[quake3-commits] [ioquake/ioq3] 6e02a8: OpenGL2: Match glsl data type names: matrix_t -> m...
SmileTheory
SmileTheory at gmail.com
Tue Nov 19 06:18:57 EST 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 6e02a846f166647d2ac3e4e224092afe2e632c02
https://github.com/ioquake/ioq3/commit/6e02a846f166647d2ac3e4e224092afe2e632c02
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-19 (Tue, 19 Nov 2013)
Changed paths:
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_extramath.c
M code/renderergl2/tr_extramath.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_fbo.h
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_postprocess.c
M code/renderergl2/tr_postprocess.h
M code/renderergl2/tr_sky.c
Log Message:
-----------
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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