[quake2] Porting latest Quake2Max to Linux

Alexey Dokuchaev danfe at nsu.ru
Mon Jul 14 01:16:31 EDT 2003

On Sun, Jul 13, 2003 at 10:24:30PM -0400, Brendan Burns wrote:
> On a (possibly more important) note, our plan regarding the q2max 
> sources is to integrate the graphics improvements into our source base, 
> not migrate over to the q2max source wholesale (since it is missing 
> many of the linux specific improvements)
> What this means is that while I'm sure getting q2max to build on linux 
> will be a great learning experience for you, I'm not sure that it will 
> result in anything that we will be able to merge back in to the icculus 
> source base.

As a side note, I'd like to mention that currently, Q2LNX lags behind
Q2MAX greatly; one needs to get some rather ancient maxpack.pak (I
think around version .40 or something) to get it working.  It would be
great if someone boost up the work in this area (and Q2LNX in general;
plus we haven't seen a release for quite a long time already ;-)


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