[Bug 3329] ioquake smashs the stack

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Aug 27 10:59:01 EDT 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3329





------- Comment #6 from arny at ats.s.bawue.de  2007-08-27 10:59 EDT -------
Forgot a few things still:

(In reply to comment #5)
> via an ssh connection. The mouse cursor will freeze when the game crashes in
> gdb. as soon as the game has crashed enter the commands

Your whole X Screen probably won't respond to any input whatsoever. You can fix
this by killing gdb once you are done debugging.

> bt
> info locals
> and ideally a few info about the structures and variables that seem to be
> involved in the crash. (The relevant source code line is shown as well.)
> And give us the results here.

These commands have to be entered into gdb of course... hey, don't get me wrong
I just don't know how much of gdb you know already, so I better explain a bit
more than not enough.

Anyways, getting the content of structures or variables can be done via
print <variablename>
or
print *structurename
with the star.


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