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      <base href="https://bugzilla.icculus.org/" />
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        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - OpenGL2: Sometimes the lighting of some models (players/weapons) begins to flicker, depending on view distance."
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6005">6005</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>OpenGL2: Sometimes the lighting of some models (players/weapons) begins to flicker, depending on view distance.
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Windows NT
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Video
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>use.less01@gmail.com
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kuehnhammertobias@gmx.at
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
          </td>
        </tr></table>
      <p>
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        <pre>This bug is really hard to reproduce, possibly try this:

Set 'r_gennormalmaps 1'. Run this map: <a href="http://lvlworld.com/review/id:2100">http://lvlworld.com/review/id:2100</a>
(ct3tourney2) and search for the GL. Point your crosshair on it, now move
forwards/backwards. The model sometimes starts to 'flickering'.
This also happens to player models, eventually set 'cg_thirdperson 1 +
cg_thirdpersonangle 180 + cg_thirdpersonrange 200 and move through a level.

Seems not related to this bug <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - OpenGL2: Some parts of some player models are badly or not lighted."
   href="show_bug.cgi?id=6004">https://bugzilla.icculus.org/show_bug.cgi?id=6004</a>
(because this bug depends on view distance!)

All other settings are default, though also happens with higher settings!

Tobias Kuehnhammer</pre>
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