[quake3-commits] [ioquake/ioq3] 6e5f8c: OpenGL2: Calculate bitangent in shader, and store ...

SmileTheory SmileTheory at gmail.com
Tue Nov 12 22:22:24 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 6e5f8cc918e89b279070b0335648149af43ac1bd
      https://github.com/ioquake/ioq3/commit/6e5f8cc918e89b279070b0335648149af43ac1bd
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-12 (Tue, 12 Nov 2013)

  Changed paths:
    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/tr_animation.c
    M code/renderergl2/tr_bsp.c
    M code/renderergl2/tr_curve.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_model.c
    M code/renderergl2/tr_model_iqm.c
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shade_calc.c
    M code/renderergl2/tr_shader.c
    M code/renderergl2/tr_surface.c
    M code/renderergl2/tr_vbo.c

  Log Message:
  -----------
  OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.





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