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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL2: Gaining up to 100 fps or more by only renaming ioquake.x86.exe to quake3.exe"
href="https://bugzilla.icculus.org/show_bug.cgi?id=6006">6006</a>
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<th>Summary</th>
<td>OpenGL2: Gaining up to 100 fps or more by only renaming ioquake.x86.exe to quake3.exe
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Windows NT
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>P3
</td>
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<th>Component</th>
<td>Video
</td>
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<th>Assignee</th>
<td>zachary@ioquake.org
</td>
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
</td>
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<th>CC</th>
<td>use.less01@gmail.com
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<pre>Though it is known that renaming an id Tech 3 based game exe to "quake3.exe"
will give you some extra fps, I think it is not acceptable that
Q3A (1999) will give more fps than ioquake3 (2014).
Since OpenGL2 has all this new rendering features this has a greater
significance. Moreover, Ioquake3 and derived games e.g.: Spearmint, should at
least be able to be comparable to a 14 year old game (Q3A)!
It is not only an ATI relevant bug
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Recent ATI drivers not cooperating with SDL_GL_ACCELERATED_VISUAL"
href="show_bug.cgi?id=3526">https://bugzilla.icculus.org/show_bug.cgi?id=3526</a>, also Nvidia has troubles
with id Tech 3 games, as long as the exe isn't renamed to "quake3.exe"!
Ioquake3 + OpenGL2 outperforms all other rendering projects so far. Comparisons
with a renamed ioquake3.x86.exe gives me mor than 100 fps compared to regular
named exe. Ioquake shouldn't waste such a tremendous amount of fps! Ioquake3
can easily beat even more modern game engines.
Thanks,
Tobias Kuehnhammer</pre>
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