[quake2] Q2 Max Working

brendanburns at attbi.com brendanburns at attbi.com
Sat Jun 15 15:13:20 EDT 2002

Whoops, my bad *sigh* ;-)  particles.h is in now.  That
should be all you need.

I realized also that I forgot to mention, you'll need the
add-on pak, its at
http://www.icculus.org/quake2/files/maxpak.pak, put it in
your baseq2 directory...

> On Sat, 2002-06-15 at 13:51, brendanburns at attbi.com wrote:
> > Well, I've got the q2 max effects working.  Check out the
> > latest version in CVS and set BUILD_QMAX to YES.  
> > The one bug I see is:
> > When you giblitize someone, it's doing some alpha effect
> > (fog maybe) that slows my machine down to a crawl.  I
> > suspect that my hardware just doesn't support it.  But if
> > someone else could check it out on newer hardware and
> > insure that it works, that'd be great.
> > 
> > As before "make clean; make" after changing BUILD_QMAX. 
> > Let me know what people think, and thanks to mental for
> > pointing this mod out!  (I think it looks pretty slick)
> > 
> > --brendan
> Is everything commited?
> In file included from src/client/cl_cin.c:20:
> src/client/client.h:49: particles.h: No such file or directory
> -- 
> -zakk
> zakk at timedoctor.org

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