[quake3-bugzilla] [Bug 6005] New: OpenGL2: Sometimes the lighting of some models (players/weapons) begins to flicker, depending on view distance.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Aug 1 06:29:12 EDT 2013
https://bugzilla.icculus.org/show_bug.cgi?id=6005
Bug ID: 6005
Summary: OpenGL2: Sometimes the lighting of some models
(players/weapons) begins to flicker, depending on view
distance.
Classification: Unclassified
Product: ioquake3
Version: unspecified
Hardware: PC
OS: Windows NT
Status: NEW
Severity: normal
Priority: P3
Component: Video
Assignee: use.less01 at gmail.com
Reporter: kuehnhammertobias at gmx.at
QA Contact: quake3-bugzilla at icculus.org
This bug is really hard to reproduce, possibly try this:
Set 'r_gennormalmaps 1'. Run this map: http://lvlworld.com/review/id:2100
(ct3tourney2) and search for the GL. Point your crosshair on it, now move
forwards/backwards. The model sometimes starts to 'flickering'.
This also happens to player models, eventually set 'cg_thirdperson 1 +
cg_thirdpersonangle 180 + cg_thirdpersonrange 200 and move through a level.
Seems not related to this bug https://bugzilla.icculus.org/show_bug.cgi?id=6004
(because this bug depends on view distance!)
All other settings are default, though also happens with higher settings!
Tobias Kuehnhammer
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