[quake3-commits] [ioquake/ioq3] 6e02a8: OpenGL2: Match glsl data type names: matrix_t -> m...

SmileTheory SmileTheory at gmail.com
Tue Nov 19 06:18:57 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 6e02a846f166647d2ac3e4e224092afe2e632c02
      https://github.com/ioquake/ioq3/commit/6e02a846f166647d2ac3e4e224092afe2e632c02
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-19 (Tue, 19 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_extramath.h
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_postprocess.h
    M code/renderergl2/tr_sky.c

  Log Message:
  -----------
  OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t





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