| AddObject(GameObject *, objecttype=OT_UNKNOWN) | ObjectManager | |
| AddObject(objecttype) | ObjectManager | |
| AddToAnyObjectList(list< Object * > &, Object *) | ObjectManager | [private] |
| AddToObjectList(Object *) | ObjectManager | [private] |
| animate() | ObjectManager | |
| crosshair | ObjectManager | [private] |
| currentSubWorld | ObjectManager | [private] |
| draw(Graphics &) | ObjectManager | |
| FindFirstCollision(Rect &R, bool exclude=true) | ObjectManager | |
| GetCrosshair() | ObjectManager | [inline] |
| GetDrawList() | ObjectManager | [inline] |
| GetMainChar() | ObjectManager | [inline] |
| GetObject(objecttype) | ObjectManager | |
| GetSubWorld() const | ObjectManager | [inline] |
| mainchar | ObjectManager | [private] |
| object_draw_list | ObjectManager | [private] |
| object_list | ObjectManager | [private] |
| ObjectManager() | ObjectManager | |
| recenter() | ObjectManager | |
| SetSubWorld(SubWorld *s) | ObjectManager | [inline] |
| think() | ObjectManager | |
| update() | ObjectManager | |
| ~ObjectManager() | ObjectManager |
1.3-rc1