[quake3] Ok, sound?
Sven Beukenex
debeuk at gmail.com
Sat Sep 3 09:53:55 EDT 2005
On 9/3/05, Zachary J. Slater <zakk at timedoctor.org> wrote:
>
> I was just playing on Primer's server (running on an x86_64 box is
> online at newcastle.devrandom.net:1717<http://newcastle.devrandom.net:1717>)
> and then on my own with some
> reaction quake 3 (rq3). I /think/ the SDL stuff, or maybe our version in
> general, adds some sound lag. What I really need right now is for other
> people to check for that. Small, otherwise insignificant changes like
> this, could ruin the player experience.
>
> If you have good hearing and time to check, please do, platform doesn't
> matter as long as you have sound working at all!
> Just try to think if the sound seems like it takes longer to come out of
> your headphones/speakers than it does with the id binaries.
--
> -Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
>
I can confirm that, more audio lag then with the original id binaries.
Oh and hello list ;)
Sven
--
Why are the pretty ones always insane?
-- J.G. Thirlwell
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