[ut3] My linux server segfaults as soon as the world is loaded
Arnaud De Mouhy
arnaud.demouhy at gmail.com
Tue Oct 16 17:47:27 EDT 2007
My server segfault when I specify a logfile with the option -
log=file.log
There is still some hard links to your homefolder Ryan ;)
Check this log (for the log segfault):
ut3 at rowdy:~$ ./UT3-linux-server-betademo/Binaries/ut3demo server DM-
HeatRay?Port=7777?GameMode=0?MaxPlayers=16?MinNetPlayers=1?
AdminPassword=xxxxxx?bShouldAdvertise=True?bIsLanMatch=False?
bIsDedicated=True?
ServerDescription=085000110000101000097000108000045000068000101000115000
105000103000110000046000099000111000109000032000085000084000051000032000
068000101000109000111000032000083000101000114000118000101000114000-
log=ut3.log -login=ud-ut3-server -password=xxxxxx
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 13 2007 22:35:22
Init: Command line: server DM-HeatRay?Port=7777?GameMode=0?
MaxPlayers=16?MinNetPlayers=1?AdminPassword=omgwtfbbq?
bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True?
ServerDescription=085000110000101000097000108000045000068000101000115000
105000103000110000046000099000111000109000032000085000084000051000032000
068000101000109000111000032000083000101000114000118000101000114000 -
login=ud-ut3-server -password=omgwtfbbq
Init: Base directory: /home/ut3server/UT3-linux-server-betademo/
Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/
UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
Log: Deleting old log file Launch-backup-2007.10.16-23.42.23.log
Init: File handle limit is soft=(1024), hard=(1024).
Init: Computer: unknown
Init: User: ut3
Init: BSD Sockets initialized
DevStats: GSecondsPerCycle 1.000000e-06
Init: Presizing for 83221 objects not considered by GC, pre-
allocating 0 bytes.
Init: Object subsystem initialized
Log: DEMOVERSION is defined.
Init: Sockets: I am rowdy.unreal-design.com (88.191.17.73:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Signal: SIGSEGV [segmentation fault]
Aborting.
Log:
Developer Backtrace:
Log: [ 1] ./ut3demo-bin [0x8b4763d]
Log: [ 2] [0xffffe420]
Log: [ 3] /lib/tls/i686/cmov/libpthread.so.0(__pthread_mutex_lock
+0x24) [0xb7f11e84]
Log: [ 4] ./ut3demo-bin [0x804f806]
Log: [ 5] ./ut3demo-bin [0x804f850]
Log: [ 6] ./ut3demo-bin [0x8a90a04]
Log: [ 7] ./ut3demo-bin [0x8ad7d09]
Log: [ 8] ./ut3demo-bin [0x8050595]
Log: [ 9] ./ut3demo-bin [0x8052840]
Log: [10] ./ut3demo-bin [0x805471c]
Log: [11] ./ut3demo-bin [0x804d95f]
Log: [12] ./ut3demo-bin [0x804dc18]
Log: [13] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd2)
[0xb7cd3ea2]
Log: [14] ./ut3demo-bin(__gxx_personality_v0+0x119) [0x804cf71]
Crash information will be saved to your logfile.
Exit: Exiting.
Exit: Name subsystem shutting down
ut3demo-bin: /home/icculus/projects/UnrealEngine3-Icculus/Development/
External/FaceFX/FxSDK/Src/FxName.cpp:461: void
OC3Ent::Face::FxName::_safeRemoveRef(): Assertion `false !=
removeResult' failed.
Le 16 oct. 07 à 06:11, Clint Goudie-Nice a écrit :
> Great suggestion! It appears that the segfault has to do with the
> length of the username. DisastrousConsequences.com is too long.
> DisastrousConsequences is too long, Disastrous starts like a charm.
> Guess I'll pick a shorter name for now.
>
>
> -----Original Message-----
> From: Jason Wolfe [mailto:nitroxboost at hotmail.com]
> Sent: Monday, October 15, 2007 9:43 PM
> To: ut3 at icculus.org
> Subject: Re: [ut3] My linux server segfaults as soon as the world
> is loaded
>
> Looks like it might have to do with your Gamespy ID.. Throw a bogus
> login and pass in with no special characters (just a few letters)
> and see if it starts up. You might need to do some quoting to get
> it working with the true ID. Is your server still advertised if
> you dont give a working login? BTW those devphysics errors are
> normal and don't seem to be related.
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