[quake2] quake2 eye candy question

Jeremy Brenner jeremy at theedge.net
Thu Jun 13 10:51:21 EDT 2002

> Since both the GLX and SDLOpenGL drivers use (mostly) the same OpenGL
> code, I think it would be possible to build ref_eycandyglx and
> ref_eyecandysdlgl.  So if you are using SDL and OpenGL you could have
> the ey-candy, otherwise you are back with the basic SDL software
> renderer and no candy ;-{
> --brendan

that would be great, I use SDL and OpenGL.  There is a major performance
gain on my box between GLX and SDLOpenGL.  Not that my athlonXP and
GeForce3 are really sweating pushing q2 but still; you understand. :)

-------------- next part --------------
A non-text attachment was scrubbed...
Type: application/octet-stream
Size: 2 bytes
Desc: not available
URL: <http://icculus.org/pipermail/quake2/attachments/20020613/54470eac/attachment.obj>

More information about the quake2 mailing list