[quake2] Re: GLX Solaris

qudos qudos2 at gmail.com
Fri Dec 23 05:31:32 EST 2005


Ok, got it fix for Hunk_Alloc problem, i will upload a new sources now,
sorry

Regards

2005/12/23, qudos <qudos2 at gmail.com>:
>
> Thanks Vincent,
>
> No were too many changes under linux, anyway i was modifying the solaris
> code at the same time, sorry i forgot to do the last changes, i did a little
> change on shsolaris and also vid_so (probably these vid_so changes are
> useless, but...), download the last sources again, are called 0.33-srctoo.
>
> For GLX/GL extensions i think is all ok.
>
> The most important thing i think is the Makefile.solaris, also note what
> all software rendering code was removed, QuDos is only OpenGL
>
> If you want to see the real modifications on the src tree, you must to
> autoconvert the file endings to unix format, just take the 0.16.2,
> uncompress anywhere, zip -r the full src and uzip -a  to anywhre, now you
> are able to make a diff. Note what you must to remove some files.
>
> Now i'm trying to figure why is crashing with Hunk_alloc on the sewer64
> map :/
>
> Regards
>
>
>
>
> 2005/12/22, coyote at cojot.name <coyote at cojot.name>:
> >
> > On Thu, 22 Dec 2005, qudos wrote:
> >
> > > Opps, the sources can be downloaded from here
> > >
> > > http://qudos.quakedev.com/linux/quake2/engines/QuDos
> > >
> > > Cheers
> >
> > Kudos,
> >
> > Give me a few days before I can get back to you. Did you modify a lot of
> > stuff under src/linux ? If so, I'll have to backport the changes to
> > src/solaris.. Did you use any 'new' GLX/GL extensions?
> >
> > Regards,
> >
> > Vincent
> >
>
>
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