[quake3-commits] r2264 - in trunk/code: game server
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Jun 18 12:25:13 EDT 2012
Author: ztm
Date: 2012-06-18 12:25:13 -0400 (Mon, 18 Jun 2012)
New Revision: 2264
Modified:
trunk/code/game/g_main.c
trunk/code/server/sv_main.c
Log:
fix some typos
>From /dev/humancontroller.
Modified: trunk/code/game/g_main.c
===================================================================
--- trunk/code/game/g_main.c 2012-06-18 16:23:43 UTC (rev 2263)
+++ trunk/code/game/g_main.c 2012-06-18 16:25:13 UTC (rev 2264)
@@ -1083,7 +1083,7 @@
cl->ps.persistant[PERS_SCORE] = 0;
}
- // we need to do this here before chaning to CON_CONNECTING
+ // we need to do this here before changing to CON_CONNECTING
G_WriteSessionData();
// change all client states to connecting, so the early players into the
Modified: trunk/code/server/sv_main.c
===================================================================
--- trunk/code/server/sv_main.c 2012-06-18 16:23:43 UTC (rev 2263)
+++ trunk/code/server/sv_main.c 2012-06-18 16:25:13 UTC (rev 2264)
@@ -333,7 +333,7 @@
=================
*/
void SV_MasterShutdown( void ) {
- // send a hearbeat right now
+ // send a heartbeat right now
svs.nextHeartbeatTime = -9999;
SV_MasterHeartbeat(HEARTBEAT_FOR_MASTER);
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