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      <base href="https://bugzilla.icculus.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - A specially crafted client can change/send sv_serverid back to the server causing a new gamestate."
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6324">6324</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>A specially crafted client can change/send sv_serverid back to the server causing a new gamestate.
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Misc
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>zachary@ioquake.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>ensiform@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>If a malicious client changes the value of the recieved sv_serverid to be sent
back during CL_WritePacket->SV_UserMove, they will be sent a new gamestate and
reload the map without dying or causing clientdisconnect/begin.  No flags
dropped etc either.

This is similar to the behavior of the `donedl` exploit.

I have no idea how to actually prevent spoofed values (when received back on
the server) while retaining ability to allow the different serverid support for
download code and map_restart.</pre>
        </div>
      </p>
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      <ul>
          <li>You are the QA Contact for the bug.</li>
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