[quake3-bugzilla] [Bug 4745] [patch] Support non-256x256 videos in shaders

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Aug 30 13:56:18 EDT 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4745

--- Comment #2 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2010-08-30 13:56:15 EDT ---
I did not write the interpolation routine (CIN_ResampleCinematic), it was moved
(without modification) out of CIN_DrawCinematic to be reused for videos in
shaders. Videos are only resampled if the hardware doesn't support textures
larger than 256x256 (see end of readQuadInfo function), this is also true for
normal cinematics (with and without patch).

Basically it removes the hardcoded size of 256x256 for videos in shaders. Full
size of the video is used, unless hardware doesn't support textures large
enough. This is the same as normal cinematics (with and without patch).

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