[quake3-bugzilla] [Bug 6006] New: OpenGL2: Gaining up to 100 fps or more by only renaming ioquake.x86.exe to quake3.exe
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Aug 1 07:22:39 EDT 2013
https://bugzilla.icculus.org/show_bug.cgi?id=6006
Bug ID: 6006
Summary: OpenGL2: Gaining up to 100 fps or more by only
renaming ioquake.x86.exe to quake3.exe
Classification: Unclassified
Product: ioquake3
Version: unspecified
Hardware: PC
OS: Windows NT
Status: NEW
Severity: normal
Priority: P3
Component: Video
Assignee: zachary at ioquake.org
Reporter: kuehnhammertobias at gmx.at
QA Contact: quake3-bugzilla at icculus.org
CC: use.less01 at gmail.com
Though it is known that renaming an id Tech 3 based game exe to "quake3.exe"
will give you some extra fps, I think it is not acceptable that
Q3A (1999) will give more fps than ioquake3 (2014).
Since OpenGL2 has all this new rendering features this has a greater
significance. Moreover, Ioquake3 and derived games e.g.: Spearmint, should at
least be able to be comparable to a 14 year old game (Q3A)!
It is not only an ATI relevant bug
https://bugzilla.icculus.org/show_bug.cgi?id=3526, also Nvidia has troubles
with id Tech 3 games, as long as the exe isn't renamed to "quake3.exe"!
Ioquake3 + OpenGL2 outperforms all other rendering projects so far. Comparisons
with a renamed ioquake3.x86.exe gives me mor than 100 fps compared to regular
named exe. Ioquake shouldn't waste such a tremendous amount of fps! Ioquake3
can easily beat even more modern game engines.
Thanks,
Tobias Kuehnhammer
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