On 9/3/05, <b class="gmail_sendername">Zachary J. Slater</b> <<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I was just playing on Primer's server (running on an x86_64 box is<br>online at <a href="http://newcastle.devrandom.net:1717">newcastle.devrandom.net:1717</a>) and then on my own with some<br>reaction quake 3 (rq3). I /think/ the SDL stuff, or maybe our version in
<br>general, adds some sound lag. What I really need right now is for other<br>people to check for that. Small, otherwise insignificant changes like<br>this, could ruin the player experience.<br><br>If you have good hearing and time to check, please do, platform doesn't
<br>matter as long as you have sound working at all!<br>Just try to think if the sound seems like it takes longer to come out of<br>your headphones/speakers than it does with the id binaries.</blockquote><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
--<br>-Zachary J. Slater<br><a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a><br><a href="mailto:zacharyslater@gmail.com">zacharyslater@gmail.com</a><br></blockquote></div><br>
I can confirm that, more audio lag then with the original id binaries.<br>
Oh and hello list ;)<br><br clear="all">Sven<br>-- <br><br>Why are the pretty ones always insane?<br>-- J.G. Thirlwell