[quake2] quake2 eye candy question

Brendan Burns brendanburns at attbi.com
Thu Jun 13 10:41:35 EDT 2002

Since both the GLX and SDLOpenGL drivers use (mostly) the same OpenGL
code, I think it would be possible to build ref_eycandyglx and
ref_eyecandysdlgl.  So if you are using SDL and OpenGL you could have
the ey-candy, otherwise you are back with the basic SDL software
renderer and no candy ;-{


On Wed, 2002-06-12 at 20:04, Chunky Kibbles wrote:
> On Wed, Jun 12, 2002 at 12:56:32PM -0500, Jeremy Brenner wrote:
> > so I could use eyecandy with sdl? pardon my ignorance
> Right.
> when you use "software rendering", eg, "ref_softx" [look for the .so
> in your quake2 dir], iirc it uses standard X stuff.
> When you use "the openGL rednerer", eg, "ref_glx", it uses OpenGL.
> Can't remember exactly waht the SDL one is, probably something like
> ref_sdl. It uses SDL.
> The eyecandy one will also be a separate renderer. Most probably,
> it'll be based on OpenGL stuff.
> If you're hoping for tons & tons of eye-candy while using a
> software-based renderer, it's unlikely to happen, I'm afraid.
> Gary (-;

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