[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Feb 22 09:22:13 EST 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4421
--- Comment #7 from gimhael <matthias.bentrup at googlemail.com> 2011-02-22 09:22:06 EST ---
The center of the cube is still pitch black in the light grid, so there is no
directional light :(
This means that either the light radius is too small or that there is no light
inside of the cube because the cube blocks the light ! Do you know if it's
possible to exclude a model from the light stage of q3map2 (or turn it
transparent) by some shader tricks ?
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