[quake3-bugzilla] [Bug 6004] OpenGL2: Some parts of some player models are badly or not lighted.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Aug 23 03:58:55 EDT 2013
https://bugzilla.icculus.org/show_bug.cgi?id=6004
James Canete <use.less01 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from James Canete <use.less01 at gmail.com> ---
I've committed a fix, turns out the shader parsing code was letting through
some shaders that used CGEN_LIGHTING_DIFFUSE without making them use the
lightall vertex&fragment shader path.
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