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Projects

I spend most of my freetime working on projects. Here are some that you may or may not know me for that I’ve worked on.

Current Projects


FreeCS

Project Lead, Programmer

Showing off that I can write a Client/Server game-logic implementation that’s relatively clean and reliable. Is a permissively licensed alternative to playing CS 1.5 on Microsoft Windows. It's also starting to support more games and mods. Such as Half-Life, Gunman Chronicles, Opposing Force and so on. It shares some code with The Wastes, so if some bugs get fixed in one project, it benefits the other.

URL: GitHub Page


Frag-Net (online gaming service)

Creator, Programmer, Administrator

A no-nonsense online multiplayer service. No accounts necessary. Supports 22 games of which some support online chat features that are handled via the network. Support for games new and old added when available. It works in the background, so users are never expected to interact with it or visit the website.

URL: Official Web site


The Wastes - Commercial Title

Programmer, Level Design

I am involved in the lead programming of The Wastes. I did whatever I can to help get it out by the time of the 18th anniversary of the original mod project. It was a lot of fun, but also really stressful. It taught me a lot about getting a project made and distributed. Working with the old team was a blast. I still work on updates and patches in the background.

URL: Steam Store page
URL: Vera Visions


FTE QW (free-software engine)

Programmer, General Contributor

I create code and write a lot of documentation for FTE QW. This engine was used in a number of projects of mine and was even used in a commercial application. I’ve contributed code, ideas and general usability improvements over the years. Besides my own, there have been other games that benefited from this greatly.

URL: GitHub Page

Past Projects


Qreate (for Quake, 2009 - present)

Project Lead, Programmer, Artist, Map Design

A playground for anyone who has fond memories of the videogame Quake. You can spawn most objects you can find in the game, manipulate it and create all sorts of contraptions. If you’re a fan of sandbox games and mods, this might be of interest to you.


URL: Website
URL: ModDatabase Page

NGUNIX (free-software engine, 2013-Present)

Programmer

This is a port of leileilol their Engoo Quake engine to Linux using GTK2 (or alternatively SDL/Xlib). In the meantime I fixed bugs and made it my own thing. Although I do not support or update it at regular intervals.

This is a novelty engine rendering in software mode, aka on your CPU. It's purely a novelty, so don't take it seriously.


URL: SourceForge Page

Titanic Mod (for Mafia, 2013)

3D-Artist

Making mainly weapon and prop models in early 2013. Due to job scheduling I sadly had to stop contributing.

URL: ModDatabase page

Overturn (mod for Half-Life, 2011)

Gamecode Programmer & 3D-Artist, Textures

I was active in 2011. Due to an illness of the project leader, we halted the project and released all code and assets to the community.

URL: ModDatabase page

Decay/OpenKatana (freeware game, 2011-2015)

Gamecode Programmer & 3D-Artist, Map Design, Textures

Started as a small project fixing up a prototype of the game Daikatana. I took over more and more roles as the project went along and quit after 4 years as the scope kept getting bigger. Originally contributing recreations of 3D models. That was when it was still called OpenKatana.

URL: indiedb page

Go-Mod (for Half-Life, 2008-2010)

Project Lead, Programmer, Artist, Map Design

I led the original project with Fitamod up until version 3. This was from 2008-2010. The current pages on the internet are not associated with my past work I’m afraid.

LightRP (for Quake, 2011) Project Lead, Programmer & 3D-Artist

Server project for NetQuake. Originally released on the OldTimes-Software Forums which are now offline.

URL: SourceForge Page