[quake3-commits] [ioquake/ioq3] 6e5f8c: OpenGL2: Calculate bitangent in shader, and store ...
SmileTheory
SmileTheory at gmail.com
Tue Nov 12 22:22:24 EST 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 6e5f8cc918e89b279070b0335648149af43ac1bd
https://github.com/ioquake/ioq3/commit/6e5f8cc918e89b279070b0335648149af43ac1bd
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-12 (Tue, 12 Nov 2013)
Changed paths:
M code/renderergl2/glsl/generic_vp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/tr_animation.c
M code/renderergl2/tr_bsp.c
M code/renderergl2/tr_curve.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_model.c
M code/renderergl2/tr_model_iqm.c
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_shade_calc.c
M code/renderergl2/tr_shader.c
M code/renderergl2/tr_surface.c
M code/renderergl2/tr_vbo.c
Log Message:
-----------
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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