[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Feb 25 16:32:17 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4421

--- Comment #8 from Evan Goers <megatog615 at gmail.com> 2011-02-25 16:32:11 EST ---
(In reply to comment #7)
> The center of the cube is still pitch black in the light grid, so there is no
> directional light :(
> 
> This means that either the light radius is too small or that there is no light
> inside of the cube because the cube blocks the light ! Do you know if it's
> possible to exclude a model from the light stage of q3map2 (or turn it
> transparent) by some shader tricks ?

Well, I increased the light value with no change in the cube's behavior. The
lightgrid is actually acting quite strange. If you move to different parts of
the room, you get colors like red, purple, and green.
I used the following for q3map2:
q3map2 -bsp -meta
q3map2 -vis
q3map2 -light -fast

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