[quake3-commits] [ioquake/ioq3] 6e02a8: OpenGL2: Match glsl data type names: matrix_t -> m...

Zack Middleton zturtleman at gmail.com
Tue Nov 26 18:03:42 EST 2013


  Branch: refs/heads/sdl2
  Home:   https://github.com/ioquake/ioq3
  Commit: 6e02a846f166647d2ac3e4e224092afe2e632c02
      https://github.com/ioquake/ioq3/commit/6e02a846f166647d2ac3e4e224092afe2e632c02
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-19 (Tue, 19 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_extramath.h
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_postprocess.h
    M code/renderergl2/tr_sky.c

  Log Message:
  -----------
  OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t


  Commit: c350963bf23e528c324f1297a992f8e90d74d3ed
      https://github.com/ioquake/ioq3/commit/c350963bf23e528c324f1297a992f8e90d74d3ed
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-19 (Tue, 19 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_extramath.h
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_postprocess.h
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c

  Log Message:
  -----------
  OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t


  Commit: dadd808da561fce8862684397629981cddc96118
      https://github.com/ioquake/ioq3/commit/dadd808da561fce8862684397629981cddc96118
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-19 (Tue, 19 Nov 2013)

  Log Message:
  -----------
  Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git


  Commit: e686010d73f09a5a05c918cbb782052ee8afd938
      https://github.com/ioquake/ioq3/commit/e686010d73f09a5a05c918cbb782052ee8afd938
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-20 (Wed, 20 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_flares.c

  Log Message:
  -----------
  #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().


  Commit: d63d7ba6bfd211b1baf10424ff60e38d26a9c266
      https://github.com/ioquake/ioq3/commit/d63d7ba6bfd211b1baf10424ff60e38d26a9c266
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-20 (Wed, 20 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_image.c

  Log Message:
  -----------
  OpenGL2: Use RGBA16F format for HDR.

RGB16F is not 4-byte aligned and not supported by certain hardware.


  Commit: 8af9516e88b7b5c4731e4770f053a0a8ea7a45ac
      https://github.com/ioquake/ioq3/commit/8af9516e88b7b5c4731e4770f053a0a8ea7a45ac
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-20 (Wed, 20 Nov 2013)

  Changed paths:
    M code/renderergl1/tr_backend.c
    M code/renderergl2/tr_backend.c

  Log Message:
  -----------
  End current draw surface before drawing cinematic

Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.


  Commit: 57eae5da918e905d6c9582c16e5cbf2b2c7cc4d1
      https://github.com/ioquake/ioq3/commit/57eae5da918e905d6c9582c16e5cbf2b2c7cc4d1
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-20 (Wed, 20 Nov 2013)

  Changed paths:
    M code/client/snd_dma.c

  Log Message:
  -----------
  Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9

In S_UpdateBackgroundTrack, s_backgroundLoop was passed to
S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz.


  Commit: 1633ac5b9368f4abaa3f758c1c81ccf0b3663ebd
      https://github.com/ioquake/ioq3/commit/1633ac5b9368f4abaa3f758c1c81ccf0b3663ebd
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-21 (Thu, 21 Nov 2013)

  Changed paths:
    M code/game/g_client.c
    M code/game/g_combat.c

  Log Message:
  -----------
  Make kamikaze timer loops use level.num_entities instead of MAX_GENTITIES

Optimization. Many other loops use level.num_entities, there was no
special reason that MAX_GENTITIES was used for these.


  Commit: fe09fb77b9c2b3eb9a144bc829e71ef08ce9e4a5
      https://github.com/ioquake/ioq3/commit/fe09fb77b9c2b3eb9a144bc829e71ef08ce9e4a5
  Author: Zachary J. Slater <zjs at zacharyjackslater.com>
  Date:   2013-11-22 (Fri, 22 Nov 2013)

  Changed paths:
    R README
    A README.md

  Log Message:
  -----------
  Update and rename README to README.md

adding analytics, I'm ready for DevHC to get upset.


  Commit: 94bffacdb2a518bc94f2ccd60c7d1a830a0ccb84
      https://github.com/ioquake/ioq3/commit/94bffacdb2a518bc94f2ccd60c7d1a830a0ccb84
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-23 (Sat, 23 Nov 2013)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Improve github interperation of README.md


  Commit: d31bf95493b64f0041efcf31d141b00c35c1d81d
      https://github.com/ioquake/ioq3/commit/d31bf95493b64f0041efcf31d141b00c35c1d81d
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-23 (Sat, 23 Nov 2013)

  Changed paths:
    M README.md

  Log Message:
  -----------
  Add header for standalone game licensing


  Commit: 2044bcb12df6f0c09166bd2b96f8afc10bbc7aa4
      https://github.com/ioquake/ioq3/commit/2044bcb12df6f0c09166bd2b96f8afc10bbc7aa4
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-25 (Mon, 25 Nov 2013)

  Changed paths:
    M code/renderergl2/tr_surface.c

  Log Message:
  -----------
  Silence warnings about unused static functions in opengl2


  Commit: ad514c9689d6d3e21e8244be390a66b068a19d6b
      https://github.com/ioquake/ioq3/commit/ad514c9689d6d3e21e8244be390a66b068a19d6b
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-26 (Tue, 26 Nov 2013)

  Changed paths:
    R README
    A README.md
    M code/client/snd_dma.c
    M code/game/g_client.c
    M code/game/g_combat.c
    M code/renderergl1/tr_backend.c
    M code/renderergl2/tr_backend.c
    M code/renderergl2/tr_extramath.c
    M code/renderergl2/tr_extramath.h
    M code/renderergl2/tr_fbo.c
    M code/renderergl2/tr_fbo.h
    M code/renderergl2/tr_flares.c
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_main.c
    M code/renderergl2/tr_postprocess.c
    M code/renderergl2/tr_postprocess.h
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_sky.c
    M code/renderergl2/tr_surface.c

  Log Message:
  -----------
  Merge branch 'master' into sdl2


  Commit: 952fd0489c4466051cd4c343bbd9c93cfdc5cd4c
      https://github.com/ioquake/ioq3/commit/952fd0489c4466051cd4c343bbd9c93cfdc5cd4c
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-11-26 (Tue, 26 Nov 2013)

  Changed paths:
    M code/client/cl_keys.c
    M code/sdl/sdl_input.c

  Log Message:
  -----------
  Readd backspace char event for UI VM text fields

UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event.
Revert cl_keys.c to master branch (it would cause backspace to happen twice in console).


Compare: https://github.com/ioquake/ioq3/compare/3736968943b3...952fd0489c44


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