[cod] Sorry have to vent, Modern Warfare 2 on the PC
Andre Lorbach
alorbach at ro1.adiscon.com
Wed Oct 21 03:21:31 EDT 2009
I didn't like the expensive ranked system either, but aAt least BF2 had an
the option to run your own "unranked" dedicated servers.
--
regards,
Andre
> -----Original Message-----
> From: escapedturkey [mailto:escapedturkey at escapedturkey.com]
> Sent: Dienstag, 20. Oktober 2009 21:41
> To: Call of Duty server admin list.
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>
> Not a fan of the ranked server system that BF2 had. It was very hurtful
> to the mod scene. Ranked servers costed more and were restricted to FTP
> access. Hopefully DICE doesn't do the whole ranked server system again.
>
> RaBBiT wrote:
> > I've always wanted to move to Valve, but only the real COD community
> can
> > make a real source mod that feels like a cod game.
> > Btw a PC game like cod or coduo...
> > Time will tell, i'll be glad to map on that project.
> > Otherwise DICE might make the GOTY on PC with BFBC2.
> >
> > PS: What about Treyarch? will they screw things up next year?
> >
> > Rabbit
> >
> > ----- Original Message -----
> > *From:* Seth Sauls <mailto:wizz220 at gmail.com>
> > *To:* Call of Duty server admin list. <mailto:cod at icculus.org>
> > *Sent:* Tuesday, October 20, 2009 9:27 PM
> > *Subject:* Re: [cod] Sorry have to vent, Modern Warfare 2 on the
> PC
> >
> > I say that a group of community modders and mappers gets together
> > and starts a "source" mod. Call it MW2:Source or something like
> that.
> >
> > Make it badass and build it off the source engine. Make the maps
> > exactly like in MW2, models and all. Then for a map pack make
> the
> > stock cod4 maps/models and so on.
> >
> > What do you all say....
> >
> > Wizz
> >
> > On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com
> > <mailto:iam8up at gmail.com>> wrote:
> >
> > Did anyone think that maybe they're trying to take away Halo
> 3
> > players?
> >
> > On 10/20/09, Lars Vik <lars at 3056.net <mailto:lars at 3056.net>>
> wrote:
> > > Hi,
> > >
> > > I have both xbox 360 and PS3, but use the consoles mainly
> for
> > ...well...
> > > console games. Like racing games, Rockband etc. But is it
> really
> > > possible to play FPS on console? I have tried misc FPS
> demos
> > and so on,
> > > but I find it hopeless. Clearly, if the majority of CoD
> > players are on
> > > console, i must have missed something? I.e. can you get
> > keyboard/mouse
> > > to xbox 360? They aren't seriously using the hand
> > controller/joystick?
> > >
> > > I am also a bit surprised IW are selling more of a FPS
> game
> > to console
> > > than to PC. I can't help but thing that I am getting old
> or
> > something
> > > like that. That I am out of the loop so to speak.
> > >
> > > Hmmm....
> > >
> > > John Kennington wrote:
> > >> There was a group of modders that tried that and
> succeeded,
> > somewhat.
> > >> Red Oktober is a mod and is a decent game, however it is
> far to
> > >> realistic for the casual player.
> > >>
> > >> John
> > >>
> > >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
> > >> <escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>> wrote:
> > >>
> > >> Tough to say. I think the mod community, if combining
> > forces, can
> > >> make any game engine or mod run better, faster, and
> more
> > fun.
> > >> Faith in the community. For open-source, my vote goes
> to:
> > >> http://xreal-project.net <http://xreal-project.net/>
> --
> > based on IOQuake3.
> > >>
> > >> However, even IOQuake3 will do:
> > >>
> > >> http://ioquake3.org <http://ioquake3.org/>
> > >>
> > >> Enuff of my rambling ...
> > >>
> > >> Martin H wrote:
> > >>
> > >> Problem with the source engine is its not so good
> at
> > making a
> > >> game like CoD, of all the mods i've played to
> date
> > the only
> > >> one that had potential imo was Insurgency. Which
> > although fun,
> > >> didnt come close to the gameplay of CoD
> > >>
> > >> I just dont think the source engine is cut out
> for a
> > game like
> > >> cod. come to think of it though, i cant think of
> > anything that
> > >> is...
> > >>
> > >> One of the gripes i have with the system they
> intend
> > on using
> > >> is, if the matchmaking system always puts you
> > against people
> > >> at your skill level, how is a player meant to
> > progress? i've
> > >> always found the best way to improve is to be
> > subjected to
> > >> repeated raping. If IWNet dumps you with players
> on your
> > >> level, you just wont improve.
> > >>
> > >> It says its done on "skill level". How is a skill
> level
> > >> determined? Average KD ratio? if thats the case,
> > players will
> > >> be flying up and down the skill rankings every
> time
> > they have
> > >> a bad/good day. If a player is doing particularly
> > well on a
> > >> certain day, their KD ratio would increase. But
> the
> > next day,
> > >> if they're back to 'normal' levels, they'll be
> way
> > out of
> > >> their depth. Or vice versa. quite easy to have a
> bad
> > day, and
> > >> then find yourself on a server with people way
> below
> > your
> > >> actual skill rating.
> > >>
> > >> "The biggest benefit of using IWnet by far is the
> > fact that
> > >> you don't have to worry about joining a server
> full of
> > >> aim-bots, wallhacks, or cheaters. Or relying on
> the
> > server
> > >> admin of the server to constantly be monitoring,
> > banning, and
> > >> policing it."
> > >>
> > >> Yeah, thats great until theres an admin that isnt
> > 100% clued
> > >> up on banning people, and theres a guy on the
> server
> > who's
> > >> name is changing every two seconds. Its going to
> be no
> > >> different than a CoD4 server in reality.
> > >>
> > >> Surely the better way to get rid of cheating
> would
> > be to seal
> > >> up all the holes that allow these hacks to be
> > created in the
> > >> first place?
> > >>
> > >> 2009/10/20 Joker{eXtreme+}
> <joker at mycallofduty.com
> > <mailto:joker at mycallofduty.com>
> > >> <mailto:joker at mycallofduty.com
> > <mailto:joker at mycallofduty.com>>
> <mailto:joker at mycallofduty.com
> > <mailto:joker at mycallofduty.com>
> > >> <mailto:joker at mycallofduty.com
> > <mailto:joker at mycallofduty.com>>>>
> > >>
> > >>
> > >> Another post by Bowling
> > >> http://www.fourzerotwo.com/?p=745
> > >>
> > >> ~Joker
> > >>
> > >>
> > >> ----- Original Message ----- From:
> "escapedturkey"
> > >> <escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>>>
> > >>
> > >>
> > >> To: "Call of Duty server admin list."
> > <cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
> > >>
> > >> Sent: Tuesday, October 20, 2009 11:06 AM
> > >>
> > >> Subject: Re: [cod] Sorry have to vent, Modern
> > Warfare 2 on
> > >> the PC
> > >>
> > >>
> > >> Best thing to do is start with the mod makers
> in
> > that first
> > >> interview.
> > >> Have them get together with a single purpose
> > "make or mod an
> > >> alternative".
> > >>
> > >> Valve offers great support:
> > >>
> > >>
> > >>
> > >>
> >
> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Techno
> logy
> > >>
> > >> :)
> > >>
> > >> Bong-Master wrote:
> > >>
> > >> broken record Lmfto no just a long record
> lol
> > any how,
> > >> how &
> > >> were do you
> > >> start ?
> > >>
> > --------------------------------------------------
> > >> From: "escapedturkey"
> > <escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>>>
> > >>
> > >> Sent: Tuesday, October 20, 2009 6:55 PM
> > >> To: "Call of Duty server admin list."
> > <cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org
> > <mailto:cod at icculus.org> <mailto:cod at icculus.org
> > <mailto:cod at icculus.org>>>>
> > >>
> > >> Subject: Re: [cod] Sorry have to vent,
> Modern
> > Warfare 2
> > >> on the PC
> > >>
> > >> Exactly. I don't see why this can't be
> > done via the
> > >> Source
> > >> engine or
> > >> other means. All the weapons, game
> play,
> > and such
> > >> can be
> > >> replicated.
> > >>
> > >> Valve shows a lot of support, has VAC,
> > dedicated Linux
> > >> binares, etc.
> > >>
> > >> Anyhow, I am sounding like a broken
> > record. :)
> > >>
> > >> Hannu Kumpeli wrote:
> > >>
> > >> Lets put the money together from
> the
> > 100,000+
> > >> signatures
> > >> and let some
> > >> company make us the game we want
> with
> > DEDI
> > >> SUPPORT :D
> > >>
> > >> Let's go open-source or Source
> > engine! :)
> > >>
> > >> As I listened to the interview
> > most of the
> > >> people
> > >> talking were
> > >> modders. Can't they all come
> > together and do a
> > >> Source mod or open
> > >> source project?
> > >>
> > >> I'm sure a Source engine mod
> > would work
> > >> quite well.
> > >>
> > >> Source and open-source aren't
> the
> > same, for
> > >> anyone
> > >> confused. :)
> > >>
> > >> Joker{eXtreme+} wrote:
> > >>
> > >> Confirmation that they are
> > still NOT
> > >> going to
> > >> put in Dedi Server
> > >> support.
> > >>
> > >> I'm done. Thank you all
> and
> > have a
> > >> good life.
> > >>
> > >> ~Joker
> > >>
> > >>
> > >> ----- Original Message ---
> --
> > From:
> > >> "Einar S. Idsø"
> > >> <einar.cod at norsk-esport.no
> > <mailto:einar.cod at norsk-esport.no>
> > >> <mailto:einar.cod at norsk-esport.no
> > <mailto:einar.cod at norsk-esport.no>>
> > >>
> > <mailto:einar.cod at norsk-esport.no
> > <mailto:einar.cod at norsk-esport.no>
> > >> <mailto:einar.cod at norsk-esport.no
> > <mailto:einar.cod at norsk-esport.no>>>>
> > >>
> > >> To: "Call of Duty server
> > admin list."
> > >> <cod at icculus.org
> > <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>>
> > >>
> > >> Sent: Tuesday, October 20,
> > 2009 10:32 AM
> > >> Subject: Re: [cod] Sorry
> have
> > to vent,
> > >> Modern
> > >> Warfare 2 on the PC
> > >>
> > >>
> > >> Just out: Official
> Infinity Ward
> > >> response to
> > >> #MW2 PC players
> > >>
> > >>
> > >>
> > http://gameinformer.com/b/news/archive/2009/10/20/modern-
> warfare-2-dedicated-server-response.aspx
> > >>
> > >>
> > >> Cheers,
> > >> Einar
> > >>
> > >> On Tue, Oct 20, 2009 at
> 3:12 PM,
> > >> escapedturkey
> > >>
> > <escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>
> > >>
> > <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>
> > >> <mailto:escapedturkey at escapedturkey.com
> > <mailto:escapedturkey at escapedturkey.com>>>> wrote:
> > >>
> > >> Wouldn't it best to
> offer
> > both?
> > >>
> > >> IW.net and dedicated
> > servers as an
> > >> option?
> > >>
> > >> That way they can see
> by
> > the statistics
> > >> which is the preferred
> > >> mode of game
> > >> play.
> > >>
> > >> Schlup wrote:
> > >>
> > >> Yes fake, was
> there
> > really any
> > >> doubt?
> > >>
> > >> -----Original
> > Message-----
> > >> From: Mavrick
> > >>
> > >> [mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>>
> > >>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>>>] Sent:
> > >> Tuesday,
> > >> October 20,
> > >> 2009 7:42 AM
> > >> To: Call of Duty
> > server admin list.
> > >> Subject: Re: [cod]
> > Sorry have
> > >> to vent,
> > >> Modern Warfare 2
> on
> > the PC
> > >>
> > >>
> > >>
> > >>
> > >>
> > http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E>
> > >>
> > >>
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E>>
> > >>
> > >>
> > >>
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E>
> > >>
> > >>
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E
> > <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-
> AD32-B162A0A3049E>>>
> > >>
> > >>
> > >> fake?
> > >>
> > >> Richard GrosJean
> wrote:
> > >>
> > >> 120k
> signatures
> > to go until it
> > >> reaches the
> famed
> > Starcraft
> > >> 2 LAN
> > >> petition
> > >> status.
> > >>
> > >> On Tue, Oct
> 20,
> > 2009 at
> > >> 8:21 AM,
> > >> Mavrick Master
> > >>
> > <mavrick.master at gmail.com <mailto:mavrick.master at gmail.com>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>>
> > >>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>>>
> > >>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>>
> > >>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>
> > >> <mailto:mavrick.master at gmail.com
> > <mailto:mavrick.master at gmail.com>>>>>
> > >> wrote:
> > >>
> > >> 84884 Total
> > Signatures and
> > >> counting...
> > >>
> > >> **grabs
> another
> > popcorn**
> > >>
> > >>
> > >>
> > >>
> > -------------------------------------------------------------
> -----------
> > >>
> > >>
> > >>
> > >>
> > >> _______________________________________________
> > >> cod mailing
> list
> > >>
> cod at icculus.org
> > <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>
> > >>
> > >>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org
> > <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>
> > >>
> > >>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org
> > <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>
> > >>
> > >>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org
> > <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>
> > >>
> > >>
> > http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org
> > <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > >> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>
> > >>
> > >>
> > http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >>
> > >>
> > >>
> > -------------------------------------------------------------
> -------------------
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> No virus found in this
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> > >>
> > >> Version: 8.5.422 / Virus
> > Database:
> > >> 270.14.23/2448 - Release
> Date:
> > >> 10/20/09 10:43:00
> > >>
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> > >> _______________________________________________
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> > >>
> > >>
> > >>
> > _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org
> > <mailto:cod at icculus.org> <mailto:cod at icculus.org
> > <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> > >>
> > >>
> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org
> <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> > >>
> > >>
> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >>
> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> > >>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> > >>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >>
> > >>
> > >>
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> -------------------
> > >>
> > >>
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> > >> No virus found in this incoming message.
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> > - Release
> > >> Date:
> > >> 10/20/09 10:43:00
> > >>
> > >>
> _______________________________________________
> > >> cod mailing list
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> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> <mailto:cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> > >>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >>
> > >>
> > >>
> > -------------------------------------------------------------
> -----------
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org <mailto:cod at icculus.org>
> > <mailto:cod at icculus.org <mailto:cod at icculus.org>>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > >>
> > >>
> > >>
> > >> --
> > >> No matter how fast light travels it finds the darkness
> has
> > always got
> > >> there first, and is waiting for it. -- (Terry Pratchett,
> > Reaper Man)
> > >>
> > -------------------------------------------------------------
> -----------
> > >>
> > >> _______________________________________________
> > >> cod mailing list
> > >> cod at icculus.org <mailto:cod at icculus.org>
> > >> http://icculus.org/mailman/listinfo/cod
> > >>
> > > _______________________________________________
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> > > cod at icculus.org <mailto:cod at icculus.org>
> > > http://icculus.org/mailman/listinfo/cod
> > >
> >
> >
> > --
> > Josh Luthman
> >
> > A patch in time saves kill -9
> > -http://www.tuxmaniac.com <http://www.tuxmaniac.com/>
> > _______________________________________________
> > cod mailing list
> > cod at icculus.org <mailto:cod at icculus.org>
> > http://icculus.org/mailman/listinfo/cod
> >
> >
> > -----------------------------------------------------------------
> -------
> >
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> >
> >
> > ---------------------------------------------------------------------
> ---
> >
> > _______________________________________________
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