[quake3-commits] r2263 - trunk/code/game
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Mon Jun 18 12:23:44 EDT 2012
Author: ztm
Date: 2012-06-18 12:23:43 -0400 (Mon, 18 Jun 2012)
New Revision: 2263
Modified:
trunk/code/game/g_local.h
trunk/code/game/g_mover.c
Log:
remove a bunch of unused stuff from game
>From /dev/humancontroller.
Modified: trunk/code/game/g_local.h
===================================================================
--- trunk/code/game/g_local.h 2012-06-18 16:17:39 UTC (rev 2262)
+++ trunk/code/game/g_local.h 2012-06-18 16:23:43 UTC (rev 2263)
@@ -118,7 +118,6 @@
int timestamp; // body queue sinking, etc
- float angle; // set in editor, -1 = up, -2 = down
char *target;
char *targetname;
char *team;
@@ -214,11 +213,6 @@
float lastfraggedcarrier;
} playerTeamState_t;
-// the auto following clients don't follow a specific client
-// number, but instead follow the first two active players
-#define FOLLOW_ACTIVE1 -1
-#define FOLLOW_ACTIVE2 -2
-
// client data that stays across multiple levels or tournament restarts
// this is achieved by writing all the data to cvar strings at game shutdown
// time and reading them back at connection time. Anything added here
@@ -479,7 +473,6 @@
qboolean G_EntitiesFree( void );
void G_TouchTriggers (gentity_t *ent);
-void G_TouchSolids (gentity_t *ent);
float *tv (float x, float y, float z);
char *vtos( const vec3_t v );
@@ -575,8 +568,6 @@
void CopyToBodyQue( gentity_t *ent );
void ClientRespawn(gentity_t *ent);
void BeginIntermission (void);
-void InitClientPersistant (gclient_t *client);
-void InitClientResp (gclient_t *client);
void InitBodyQue (void);
void ClientSpawn( gentity_t *ent );
void player_die (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod);
@@ -600,24 +591,14 @@
#endif
//
-// p_hud.c
-//
-void MoveClientToIntermission (gentity_t *client);
-void G_SetStats (gentity_t *ent);
-void DeathmatchScoreboardMessage (gentity_t *client);
-
-//
// g_cmds.c
//
+void DeathmatchScoreboardMessage( gentity_t *ent );
//
-// g_pweapon.c
-//
-
-
-//
// g_main.c
//
+void MoveClientToIntermission( gentity_t *ent );
void FindIntermissionPoint( void );
void SetLeader(int team, int client);
void CheckTeamLeader( int team );
Modified: trunk/code/game/g_mover.c
===================================================================
--- trunk/code/game/g_mover.c 2012-06-18 16:17:39 UTC (rev 2262)
+++ trunk/code/game/g_mover.c 2012-06-18 16:23:43 UTC (rev 2263)
@@ -33,8 +33,6 @@
===============================================================================
*/
-void MatchTeam( gentity_t *teamLeader, int moverState, int time );
-
typedef struct {
gentity_t *ent;
vec3_t origin;
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