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Crosshair Member List

This is the complete list of members for Crosshair, including all inherited members.
animate()GameObject [inline, virtual]
Crosshair(ObjectManager &)Crosshair
Damage(double howmuch=1)GameObject
draw(Graphics &GD)GameObject [inline, virtual]
draw(Surface *s)GameObject [inline, virtual]
GameObject(ObjectManager &, string name="")GameObject
GetBoundingRect()GameObject
GetLayer() constGameObject
getName() constGameObject [inline]
GetRadius() constCrosshair [inline]
getSprite() constGameObject [inline]
GetX() constGameObject
GetXint() constGameObject
GetY() constGameObject
GetYint() constGameObject
IsCollidable()GameObject [inline]
IsDamagable() constGameObject [inline]
IsDead() constGameObject [inline]
OMGameObject [protected]
radiusCrosshair [private]
Recenter()Crosshair [virtual]
SetCollidable(bool b)GameObject [inline]
SetDamagable(bool b)GameObject [inline]
SetDamage(double howhigh=1)GameObject
SetDead(bool b)GameObject [inline]
SetLayer(int l)GameObject
SetPosition(double x, double y)Crosshair [virtual]
spriteGameObject [protected]
think()Crosshair [virtual]
XposGameObject [protected]
XposiGameObject [protected]
YposGameObject [protected]
YposiGameObject [protected]
~Crosshair()Crosshair
~GameObject()GameObject

Generated on Sun Dec 8 12:02:21 2002 for nnc by doxygen1.3-rc1