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Todo List

Member GameObject::GetBoundingRect ()
change to use subworld->SubWorldToScreen

Member GameObject::SetPosition (double x, double y)
fix this. Should object class delete sprite? Or should it be deleted in application destructure like it is now (CM).

Member Crosshair::Recenter ()
fix this so that it jumps to the right frame immediately

Member Graphics::blitGLtexture (Surface *src, int srx, int sry, int srw, int srh, int drx, int dry, int drw, int drh)
test to verify that this is unecessary. (CM)

Member ObjectManager::AddToObjectList (Object *)
should this be an assert?

Member SpriteCache::Find (string n)
convert to hash_set one day

Member Util_BuildVelocity (double dx, double dy, nnctime *old, nnctime *now)
finish Util_BuildVelocity

Member Util_parseImage (string filename)
instead of Surfaces, return a vector of structures that describe not only the sprite frame, but it's bounding box and central location, etc.

Generated on Sun Dec 8 12:02:22 2002 for nnc by doxygen1.3-rc1