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MainChar Member List

This is the complete list of members for MainChar, including all inherited members.
animate()GameObject [inline, virtual]
ChangeDirection(direction)MainChar
charDirectionMainChar [private]
Damage(double howmuch=1)GameObject
direction enum nameMainChar
draw(Graphics &GD)GameObject [inline, virtual]
draw(Surface *s)GameObject [inline, virtual]
EAST enum valueMainChar
FireWeapon()MainChar
GameObject(ObjectManager &, string name="")GameObject
GetBoundingRect()GameObject
GetLayer() constGameObject
getName() constGameObject [inline]
getSprite() constGameObject [inline]
GetWeaponStrength() constMainChar [inline]
GetX() constGameObject
GetXint() constGameObject
GetY() constGameObject
GetYint() constGameObject
IsCollidable()GameObject [inline]
IsDamagable() constGameObject [inline]
IsDead() constGameObject [inline]
isWalking()MainChar
lastshootMainChar [private]
lastwalkMainChar [private]
MainChar(ObjectManager &)MainChar
max_xMainChar [private]
max_yMainChar [private]
min_xMainChar [private]
min_yMainChar [private]
msshoot_delayMainChar [private]
NO_DIRECTION enum valueMainChar
NORTH enum valueMainChar
NORTHEAST enum valueMainChar
NORTHWEST enum valueMainChar
OMGameObject [protected]
Recenter()MainChar [virtual]
SetCollidable(bool b)GameObject [inline]
SetDamagable(bool b)GameObject [inline]
SetDamage(double howhigh=1)GameObject
SetDead(bool b)GameObject [inline]
SetLayer(int l)GameObject
setLook(int x, int y)MainChar
SetPosition(double x, double y)GameObject [virtual]
setWalking(bool e, bool s, bool w, bool n, bool=false)MainChar
SetWalkingBounds(double l, double r, double w, double h)MainChar [inline]
SetWeaponStrength(double)MainChar
shootingMainChar [private]
SOUTH enum valueMainChar
SOUTHEAST enum valueMainChar
SOUTHWEST enum valueMainChar
spriteGameObject [protected]
think()MainChar [virtual]
walk_velocityMainChar [private]
walkDirectionMainChar [private]
walkingMainChar [private]
weapon_strengthMainChar [private]
WEST enum valueMainChar
XposGameObject [protected]
XposiGameObject [protected]
YposGameObject [protected]
YposiGameObject [protected]
~GameObject()GameObject
~MainChar()MainChar

Generated on Sun Dec 8 12:02:22 2002 for nnc by doxygen1.3-rc1