animate() | GameObject | [inline, virtual] |
ChangeDirection(direction) | MainChar | |
charDirection | MainChar | [private] |
Damage(double howmuch=1) | GameObject | |
direction enum name | MainChar | |
draw(Graphics &GD) | GameObject | [inline, virtual] |
draw(Surface *s) | GameObject | [inline, virtual] |
EAST enum value | MainChar | |
FireWeapon() | MainChar | |
GameObject(ObjectManager &, string name="") | GameObject | |
GetBoundingRect() | GameObject | |
GetLayer() const | GameObject | |
getName() const | GameObject | [inline] |
getSprite() const | GameObject | [inline] |
GetWeaponStrength() const | MainChar | [inline] |
GetX() const | GameObject | |
GetXint() const | GameObject | |
GetY() const | GameObject | |
GetYint() const | GameObject | |
IsCollidable() | GameObject | [inline] |
IsDamagable() const | GameObject | [inline] |
IsDead() const | GameObject | [inline] |
isWalking() | MainChar | |
lastshoot | MainChar | [private] |
lastwalk | MainChar | [private] |
MainChar(ObjectManager &) | MainChar | |
max_x | MainChar | [private] |
max_y | MainChar | [private] |
min_x | MainChar | [private] |
min_y | MainChar | [private] |
msshoot_delay | MainChar | [private] |
NO_DIRECTION enum value | MainChar | |
NORTH enum value | MainChar | |
NORTHEAST enum value | MainChar | |
NORTHWEST enum value | MainChar | |
OM | GameObject | [protected] |
Recenter() | MainChar | [virtual] |
SetCollidable(bool b) | GameObject | [inline] |
SetDamagable(bool b) | GameObject | [inline] |
SetDamage(double howhigh=1) | GameObject | |
SetDead(bool b) | GameObject | [inline] |
SetLayer(int l) | GameObject | |
setLook(int x, int y) | MainChar | |
SetPosition(double x, double y) | GameObject | [virtual] |
setWalking(bool e, bool s, bool w, bool n, bool=false) | MainChar | |
SetWalkingBounds(double l, double r, double w, double h) | MainChar | [inline] |
SetWeaponStrength(double) | MainChar | |
shooting | MainChar | [private] |
SOUTH enum value | MainChar | |
SOUTHEAST enum value | MainChar | |
SOUTHWEST enum value | MainChar | |
sprite | GameObject | [protected] |
think() | MainChar | [virtual] |
walk_velocity | MainChar | [private] |
walkDirection | MainChar | [private] |
walking | MainChar | [private] |
weapon_strength | MainChar | [private] |
WEST enum value | MainChar | |
Xpos | GameObject | [protected] |
Xposi | GameObject | [protected] |
Ypos | GameObject | [protected] |
Yposi | GameObject | [protected] |
~GameObject() | GameObject | |
~MainChar() | MainChar | |