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<body><span class="vcard"><a class="email" href="mailto:use.less01@gmail.com" title="James Canete <use.less01@gmail.com>"> <span class="fn">James Canete</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - OpenGL2: Some parts of some player models are badly or not lighted."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6004">bug 6004</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - OpenGL2: Some parts of some player models are badly or not lighted."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6004#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - OpenGL2: Some parts of some player models are badly or not lighted."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6004">bug 6004</a>
from <span class="vcard"><a class="email" href="mailto:use.less01@gmail.com" title="James Canete <use.less01@gmail.com>"> <span class="fn">James Canete</span></a>
</span></b>
<pre>I've committed a fix, turns out the shader parsing code was letting through
some shaders that used CGEN_LIGHTING_DIFFUSE without making them use the
lightall vertex&fragment shader path.</pre>
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