[quake3-bugzilla] [Bug 6006] New: OpenGL2: Gaining up to 100 fps or more by only renaming ioquake.x86.exe to quake3.exe

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Aug 1 07:22:39 EDT 2013


https://bugzilla.icculus.org/show_bug.cgi?id=6006

            Bug ID: 6006
           Summary: OpenGL2: Gaining up to 100 fps or more by only
                    renaming ioquake.x86.exe to quake3.exe
    Classification: Unclassified
           Product: ioquake3
           Version: unspecified
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
          Assignee: zachary at ioquake.org
          Reporter: kuehnhammertobias at gmx.at
        QA Contact: quake3-bugzilla at icculus.org
                CC: use.less01 at gmail.com

Though it is known that renaming an id Tech 3 based game exe to "quake3.exe"
will give you some extra fps, I think it is not acceptable that
Q3A (1999) will give more fps than ioquake3 (2014).
Since OpenGL2 has all this new rendering features this has a greater
significance. Moreover, Ioquake3 and derived games e.g.: Spearmint, should at
least be able to be comparable to a 14 year old game (Q3A)!
It is not only an ATI relevant bug
https://bugzilla.icculus.org/show_bug.cgi?id=3526, also Nvidia has troubles
with id Tech 3 games, as long as the exe isn't renamed to "quake3.exe"!
Ioquake3 + OpenGL2 outperforms all other rendering projects so far. Comparisons
with a renamed ioquake3.x86.exe gives me mor than 100 fps compared to regular
named exe. Ioquake shouldn't waste such a tremendous amount of fps! Ioquake3
can easily beat even more modern game engines.

Thanks,

Tobias Kuehnhammer

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