[Gtkradiant] Gtkradiant Digest, Vol 50, Issue 2

Mauricio Villamil mvillamil at aib.ac.uk
Fri Oct 24 08:43:12 CDT 2008


Hi All,

Could anyone please let me know if gtk radiant supports editing for Quake4 under linux ?? and if it does so, can you please point me to a tutorial/guide about how to di it ??

I would like to set this up for our animation students, so they can build their own levels, import animations from Maya etc, but we run on Fedora.

Thank you for your replies..

Mauricio Villamil
Technician Demonstrator -Linux studio-
Arts Institute at Bournemouth

MA Digital Effects
BA(Hons)Computer Visualization & Animation
BA(Hons)Fine Art -Painting-



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Subject: Gtkradiant Digest, Vol 50, Issue 2
 
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Today's Topics:

   1. Re: Quake 1 (Forest Hale)
   2. Re: Quake 1 ( Mihai Dr?ghicioiu )
   3. Re: Quake 1 ( Mihai Dr?ghicioiu )
   4. Re: Quake 1 ( Mihai Dr?ghicioiu )


----------------------------------------------------------------------

Message: 1
Date: Thu, 23 Oct 2008 14:11:18 -0700
From: Forest Hale <lordhavoc at ghdigital.com>
Subject: Re: [Gtkradiant] Quake 1
To: GtkRadiant developer discussion
	<gtkradiant at zerowing.idsoftware.com>
Message-ID: <4900E876.7030607 at ghdigital.com>
Content-Type: text/plain; charset=UTF-8

Mihai Dr?ghicioiu wrote:
> YARR! Thank you thank you thank ye!!
> 
> This will do great!
> 
> Let me tell u what I'm trying to do.. For a few years I have been
> disappointed that I wasn't able to get collision detection to work, so
> now I figured.. well, I'll just learn from someone who already got it
> right, so why don't I look at the Quake source code, and as long as
> I'm at it, might as well learn about other quake features which have
> sounded attractive for quite a while... So now I looked at the quake
> source, and I've decided to make a small demo: walking through a map,
> with some opaque and some transparent polygons (i figured out how to
> quickly sort them back to front too), a skybox, and some other stuff
> I'll probably add later. I'm also working on a lightmap maker, which
> supports HDR, so if I could combine that with a quake-ish map format,
> that should be awesome! HDR lightmaps for everyone! :D

Did you know Quake1/2/3/Unreal/etc have 7.1bit fixed point lightmaps?  (I.E. their range is 0-2 mapped to 0-255 byte values)

Not much in the way of HDR, but it's something.

Regarding collision detection, you might be interested in model_brush.c in the DarkPlaces source code (glquake-derived engine that powers the standalone game Nexuiz and several other projects, besides
playing Quake1).
http://svn.icculus.org/twilight/trunk/darkplaces/model_brush.c?view=markup - do a search for TraceBox and you will find the Q1BSP/HLBSP and Q3BSP implementations of collision detection.

http://svn.icculus.org/twilight/trunk/darkplaces/collision.c?view=markup - this file contains all my brush collision code.  (otherwise known as qhull, or "convex solid")

You can find more information about the engine at http://icculus.org/twilight/darkplaces/

> Now there is another problem: how do I use GtkRadiant with quake 1?
> let me show u a screenshot of what I get, even though I installed the
> game files and the radiant Q1Pack, and I set the path:
> 
> http://img505.imageshack.us/img505/6473/screenshotunnamedmapjl7.png

Looks like you tried to load gfx.wad which contains only qpic images (hud imagery), you need the quake1.wad from the Q1Pack instead (which contains picmip images - mipmapped textures for maps).

> Also, when GtkRadiant starts, I get these message boxes:
> 
> http://img510.imageshack.us/img510/9199/screenshot1sn4.png
> http://img511.imageshack.us/img511/1016/screenshotsq1.png

Well that clearly needs to be fixed.

> I've worked with GTK+ before, and i think all you need to do to avoid
> them is to set a zero page size for each GtkAdjustment (I haven't
> counted how many of these boxes appear, they're about 10, probably one
> for each spin button in GtkRadiant). To get past them, i just press
> 'no' until they're done.
> 
> Thanks again,
> Mihai

I don't know GTK+ at all, but if you wish to contribute a patch feel free :)

-- 
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass




------------------------------

Message: 2
Date: Fri, 24 Oct 2008 14:02:52 +0300
From: " Mihai Dr?ghicioiu " <mihai.draghicioiu at gmail.com>
Subject: Re: [Gtkradiant] Quake 1
To: "GtkRadiant developer discussion"
	<gtkradiant at zerowing.idsoftware.com>
Message-ID:
	<10606a970810240402x6924073flb8f2bea09d47fa37 at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

On Fri, Oct 24, 2008 at 12:11 AM, Forest Hale <lordhavoc at ghdigital.com> wrote:

> You can find more information about the engine at http://icculus.org/twilight/darkplaces/

Thanks, I'll have a detailed look. I already knew about your engine..
i didn't know it supports so many bsp formats though :)

>> Now there is another problem: how do I use GtkRadiant with quake 1?
>> let me show u a screenshot of what I get, even though I installed the
>> game files and the radiant Q1Pack, and I set the path:
>>
>> http://img505.imageshack.us/img505/6473/screenshotunnamedmapjl7.png
>
> Looks like you tried to load gfx.wad which contains only qpic images (hud imagery), you need the quake1.wad from the Q1Pack instead (which contains picmip images - mipmapped textures for maps).

Where can I find this quake1.wad? I searched here:
https://zerowing.idsoftware.com/svn/radiant.gamepacks/Q1Pack/trunk/
but it is not there... Perhaps I can generate the wad from the bsp
files... but that would be pointless if the file already exists
somewhere.

>
>> Also, when GtkRadiant starts, I get these message boxes:
>>
>> http://img510.imageshack.us/img510/9199/screenshot1sn4.png
>> http://img511.imageshack.us/img511/1016/screenshotsq1.png
>
> Well that clearly needs to be fixed.
>
>> I've worked with GTK+ before, and i think all you need to do to avoid
>> them is to set a zero page size for each GtkAdjustment (I haven't
>> counted how many of these boxes appear, they're about 10, probably one
>> for each spin button in GtkRadiant). To get past them, i just press
>> 'no' until they're done.
>>
>> Thanks again,
>> Mihai
>
> I don't know GTK+ at all, but if you wish to contribute a patch feel free :)

I'd like to make this patch, but I don't know the procedure... I guess
I have to checkout the latest revision, and fix the code, but then
what do I do?

The problem arised because GTK+ is probably no longer using the
'page-size' property of GtkAdjustment (not sure tho), and now it's
issuing a warning for each Adjustment it finds with a non-zero page
size. I guess GtkRadiant will just have to comply :P



Mihai



------------------------------

Message: 3
Date: Fri, 24 Oct 2008 14:24:55 +0300
From: " Mihai Dr?ghicioiu " <mihai.draghicioiu at gmail.com>
Subject: Re: [Gtkradiant] Quake 1
To: "GtkRadiant developer discussion"
	<gtkradiant at zerowing.idsoftware.com>
Message-ID:
	<10606a970810240424xdef3d57v8e607a42de60dc7c at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

Ok, I fixed it, now how do I generate the patch?



------------------------------

Message: 4
Date: Fri, 24 Oct 2008 16:36:59 +0300
From: " Mihai Dr?ghicioiu " <mihai.draghicioiu at gmail.com>
Subject: Re: [Gtkradiant] Quake 1
To: "GtkRadiant developer discussion"
	<gtkradiant at zerowing.idsoftware.com>
Message-ID:
	<10606a970810240636u25a68546g69f8ba7752131148 at mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

Ok, I figured it out. Ran 'svn patch > gtkadjustment.patch'.

Hope attachments work.

On Fri, Oct 24, 2008 at 2:24 PM, Mihai Dr?ghicioiu
<mihai.draghicioiu at gmail.com> wrote:
> Ok, I fixed it, now how do I generate the patch?
>
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