[quake2] Spark of death
Brendan Burns
brendanburns at attbi.com
Sun Oct 6 12:56:48 EDT 2002
Yeah, its definitely something to do with bullets, I'm pretty sure I've
seen it with the machine gun too.
What I've planned to try (for some time now... ;-) is to turn off the
effects in cl_tent.c until the spark o' death goes away in order to
determine which function is causing it.
--brendan
On Sunday, October 6, 2002, at 12:34 PM, The One KEA wrote:
> Ms. Pouelle,
>
> --- Karen Pouelle <hockeyvixen at yahoo.ca> wrote:
>> There's code added to create a spark effect when bullets hit armor -
>> you
>> might want to check that code. At least see if it happends when
>> someone
>> shoots someone else with armor on. If it does happen when nobody's
>> wearing
>> armor then you know that's not it. Just a thought - sorry, I'm no
>> programmer.
>
> I think the bugs are in the shotgun functions. Ony my build of icculus
> Quake2
> (2.4.19, gcc 2.95.1, glibc 2.1.3, nVidia 1.0-3123) I can trigger a
> spark of
> death (and maybe a whitewall-of-death) just by shooting the floor with
> either
> shotgun. I haven't stared at the code yet so I don't know how to find
> the bug.
>
>>
>> Karen
>>
>
> The One KEA
>
> __________________________________________________
> Do you Yahoo!?
> Faith Hill - Exclusive Performances, Videos & More
> http://faith.yahoo.com
>
More information about the quake2
mailing list