[Bug 3329] ioquake smashs the stack
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Aug 27 15:35:53 EDT 2007
http://bugzilla.icculus.org/show_bug.cgi?id=3329
------- Comment #7 from agathos at fobos.org 2007-08-27 15:35 EDT -------
Ok, that will take me a while, until now gentoo was compiling for me, I should
do the steps manually now.
I have a few expecience with gdb, no problem, but I think it is usable with
restrictions when used with gentoo hardened profile because of use of position
independent code (mainly it means instructions addresses are not available)
I think I could recompile with smashing protection but without position
independent code (these are the two default protection features of gcc under
gentoo hardened) and the game should still crash the same way I hope.
There is no problem of running quake, in fact when the mouse freezes for the
first time I start launching it from an xterm on a diferent X session.
I would post the results ASAP.
Note: Appart of the above error (or not, perhaps with shared libraries the game
doesn't crash...) I am using these line when launching quake:
quake3 +set vm_cgame 1 +set vm_game 1 +set vm_ui 1
because if I set it to 0 the game doesn't find the shared libraries, it search
in my home directory and in /usr/share/games/quake3/baseq3/ but gentoo install
them in /usr/games/lib64/quake3/baseq3 should I do something with it? Is there
a way to tell to search in this location or should I submmit these bug to
gentoo?
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