| animate() | GameObject | [inline, virtual] |
| ChangeDirection(direction) | MainChar | |
| charDirection | MainChar | [private] |
| Damage(double howmuch=1) | GameObject | |
| direction enum name | MainChar | |
| draw(Graphics &GD) | GameObject | [inline, virtual] |
| draw(Surface *s) | GameObject | [inline, virtual] |
| EAST enum value | MainChar | |
| FireWeapon() | MainChar | |
| GameObject(ObjectManager &, string name="") | GameObject | |
| GetBoundingRect() | GameObject | |
| GetLayer() const | GameObject | |
| getName() const | GameObject | [inline] |
| getSprite() const | GameObject | [inline] |
| GetWeaponStrength() const | MainChar | [inline] |
| GetX() const | GameObject | |
| GetXint() const | GameObject | |
| GetY() const | GameObject | |
| GetYint() const | GameObject | |
| IsCollidable() | GameObject | [inline] |
| IsDamagable() const | GameObject | [inline] |
| IsDead() const | GameObject | [inline] |
| isWalking() | MainChar | |
| lastshoot | MainChar | [private] |
| lastwalk | MainChar | [private] |
| MainChar(ObjectManager &) | MainChar | |
| max_x | MainChar | [private] |
| max_y | MainChar | [private] |
| min_x | MainChar | [private] |
| min_y | MainChar | [private] |
| msshoot_delay | MainChar | [private] |
| NO_DIRECTION enum value | MainChar | |
| NORTH enum value | MainChar | |
| NORTHEAST enum value | MainChar | |
| NORTHWEST enum value | MainChar | |
| OM | GameObject | [protected] |
| Recenter() | MainChar | [virtual] |
| SetCollidable(bool b) | GameObject | [inline] |
| SetDamagable(bool b) | GameObject | [inline] |
| SetDamage(double howhigh=1) | GameObject | |
| SetDead(bool b) | GameObject | [inline] |
| SetLayer(int l) | GameObject | |
| setLook(int x, int y) | MainChar | |
| SetPosition(double x, double y) | GameObject | [virtual] |
| setWalking(bool e, bool s, bool w, bool n, bool=false) | MainChar | |
| SetWalkingBounds(double l, double r, double w, double h) | MainChar | [inline] |
| SetWeaponStrength(double) | MainChar | |
| shooting | MainChar | [private] |
| SOUTH enum value | MainChar | |
| SOUTHEAST enum value | MainChar | |
| SOUTHWEST enum value | MainChar | |
| sprite | GameObject | [protected] |
| think() | MainChar | [virtual] |
| walk_velocity | MainChar | [private] |
| walkDirection | MainChar | [private] |
| walking | MainChar | [private] |
| weapon_strength | MainChar | [private] |
| WEST enum value | MainChar | |
| Xpos | GameObject | [protected] |
| Xposi | GameObject | [protected] |
| Ypos | GameObject | [protected] |
| Yposi | GameObject | [protected] |
| ~GameObject() | GameObject | |
| ~MainChar() | MainChar | |