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- Member GameObject::GetBoundingRect ()
- change to use subworld->SubWorldToScreen
- Member GameObject::SetPosition (double x, double y)
- fix this. Should object class delete sprite? Or should it be deleted in application destructure like it is now (CM).
- Member Crosshair::Recenter ()
- fix this so that it jumps to the right frame immediately
- Member Graphics::blitGLtexture (Surface *src, int srx, int sry, int srw, int srh, int drx, int dry, int drw, int drh)
- test to verify that this is unecessary. (CM)
- Member ObjectManager::AddToObjectList (Object *)
- should this be an assert?
- Member SpriteCache::Find (string n)
- convert to hash_set one day
- Member Util_BuildVelocity (double dx, double dy, nnctime *old, nnctime *now)
- finish Util_BuildVelocity
- Member Util_parseImage (string filename)
- instead of Surfaces, return a vector of structures that describe not only the sprite frame, but it's bounding box and central location, etc.
Generated on Sun Dec 8 12:02:22 2002 for nnc by
1.3-rc1