[ut3] My linux server segfaults as soon as the world is loaded
Dark Avenger
sap.darkavenger at gmail.com
Tue Oct 16 18:49:30 EDT 2007
Try putting a space between your ServerDescription=value and the -log=
ut3.log
On 10/16/07, Arnaud De Mouhy <arnaud.demouhy at gmail.com> wrote:
>
> My server segfault when I specify a logfile with the option -log=file.log
> There is still some hard links to your homefolder Ryan ;)
>
> Check this log (for the log segfault):
>
> ut3 at rowdy:~$ ./UT3-linux-server-betademo/Binaries/ut3demo server
> DM-HeatRay?Port=7777?GameMode=0?MaxPlayers=16?MinNetPlayers=1?AdminPassword=xxxxxx?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True?ServerDescription=085000110000101000097000108000045000068000101000115000105000103000110000046000099000111000109000032000085000084000051000032000068000101000109000111000032000083000101000114000118000101000114000-log=
> ut3.log -login=ud-ut3-server -password=xxxxxx
> Init: Version: 3464
> Init: Epic Internal: 0
> Init: Compiled: Oct 13 2007 22:35:22
> Init: Command line: server
> DM-HeatRay?Port=7777?GameMode=0?MaxPlayers=16?MinNetPlayers=1?AdminPassword=omgwtfbbq?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True?ServerDescription=085000110000101000097000108000045000068000101000115000105000103000110000046000099000111000109000032000085000084000051000032000068000101000109000111000032000083000101000114000118000101000114000
> -login=ud-ut3-server -password=omgwtfbbq
> Init: Base directory: /home/ut3server/UT3-linux-server-betademo/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file:
> ../UTGame/Config/UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
> Log: Deleting old log file Launch-backup-2007.10.16-23.42.23.log
> Init: File handle limit is soft=(1024), hard=(1024).
> Init: Computer: unknown
> Init: User: ut3
> Init: BSD Sockets initialized
> DevStats: GSecondsPerCycle 1.000000e-06
> Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
> bytes.
> Init: Object subsystem initialized
> Log: DEMOVERSION is defined.
> Init: Sockets: I am rowdy.unreal-design.com (88.191.17.73:0)
> Init: Startup System Settings:
> Init: System Settings:
> Init: StaticDecals=true
> Init: DynamicDecals=true
> Init: DynamicLights=true
> Init: DynamicShadows=true
> Init: LightEnvironmentShadows=true
> Init: CompositeDynamicLights=false
> Init: DirectionalLightmaps=true
> Init: MotionBlur=true
> Init: DepthOfField=true
> Init: Bloom=true
> Init: QualityBloom=true
> Init: Distortion=true
> Init: DropParticleDistortion=false
> Init: SpeedTreeLeaves=true
> Init: SpeedTreeFronds=true
> Init: OnlyStreamInTextures=false
> Init: LensFlares=true
> Init: FogVolumes=true
> Init: FloatingPointRenderTargets=true
> Init: Trilinear=false
> Init: OneFrameThreadLag=true
> Init: UseVsync=false
> Init: UpscaleScreenPercentage=true
> Init: Fullscreen=false
> Init: AllowD3D10=true
> Init: EnableHighPolyChars=false
> Init: SkeletalMeshLODBias=0
> Init: ParticleLODBias=0
> Init: DetailMode=2
> Init: ShadowFilterQualityBias=0
> Init: MaxAnisotropy=4
> Init: MaxMultisamples=1
> Init: MinShadowResolution=32
> Init: MaxShadowResolution=512
> Init: ResX=800
> Init: ResY=600
> Init: ScreenPercentage=100.000
> Init: SceneCaptureStreamingMultiplier=1.000
> Init: FoliageDrawRadiusMultiplier=1.000
> Init: ShadowTexelsPerPixel=2.000
> Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Character: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init: TextureDetail=Level5
> Init: WorldDetail=Level5
> Init: bUseVSync=0
> Init: bUseMSAA=0
> Init: ScreenPercentage=100
> Init: UpscaleScreenPercentage=1
> Init: ResX= 800
> Init: ResY= 600
> Init: Fullscreen=0
> Log: Initializing FaceFX...
> Log: FaceFX initialized:
> Log: version 1.710000
> Log: licensee Unreal Engine 3 Licensee
> Log: project Unreal Engine 3 Project
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
> Log:
> Developer Backtrace:
> Log: [ 1] ./ut3demo-bin [0x8b4763d]
> Log: [ 2] [0xffffe420]
> Log: [ 3] /lib/tls/i686/cmov/libpthread.so.0(__pthread_mutex_lock+0x24)
> [0xb7f11e84]
> Log: [ 4] ./ut3demo-bin [0x804f806]
> Log: [ 5] ./ut3demo-bin [0x804f850]
> Log: [ 6] ./ut3demo-bin [0x8a90a04]
> Log: [ 7] ./ut3demo-bin [0x8ad7d09]
> Log: [ 8] ./ut3demo-bin [0x8050595]
> Log: [ 9] ./ut3demo-bin [0x8052840]
> Log: [10] ./ut3demo-bin [0x805471c]
> Log: [11] ./ut3demo-bin [0x804d95f]
> Log: [12] ./ut3demo-bin [0x804dc18]
> Log: [13] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd2)
> [0xb7cd3ea2]
> Log: [14] ./ut3demo-bin(__gxx_personality_v0+0x119) [0x804cf71]
>
> Crash information will be saved to your logfile.
> Exit: Exiting.
> Exit: Name subsystem shutting down
> ut3demo-bin:
> /home/icculus/projects/UnrealEngine3-Icculus/Development/External/FaceFX/FxSDK/Src/FxName.cpp:461:
> void OC3Ent::Face::FxName::_safeRemoveRef(): Assertion `false !=
> removeResult' failed.
>
>
> Le 16 oct. 07 à 06:11, Clint Goudie-Nice a écrit :
>
> Great suggestion! It appears that the segfault has to do with the length
> of the username. DisastrousConsequences.com is too long.
> DisastrousConsequences is too long, Disastrous starts like a charm. Guess
> I'll pick a shorter name for now.
>
>
> -----Original Message-----
> *From:* Jason Wolfe [mailto:nitroxboost at hotmail.com<nitroxboost at hotmail.com>
> ]
> *Sent:* Monday, October 15, 2007 9:43 PM
> *To:* ut3 at icculus.org
> *Subject:* Re: [ut3] My linux server segfaults as soon as the world is
> loaded
>
> Looks like it might have to do with your Gamespy ID.. Throw a bogus login
> and pass in with no special characters (just a few letters) and see if it
> starts up. You might need to do some quoting to get it working with the
> true ID. Is your server still advertised if you dont give a working login?
> BTW those devphysics errors are normal and don't seem to be related.
>
>
>
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