[quake3-commits] [ioquake/ioq3] 6e02a8: OpenGL2: Match glsl data type names: matrix_t -> m...
Zack Middleton
zturtleman at gmail.com
Tue Nov 26 18:03:42 EST 2013
Branch: refs/heads/sdl2
Home: https://github.com/ioquake/ioq3
Commit: 6e02a846f166647d2ac3e4e224092afe2e632c02
https://github.com/ioquake/ioq3/commit/6e02a846f166647d2ac3e4e224092afe2e632c02
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-19 (Tue, 19 Nov 2013)
Changed paths:
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_extramath.c
M code/renderergl2/tr_extramath.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_fbo.h
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_postprocess.c
M code/renderergl2/tr_postprocess.h
M code/renderergl2/tr_sky.c
Log Message:
-----------
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
Commit: c350963bf23e528c324f1297a992f8e90d74d3ed
https://github.com/ioquake/ioq3/commit/c350963bf23e528c324f1297a992f8e90d74d3ed
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-19 (Tue, 19 Nov 2013)
Changed paths:
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_extramath.c
M code/renderergl2/tr_extramath.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_fbo.h
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_postprocess.c
M code/renderergl2/tr_postprocess.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
Log Message:
-----------
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
Commit: dadd808da561fce8862684397629981cddc96118
https://github.com/ioquake/ioq3/commit/dadd808da561fce8862684397629981cddc96118
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-19 (Tue, 19 Nov 2013)
Log Message:
-----------
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
Commit: e686010d73f09a5a05c918cbb782052ee8afd938
https://github.com/ioquake/ioq3/commit/e686010d73f09a5a05c918cbb782052ee8afd938
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-20 (Wed, 20 Nov 2013)
Changed paths:
M code/renderergl2/tr_flares.c
Log Message:
-----------
#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
Commit: d63d7ba6bfd211b1baf10424ff60e38d26a9c266
https://github.com/ioquake/ioq3/commit/d63d7ba6bfd211b1baf10424ff60e38d26a9c266
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-20 (Wed, 20 Nov 2013)
Changed paths:
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_image.c
Log Message:
-----------
OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
Commit: 8af9516e88b7b5c4731e4770f053a0a8ea7a45ac
https://github.com/ioquake/ioq3/commit/8af9516e88b7b5c4731e4770f053a0a8ea7a45ac
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-20 (Wed, 20 Nov 2013)
Changed paths:
M code/renderergl1/tr_backend.c
M code/renderergl2/tr_backend.c
Log Message:
-----------
End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
Commit: 57eae5da918e905d6c9582c16e5cbf2b2c7cc4d1
https://github.com/ioquake/ioq3/commit/57eae5da918e905d6c9582c16e5cbf2b2c7cc4d1
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-20 (Wed, 20 Nov 2013)
Changed paths:
M code/client/snd_dma.c
Log Message:
-----------
Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to
S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz.
Commit: 1633ac5b9368f4abaa3f758c1c81ccf0b3663ebd
https://github.com/ioquake/ioq3/commit/1633ac5b9368f4abaa3f758c1c81ccf0b3663ebd
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-21 (Thu, 21 Nov 2013)
Changed paths:
M code/game/g_client.c
M code/game/g_combat.c
Log Message:
-----------
Make kamikaze timer loops use level.num_entities instead of MAX_GENTITIES
Optimization. Many other loops use level.num_entities, there was no
special reason that MAX_GENTITIES was used for these.
Commit: fe09fb77b9c2b3eb9a144bc829e71ef08ce9e4a5
https://github.com/ioquake/ioq3/commit/fe09fb77b9c2b3eb9a144bc829e71ef08ce9e4a5
Author: Zachary J. Slater <zjs at zacharyjackslater.com>
Date: 2013-11-22 (Fri, 22 Nov 2013)
Changed paths:
R README
A README.md
Log Message:
-----------
Update and rename README to README.md
adding analytics, I'm ready for DevHC to get upset.
Commit: 94bffacdb2a518bc94f2ccd60c7d1a830a0ccb84
https://github.com/ioquake/ioq3/commit/94bffacdb2a518bc94f2ccd60c7d1a830a0ccb84
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-23 (Sat, 23 Nov 2013)
Changed paths:
M README.md
Log Message:
-----------
Improve github interperation of README.md
Commit: d31bf95493b64f0041efcf31d141b00c35c1d81d
https://github.com/ioquake/ioq3/commit/d31bf95493b64f0041efcf31d141b00c35c1d81d
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-23 (Sat, 23 Nov 2013)
Changed paths:
M README.md
Log Message:
-----------
Add header for standalone game licensing
Commit: 2044bcb12df6f0c09166bd2b96f8afc10bbc7aa4
https://github.com/ioquake/ioq3/commit/2044bcb12df6f0c09166bd2b96f8afc10bbc7aa4
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-25 (Mon, 25 Nov 2013)
Changed paths:
M code/renderergl2/tr_surface.c
Log Message:
-----------
Silence warnings about unused static functions in opengl2
Commit: ad514c9689d6d3e21e8244be390a66b068a19d6b
https://github.com/ioquake/ioq3/commit/ad514c9689d6d3e21e8244be390a66b068a19d6b
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-26 (Tue, 26 Nov 2013)
Changed paths:
R README
A README.md
M code/client/snd_dma.c
M code/game/g_client.c
M code/game/g_combat.c
M code/renderergl1/tr_backend.c
M code/renderergl2/tr_backend.c
M code/renderergl2/tr_extramath.c
M code/renderergl2/tr_extramath.h
M code/renderergl2/tr_fbo.c
M code/renderergl2/tr_fbo.h
M code/renderergl2/tr_flares.c
M code/renderergl2/tr_glsl.c
M code/renderergl2/tr_image.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_main.c
M code/renderergl2/tr_postprocess.c
M code/renderergl2/tr_postprocess.h
M code/renderergl2/tr_shade.c
M code/renderergl2/tr_sky.c
M code/renderergl2/tr_surface.c
Log Message:
-----------
Merge branch 'master' into sdl2
Commit: 952fd0489c4466051cd4c343bbd9c93cfdc5cd4c
https://github.com/ioquake/ioq3/commit/952fd0489c4466051cd4c343bbd9c93cfdc5cd4c
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-11-26 (Tue, 26 Nov 2013)
Changed paths:
M code/client/cl_keys.c
M code/sdl/sdl_input.c
Log Message:
-----------
Readd backspace char event for UI VM text fields
UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event.
Revert cl_keys.c to master branch (it would cause backspace to happen twice in console).
Compare: https://github.com/ioquake/ioq3/compare/3736968943b3...952fd0489c44
More information about the quake3-commits
mailing list