[quake3-bugzilla] [Bug 6324] New: A specially crafted client can change/send sv_serverid back to the server causing a new gamestate.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Sep 30 15:40:53 EDT 2014
https://bugzilla.icculus.org/show_bug.cgi?id=6324
Bug ID: 6324
Summary: A specially crafted client can change/send sv_serverid
back to the server causing a new gamestate.
Product: ioquake3
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: major
Priority: P3
Component: Misc
Assignee: zachary at ioquake.org
Reporter: ensiform at gmail.com
QA Contact: quake3-bugzilla at icculus.org
If a malicious client changes the value of the recieved sv_serverid to be sent
back during CL_WritePacket->SV_UserMove, they will be sent a new gamestate and
reload the map without dying or causing clientdisconnect/begin. No flags
dropped etc either.
This is similar to the behavior of the `donedl` exploit.
I have no idea how to actually prevent spoofed values (when received back on
the server) while retaining ability to allow the different serverid support for
download code and map_restart.
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