Try putting a space between your ServerDescription=value and the -log=ut3.log<br><br><div><span class="gmail_quote">On 10/16/07, <b class="gmail_sendername">Arnaud De Mouhy</b> <<a href="mailto:arnaud.demouhy@gmail.com">
arnaud.demouhy@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div style="">
My server segfault when I specify a logfile with the option -log=file.log<div><br></div><div>There is still some hard links to your homefolder Ryan ;)</div><div><br></div><div>Check this log (for the log segfault):</div>
<div><br></div><div><div>ut3@rowdy:~$ ./UT3-linux-server-betademo/Binaries/ut3demo server DM-HeatRay?Port=7777?GameMode=0?MaxPlayers=16?MinNetPlayers=1?AdminPassword=xxxxxx?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True?ServerDescription=085000110000101000097000108000045000068000101000115000105000103000110000046000099000111000109000032000085000084000051000032000068000101000109000111000032000083000101000114000118000101000114000-log=
ut3.log -login=ud-ut3-server -password=xxxxxx</div><div>Init: Version: 3464</div><div>Init: Epic Internal: 0</div><div>Init: Compiled: Oct 13 2007 22:35:22</div><div>Init: Command line: server DM-HeatRay?Port=7777?GameMode=0?MaxPlayers=16?MinNetPlayers=1?AdminPassword=omgwtfbbq?bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True?ServerDescription=085000110000101000097000108000045000068000101000115000105000103000110000046000099000111000109000032000085000084000051000032000068000101000109000111000032000083000101000114000118000101000114000 -login=ud-ut3-server -password=omgwtfbbq
</div><div>Init: Base directory: /home/ut3server/UT3-linux-server-betademo/Binaries/</div><div>Init: Character set: Unicode</div><div>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini</div><div>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini
</div><div>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini</div><div>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini</div><div>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
</div><div>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini</div><div>Log: Deleting old log file Launch-backup-2007.10.16-23.42.23.log</div><div>Init: File handle limit is soft=(1024), hard=(1024).</div>
<div>Init: Computer: unknown</div><div>Init: User: ut3</div><div>Init: BSD Sockets initialized</div><div>DevStats: GSecondsPerCycle 1.000000e-06</div><div>Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
</div><div>Init: Object subsystem initialized</div><div>Log: DEMOVERSION is defined.</div><div>Init: Sockets: I am <a href="http://rowdy.unreal-design.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
rowdy.unreal-design.com</a> (<a href="http://88.191.17.73:0" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">88.191.17.73:0</a>)</div><div>Init: Startup System Settings:</div><div>Init: System Settings:
</div><div>Init: StaticDecals=true</div><div>Init: DynamicDecals=true</div><div>Init: DynamicLights=true</div><div>Init: DynamicShadows=true</div><div>Init: LightEnvironmentShadows=true</div><div>Init: CompositeDynamicLights=false
</div><div>Init: DirectionalLightmaps=true</div><div>Init: MotionBlur=true</div><div>Init: DepthOfField=true</div><div>Init: Bloom=true</div><div>Init: QualityBloom=true</div><div>Init: Distortion=true</div><div>
Init: DropParticleDistortion=false</div><div>Init: SpeedTreeLeaves=true</div><div>Init: SpeedTreeFronds=true</div><div>Init: OnlyStreamInTextures=false</div><div>Init: LensFlares=true</div><div>Init: FogVolumes=true
</div><div>Init: FloatingPointRenderTargets=true</div><div>Init: Trilinear=false</div><div>Init: OneFrameThreadLag=true</div><div>Init: UseVsync=false</div><div>Init: UpscaleScreenPercentage=true</div><div>Init: Fullscreen=false
</div><div>Init: AllowD3D10=true</div><div>Init: EnableHighPolyChars=false</div><div>Init: SkeletalMeshLODBias=0</div><div>Init: ParticleLODBias=0</div><div>Init: DetailMode=2</div><div>Init: ShadowFilterQualityBias=0
</div><div>Init: MaxAnisotropy=4</div><div>Init: MaxMultisamples=1</div><div>Init: MinShadowResolution=32</div><div>Init: MaxShadowResolution=512</div><div>Init: ResX=800</div><div>Init: ResY=600</div><div>Init: ScreenPercentage=
100.000</div><div>Init: SceneCaptureStreamingMultiplier=1.000</div><div>Init: FoliageDrawRadiusMultiplier=1.000</div><div>Init: ShadowTexelsPerPixel=2.000</div><div>Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
</div><div>Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
</div><div>Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
</div><div>Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
</div><div>Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
</div><div>Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
</div><div>Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)</div><div>Init: Friendly System Settings:</div><div>Init: TextureDetail=Level5</div><div>Init: WorldDetail=Level5</div><div>Init: bUseVSync=0
</div><div>Init: bUseMSAA=0</div><div>Init: ScreenPercentage=100</div><div>Init: UpscaleScreenPercentage=1</div><div>Init: ResX= 800</div><div>Init: ResY= 600</div><div>Init: Fullscreen=0</div><div>Log: Initializing FaceFX...
</div><div>Log: FaceFX initialized:</div><div>Log: version 1.710000</div><div>Log: licensee Unreal Engine 3 Licensee</div><div>Log: project Unreal Engine 3 Project</div><div>Signal: SIGSEGV [segmentation fault]
</div><div>Aborting.</div><div><br></div><div>Log: </div><div>Developer Backtrace:</div><div>Log: [ 1] ./ut3demo-bin [0x8b4763d]</div><div>Log: [ 2] [0xffffe420]</div><div>Log: [ 3] /lib/tls/i686/cmov/libpthread.so.0(__pthread_mutex_lock+0x24) [0xb7f11e84]
</div><div>Log: [ 4] ./ut3demo-bin [0x804f806]</div><div>Log: [ 5] ./ut3demo-bin [0x804f850]</div><div>Log: [ 6] ./ut3demo-bin [0x8a90a04]</div><div>Log: [ 7] ./ut3demo-bin [0x8ad7d09]</div><div>Log: [ 8] ./ut3demo-bin [0x8050595]
</div><div>Log: [ 9] ./ut3demo-bin [0x8052840]</div><div>Log: [10] ./ut3demo-bin [0x805471c]</div><div>Log: [11] ./ut3demo-bin [0x804d95f]</div><div>Log: [12] ./ut3demo-bin [0x804dc18]</div><div>Log: [13] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd2) [0xb7cd3ea2]
</div><div>Log: [14] ./ut3demo-bin(__gxx_personality_v0+0x119) [0x804cf71]</div><div><br></div><div>Crash information will be saved to your logfile.</div><div>Exit: Exiting.</div><div>Exit: Name subsystem shutting down</div>
<div>ut3demo-bin: /home/icculus/projects/UnrealEngine3-Icculus/Development/External/FaceFX/FxSDK/Src/FxName.cpp:461: void OC3Ent::Face::FxName::_safeRemoveRef(): Assertion `false != removeResult' failed.</div><div><br>
</div><div><br><div><div>Le 16 oct. 07 à 06:11, Clint Goudie-Nice a écrit :</div><br><blockquote type="cite"><span style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
<div><font color="#0000ff" face="Arial" size="2"><span>Great suggestion! It appears that the segfault has to do with the length of the username. DisastrousConsequences.com is too long. DisastrousConsequences is too long, Disastrous starts like a charm. Guess I'll pick a shorter name for now.
</span></font></div><div><font color="#0000ff" face="Arial" size="2"><span></span></font> </div><div><font color="#0000ff" face="Arial" size="2"><span></span></font> </div><div></div><div><font face="Tahoma" size="2">-----Original Message-----
<br><b>From:</b><span> </span>Jason Wolfe [<a href="mailto:nitroxboost@hotmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">mailto:nitroxboost@hotmail.com</a>]<span> </span><br><b>Sent:</b><span>
</span>Monday, October 15, 2007 9:43 PM<br><b>To:</b><span> </span><a href="mailto:ut3@icculus.org" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">ut3@icculus.org</a><br><b>Subject:</b><span> </span>
Re: [ut3] My linux server segfaults as soon as the world is loaded<br><br></font></div><font face="Tahoma" size="2"></font><blockquote dir="ltr" style="margin-right: 0px;"><div><font face="Arial" size="2">Looks like it might have to do with your Gamespy ID.. Throw a bogus login and pass in with no special characters (just a few letters) and see if it starts up. You might need to do some quoting to get it working with the true ID. Is your server still advertised if you dont give a working login? BTW those devphysics errors are normal and don't seem to be related.
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