[cod] Sorry have to vent, Modern Warfare 2 on the PC
escapedturkey
escapedturkey at escapedturkey.com
Wed Oct 21 03:24:04 EDT 2009
Ah well, I still say we do our own thing and mod or open source this
project out. A mod can be portable (moved to different engines) and open
source can be constantly upgraded via code contribution. We need to stop
being dependent on corporations for our community needs. Should I stop
repeating myself? :)
Andre Lorbach wrote:
> I didn't like the expensive ranked system either, but aAt least BF2 had an
> the option to run your own "unranked" dedicated servers.
>
> --
> regards,
> Andre
>
>
>> -----Original Message-----
>> From: escapedturkey [mailto:escapedturkey at escapedturkey.com]
>> Sent: Dienstag, 20. Oktober 2009 21:41
>> To: Call of Duty server admin list.
>> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>>
>> Not a fan of the ranked server system that BF2 had. It was very hurtful
>> to the mod scene. Ranked servers costed more and were restricted to FTP
>> access. Hopefully DICE doesn't do the whole ranked server system again.
>>
>> RaBBiT wrote:
>>> I've always wanted to move to Valve, but only the real COD community
>> can
>>> make a real source mod that feels like a cod game.
>>> Btw a PC game like cod or coduo...
>>> Time will tell, i'll be glad to map on that project.
>>> Otherwise DICE might make the GOTY on PC with BFBC2.
>>>
>>> PS: What about Treyarch? will they screw things up next year?
>>>
>>> Rabbit
>>>
>>> ----- Original Message -----
>>> *From:* Seth Sauls <mailto:wizz220 at gmail.com>
>>> *To:* Call of Duty server admin list. <mailto:cod at icculus.org>
>>> *Sent:* Tuesday, October 20, 2009 9:27 PM
>>> *Subject:* Re: [cod] Sorry have to vent, Modern Warfare 2 on the
>> PC
>>> I say that a group of community modders and mappers gets together
>>> and starts a "source" mod. Call it MW2:Source or something like
>> that.
>>> Make it badass and build it off the source engine. Make the maps
>>> exactly like in MW2, models and all. Then for a map pack make
>> the
>>> stock cod4 maps/models and so on.
>>>
>>> What do you all say....
>>>
>>> Wizz
>>>
>>> On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com
>>> <mailto:iam8up at gmail.com>> wrote:
>>>
>>> Did anyone think that maybe they're trying to take away Halo
>> 3
>>> players?
>>>
>>> On 10/20/09, Lars Vik <lars at 3056.net <mailto:lars at 3056.net>>
>> wrote:
>>> > Hi,
>>> >
>>> > I have both xbox 360 and PS3, but use the consoles mainly
>> for
>>> ...well...
>>> > console games. Like racing games, Rockband etc. But is it
>> really
>>> > possible to play FPS on console? I have tried misc FPS
>> demos
>>> and so on,
>>> > but I find it hopeless. Clearly, if the majority of CoD
>>> players are on
>>> > console, i must have missed something? I.e. can you get
>>> keyboard/mouse
>>> > to xbox 360? They aren't seriously using the hand
>>> controller/joystick?
>>> >
>>> > I am also a bit surprised IW are selling more of a FPS
>> game
>>> to console
>>> > than to PC. I can't help but thing that I am getting old
>> or
>>> something
>>> > like that. That I am out of the loop so to speak.
>>> >
>>> > Hmmm....
>>> >
>>> > John Kennington wrote:
>>> >> There was a group of modders that tried that and
>> succeeded,
>>> somewhat.
>>> >> Red Oktober is a mod and is a decent game, however it is
>> far to
>>> >> realistic for the casual player.
>>> >>
>>> >> John
>>> >>
>>> >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>>> >> <escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>> wrote:
>>> >>
>>> >> Tough to say. I think the mod community, if combining
>>> forces, can
>>> >> make any game engine or mod run better, faster, and
>> more
>>> fun.
>>> >> Faith in the community. For open-source, my vote goes
>> to:
>>> >> http://xreal-project.net <http://xreal-project.net/>
>> --
>>> based on IOQuake3.
>>> >>
>>> >> However, even IOQuake3 will do:
>>> >>
>>> >> http://ioquake3.org <http://ioquake3.org/>
>>> >>
>>> >> Enuff of my rambling ...
>>> >>
>>> >> Martin H wrote:
>>> >>
>>> >> Problem with the source engine is its not so good
>> at
>>> making a
>>> >> game like CoD, of all the mods i've played to
>> date
>>> the only
>>> >> one that had potential imo was Insurgency. Which
>>> although fun,
>>> >> didnt come close to the gameplay of CoD
>>> >>
>>> >> I just dont think the source engine is cut out
>> for a
>>> game like
>>> >> cod. come to think of it though, i cant think of
>>> anything that
>>> >> is...
>>> >>
>>> >> One of the gripes i have with the system they
>> intend
>>> on using
>>> >> is, if the matchmaking system always puts you
>>> against people
>>> >> at your skill level, how is a player meant to
>>> progress? i've
>>> >> always found the best way to improve is to be
>>> subjected to
>>> >> repeated raping. If IWNet dumps you with players
>> on your
>>> >> level, you just wont improve.
>>> >>
>>> >> It says its done on "skill level". How is a skill
>> level
>>> >> determined? Average KD ratio? if thats the case,
>>> players will
>>> >> be flying up and down the skill rankings every
>> time
>>> they have
>>> >> a bad/good day. If a player is doing particularly
>>> well on a
>>> >> certain day, their KD ratio would increase. But
>> the
>>> next day,
>>> >> if they're back to 'normal' levels, they'll be
>> way
>>> out of
>>> >> their depth. Or vice versa. quite easy to have a
>> bad
>>> day, and
>>> >> then find yourself on a server with people way
>> below
>>> your
>>> >> actual skill rating.
>>> >>
>>> >> "The biggest benefit of using IWnet by far is the
>>> fact that
>>> >> you don't have to worry about joining a server
>> full of
>>> >> aim-bots, wallhacks, or cheaters. Or relying on
>> the
>>> server
>>> >> admin of the server to constantly be monitoring,
>>> banning, and
>>> >> policing it."
>>> >>
>>> >> Yeah, thats great until theres an admin that isnt
>>> 100% clued
>>> >> up on banning people, and theres a guy on the
>> server
>>> who's
>>> >> name is changing every two seconds. Its going to
>> be no
>>> >> different than a CoD4 server in reality.
>>> >>
>>> >> Surely the better way to get rid of cheating
>> would
>>> be to seal
>>> >> up all the holes that allow these hacks to be
>>> created in the
>>> >> first place?
>>> >>
>>> >> 2009/10/20 Joker{eXtreme+}
>> <joker at mycallofduty.com
>>> <mailto:joker at mycallofduty.com>
>>> >> <mailto:joker at mycallofduty.com
>>> <mailto:joker at mycallofduty.com>>
>> <mailto:joker at mycallofduty.com
>>> <mailto:joker at mycallofduty.com>
>>> >> <mailto:joker at mycallofduty.com
>>> <mailto:joker at mycallofduty.com>>>>
>>> >>
>>> >>
>>> >> Another post by Bowling
>>> >> http://www.fourzerotwo.com/?p=745
>>> >>
>>> >> ~Joker
>>> >>
>>> >>
>>> >> ----- Original Message ----- From:
>> "escapedturkey"
>>> >> <escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>>>
>>> >>
>>> >>
>>> >> To: "Call of Duty server admin list."
>>> <cod at icculus.org <mailto:cod at icculus.org>
>>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>> >> <mailto:cod at icculus.org
>> <mailto:cod at icculus.org>
>>> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>> >>
>>> >> Sent: Tuesday, October 20, 2009 11:06 AM
>>> >>
>>> >> Subject: Re: [cod] Sorry have to vent, Modern
>>> Warfare 2 on
>>> >> the PC
>>> >>
>>> >>
>>> >> Best thing to do is start with the mod makers
>> in
>>> that first
>>> >> interview.
>>> >> Have them get together with a single purpose
>>> "make or mod an
>>> >> alternative".
>>> >>
>>> >> Valve offers great support:
>>> >>
>>> >>
>>> >>
>>> >>
>>>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Techno
>> logy
>>> >>
>>> >> :)
>>> >>
>>> >> Bong-Master wrote:
>>> >>
>>> >> broken record Lmfto no just a long record
>> lol
>>> any how,
>>> >> how &
>>> >> were do you
>>> >> start ?
>>> >>
>>> --------------------------------------------------
>>> >> From: "escapedturkey"
>>> <escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>>>
>>> >>
>>> >> Sent: Tuesday, October 20, 2009 6:55 PM
>>> >> To: "Call of Duty server admin list."
>>> <cod at icculus.org <mailto:cod at icculus.org>
>>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>> >> <mailto:cod at icculus.org
>>> <mailto:cod at icculus.org> <mailto:cod at icculus.org
>>> <mailto:cod at icculus.org>>>>
>>> >>
>>> >> Subject: Re: [cod] Sorry have to vent,
>> Modern
>>> Warfare 2
>>> >> on the PC
>>> >>
>>> >> Exactly. I don't see why this can't be
>>> done via the
>>> >> Source
>>> >> engine or
>>> >> other means. All the weapons, game
>> play,
>>> and such
>>> >> can be
>>> >> replicated.
>>> >>
>>> >> Valve shows a lot of support, has VAC,
>>> dedicated Linux
>>> >> binares, etc.
>>> >>
>>> >> Anyhow, I am sounding like a broken
>>> record. :)
>>> >>
>>> >> Hannu Kumpeli wrote:
>>> >>
>>> >> Lets put the money together from
>> the
>>> 100,000+
>>> >> signatures
>>> >> and let some
>>> >> company make us the game we want
>> with
>>> DEDI
>>> >> SUPPORT :D
>>> >>
>>> >> Let's go open-source or Source
>>> engine! :)
>>> >>
>>> >> As I listened to the interview
>>> most of the
>>> >> people
>>> >> talking were
>>> >> modders. Can't they all come
>>> together and do a
>>> >> Source mod or open
>>> >> source project?
>>> >>
>>> >> I'm sure a Source engine mod
>>> would work
>>> >> quite well.
>>> >>
>>> >> Source and open-source aren't
>> the
>>> same, for
>>> >> anyone
>>> >> confused. :)
>>> >>
>>> >> Joker{eXtreme+} wrote:
>>> >>
>>> >> Confirmation that they are
>>> still NOT
>>> >> going to
>>> >> put in Dedi Server
>>> >> support.
>>> >>
>>> >> I'm done. Thank you all
>> and
>>> have a
>>> >> good life.
>>> >>
>>> >> ~Joker
>>> >>
>>> >>
>>> >> ----- Original Message ---
>> --
>>> From:
>>> >> "Einar S. Idsø"
>>> >> <einar.cod at norsk-esport.no
>>> <mailto:einar.cod at norsk-esport.no>
>>> >> <mailto:einar.cod at norsk-esport.no
>>> <mailto:einar.cod at norsk-esport.no>>
>>> >>
>>> <mailto:einar.cod at norsk-esport.no
>>> <mailto:einar.cod at norsk-esport.no>
>>> >> <mailto:einar.cod at norsk-esport.no
>>> <mailto:einar.cod at norsk-esport.no>>>>
>>> >>
>>> >> To: "Call of Duty server
>>> admin list."
>>> >> <cod at icculus.org
>>> <mailto:cod at icculus.org>
>>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>> <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>> >> <mailto:cod at icculus.org
>> <mailto:cod at icculus.org>>>>
>>> >>
>>> >> Sent: Tuesday, October 20,
>>> 2009 10:32 AM
>>> >> Subject: Re: [cod] Sorry
>> have
>>> to vent,
>>> >> Modern
>>> >> Warfare 2 on the PC
>>> >>
>>> >>
>>> >> Just out: Official
>> Infinity Ward
>>> >> response to
>>> >> #MW2 PC players
>>> >>
>>> >>
>>> >>
>>> http://gameinformer.com/b/news/archive/2009/10/20/modern-
>> warfare-2-dedicated-server-response.aspx
>>> >>
>>> >>
>>> >> Cheers,
>>> >> Einar
>>> >>
>>> >> On Tue, Oct 20, 2009 at
>> 3:12 PM,
>>> >> escapedturkey
>>> >>
>>> <escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>
>>> >>
>>> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>
>>> >> <mailto:escapedturkey at escapedturkey.com
>>> <mailto:escapedturkey at escapedturkey.com>>>> wrote:
>>> >>
>>> >> Wouldn't it best to
>> offer
>>> both?
>>> >>
>>> >> IW.net and dedicated
>>> servers as an
>>> >> option?
>>> >>
>>> >> That way they can see
>> by
>>> the statistics
>>> >> which is the preferred
>>> >> mode of game
>>> >> play.
>>> >>
>>> >> Schlup wrote:
>>> >>
>>> >> Yes fake, was
>> there
>>> really any
>>> >> doubt?
>>> >>
>>> >> -----Original
>>> Message-----
>>> >> From: Mavrick
>>> >>
>>> >> [mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>>
>>> >>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>>>] Sent:
>>> >> Tuesday,
>>> >> October 20,
>>> >> 2009 7:42 AM
>>> >> To: Call of Duty
>>> server admin list.
>>> >> Subject: Re: [cod]
>>> Sorry have
>>> >> to vent,
>>> >> Modern Warfare 2
>> on
>>> the PC
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E>
>>> >>
>>> >>
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E>>
>>> >>
>>> >>
>>> >>
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E>
>>> >>
>>> >>
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E
>>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
>> AD32-B162A0A3049E>>>
>>> >>
>>> >>
>>> >> fake?
>>> >>
>>> >> Richard GrosJean
>> wrote:
>>> >>
>>> >> 120k
>> signatures
>>> to go until it
>>> >> reaches the
>> famed
>>> Starcraft
>>> >> 2 LAN
>>> >> petition
>>> >> status.
>>> >>
>>> >> On Tue, Oct
>> 20,
>>> 2009 at
>>> >> 8:21 AM,
>>> >> Mavrick Master
>>> >>
>>> <mavrick.master at gmail.com <mailto:mavrick.master at gmail.com>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>>
>>> >>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>>>
>>> >>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>>
>>> >>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>
>>> >> <mailto:mavrick.master at gmail.com
>>> <mailto:mavrick.master at gmail.com>>>>>
>>> >> wrote:
>>> >>
>>> >> 84884 Total
>>> Signatures and
>>> >> counting...
>>> >>
>>> >> **grabs
>> another
>>> popcorn**
>>> >>
>>> >>
>>> >>
>>> >>
>>> -------------------------------------------------------------
>> -----------
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> _______________________________________________
>>> >> cod mailing
>> list
>>> >>
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>>> >>
>>> >> --
>>> >> No matter how fast light travels it finds the darkness
>> has
>>> always got
>>> >> there first, and is waiting for it. -- (Terry Pratchett,
>>> Reaper Man)
>>> >>
>>> -------------------------------------------------------------
>> -----------
>>> >>
>>> >> _______________________________________________
>>> >> cod mailing list
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>>> > _______________________________________________
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>>> >
>>>
>>>
>>> --
>>> Josh Luthman
>>>
>>> A patch in time saves kill -9
>>> -http://www.tuxmaniac.com <http://www.tuxmaniac.com/>
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