AddObject(GameObject *, objecttype=OT_UNKNOWN) | ObjectManager | |
AddObject(objecttype) | ObjectManager | |
AddToAnyObjectList(list< Object * > &, Object *) | ObjectManager | [private] |
AddToObjectList(Object *) | ObjectManager | [private] |
animate() | ObjectManager | |
crosshair | ObjectManager | [private] |
currentSubWorld | ObjectManager | [private] |
draw(Graphics &) | ObjectManager | |
FindFirstCollision(Rect &R, bool exclude=true) | ObjectManager | |
GetCrosshair() | ObjectManager | [inline] |
GetDrawList() | ObjectManager | [inline] |
GetMainChar() | ObjectManager | [inline] |
GetObject(objecttype) | ObjectManager | |
GetSubWorld() const | ObjectManager | [inline] |
mainchar | ObjectManager | [private] |
object_draw_list | ObjectManager | [private] |
object_list | ObjectManager | [private] |
ObjectManager() | ObjectManager | |
recenter() | ObjectManager | |
SetSubWorld(SubWorld *s) | ObjectManager | [inline] |
think() | ObjectManager | |
update() | ObjectManager | |
~ObjectManager() | ObjectManager |