[quake3-bugzilla] [Bug 6004] OpenGL2: Some parts of some player models are badly or not lighted.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Aug 23 03:58:55 EDT 2013


https://bugzilla.icculus.org/show_bug.cgi?id=6004

James Canete <use.less01 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from James Canete <use.less01 at gmail.com> ---
I've committed a fix, turns out the shader parsing code was letting through
some shaders that used CGEN_LIGHTING_DIFFUSE without making them use the
lightall vertex&fragment shader path.

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