[cod] Sorry have to vent, Modern Warfare 2 on the PC
Caleb Stephens
csteph9 at gmail.com
Tue Oct 20 15:58:36 EDT 2009
They won't screw this up again if the response is appropriate.
If PC guys don't buy this game, and the COD4 numbers hold, then I think
they'll have the test case to a) release a dedi or b) just drop PC all
together.
On Tue, Oct 20, 2009 at 12:31 PM, RaBBiT <rabbit at 4mori.biz> wrote:
> I've always wanted to move to Valve, but only the real COD community can
> make a real source mod that feels like a cod game.
> Btw a PC game like cod or coduo...
> Time will tell, i'll be glad to map on that project.
> Otherwise DICE might make the GOTY on PC with BFBC2.
>
> PS: What about Treyarch? will they screw things up next year?
>
> Rabbit
>
> ----- Original Message -----
> *From:* Seth Sauls <wizz220 at gmail.com>
> *To:* Call of Duty server admin list. <cod at icculus.org>
> *Sent:* Tuesday, October 20, 2009 9:27 PM
> *Subject:* Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>
> I say that a group of community modders and mappers gets together and
> starts a "source" mod. Call it MW2:Source or something like that.
>
> Make it badass and build it off the source engine. Make the maps exactly
> like in MW2, models and all. Then for a map pack make the stock cod4
> maps/models and so on.
>
> What do you all say....
>
> Wizz
>
> On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com> wrote:
>
>> Did anyone think that maybe they're trying to take away Halo 3 players?
>>
>> On 10/20/09, Lars Vik <lars at 3056.net> wrote:
>> > Hi,
>> >
>> > I have both xbox 360 and PS3, but use the consoles mainly for ...well...
>> > console games. Like racing games, Rockband etc. But is it really
>> > possible to play FPS on console? I have tried misc FPS demos and so on,
>> > but I find it hopeless. Clearly, if the majority of CoD players are on
>> > console, i must have missed something? I.e. can you get keyboard/mouse
>> > to xbox 360? They aren't seriously using the hand controller/joystick?
>> >
>> > I am also a bit surprised IW are selling more of a FPS game to console
>> > than to PC. I can't help but thing that I am getting old or something
>> > like that. That I am out of the loop so to speak.
>> >
>> > Hmmm....
>> >
>> > John Kennington wrote:
>> >> There was a group of modders that tried that and succeeded, somewhat.
>> >> Red Oktober is a mod and is a decent game, however it is far to
>> >> realistic for the casual player.
>> >>
>> >> John
>> >>
>> >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>> >> <escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>> wrote:
>> >>
>> >> Tough to say. I think the mod community, if combining forces, can
>> >> make any game engine or mod run better, faster, and more fun.
>> >> Faith in the community. For open-source, my vote goes to:
>> >> http://xreal-project.net -- based on IOQuake3.
>> >>
>> >> However, even IOQuake3 will do:
>> >>
>> >> http://ioquake3.org
>> >>
>> >> Enuff of my rambling ...
>> >>
>> >> Martin H wrote:
>> >>
>> >> Problem with the source engine is its not so good at making a
>> >> game like CoD, of all the mods i've played to date the only
>> >> one that had potential imo was Insurgency. Which although fun,
>> >> didnt come close to the gameplay of CoD
>> >>
>> >> I just dont think the source engine is cut out for a game like
>> >> cod. come to think of it though, i cant think of anything that
>> >> is...
>> >>
>> >> One of the gripes i have with the system they intend on using
>> >> is, if the matchmaking system always puts you against people
>> >> at your skill level, how is a player meant to progress? i've
>> >> always found the best way to improve is to be subjected to
>> >> repeated raping. If IWNet dumps you with players on your
>> >> level, you just wont improve.
>> >>
>> >> It says its done on "skill level". How is a skill level
>> >> determined? Average KD ratio? if thats the case, players will
>> >> be flying up and down the skill rankings every time they have
>> >> a bad/good day. If a player is doing particularly well on a
>> >> certain day, their KD ratio would increase. But the next day,
>> >> if they're back to 'normal' levels, they'll be way out of
>> >> their depth. Or vice versa. quite easy to have a bad day, and
>> >> then find yourself on a server with people way below your
>> >> actual skill rating.
>> >>
>> >> "The biggest benefit of using IWnet by far is the fact that
>> >> you don’t have to worry about joining a server full of
>> >> aim-bots, wallhacks, or cheaters. Or relying on the server
>> >> admin of the server to constantly be monitoring, banning, and
>> >> policing it."
>> >>
>> >> Yeah, thats great until theres an admin that isnt 100% clued
>> >> up on banning people, and theres a guy on the server who's
>> >> name is changing every two seconds. Its going to be no
>> >> different than a CoD4 server in reality.
>> >>
>> >> Surely the better way to get rid of cheating would be to seal
>> >> up all the holes that allow these hacks to be created in the
>> >> first place?
>> >>
>> >> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>> >> <mailto:joker at mycallofduty.com> <mailto:joker at mycallofduty.com
>> >> <mailto:joker at mycallofduty.com>>>
>> >>
>> >>
>> >> Another post by Bowling
>> >> http://www.fourzerotwo.com/?p=745
>> >>
>> >> ~Joker
>> >>
>> >>
>> >> ----- Original Message ----- From: "escapedturkey"
>> >> <escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>>>
>> >>
>> >>
>> >> To: "Call of Duty server admin list." <cod at icculus.org
>> >> <mailto:cod at icculus.org>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>> >>
>> >> Sent: Tuesday, October 20, 2009 11:06 AM
>> >>
>> >> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on
>> >> the PC
>> >>
>> >>
>> >> Best thing to do is start with the mod makers in that first
>> >> interview.
>> >> Have them get together with a single purpose "make or mod an
>> >> alternative".
>> >>
>> >> Valve offers great support:
>> >>
>> >>
>> >>
>> >>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>> >>
>> >> :)
>> >>
>> >> Bong-Master wrote:
>> >>
>> >> broken record Lmfto no just a long record lol any how,
>> >> how &
>> >> were do you
>> >> start ?
>> >> --------------------------------------------------
>> >> From: "escapedturkey" <escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>>>
>> >>
>> >> Sent: Tuesday, October 20, 2009 6:55 PM
>> >> To: "Call of Duty server admin list." <cod at icculus.org
>> >> <mailto:cod at icculus.org>
>> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>> >>
>> >> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2
>> >> on the PC
>> >>
>> >> Exactly. I don't see why this can't be done via the
>> >> Source
>> >> engine or
>> >> other means. All the weapons, game play, and such
>> >> can be
>> >> replicated.
>> >>
>> >> Valve shows a lot of support, has VAC, dedicated
>> Linux
>> >> binares, etc.
>> >>
>> >> Anyhow, I am sounding like a broken record. :)
>> >>
>> >> Hannu Kumpeli wrote:
>> >>
>> >> Lets put the money together from the 100,000+
>> >> signatures
>> >> and let some
>> >> company make us the game we want with DEDI
>> >> SUPPORT :D
>> >>
>> >> Let's go open-source or Source engine! :)
>> >>
>> >> As I listened to the interview most of the
>> >> people
>> >> talking were
>> >> modders. Can't they all come together and do
>> a
>> >> Source mod or open
>> >> source project?
>> >>
>> >> I'm sure a Source engine mod would work
>> >> quite well.
>> >>
>> >> Source and open-source aren't the same, for
>> >> anyone
>> >> confused. :)
>> >>
>> >> Joker{eXtreme+} wrote:
>> >>
>> >> Confirmation that they are still NOT
>> >> going to
>> >> put in Dedi Server
>> >> support.
>> >>
>> >> I'm done. Thank you all and have a
>> >> good life.
>> >>
>> >> ~Joker
>> >>
>> >>
>> >> ----- Original Message ----- From:
>> >> "Einar S. Idsø"
>> >> <einar.cod at norsk-esport.no
>> >> <mailto:einar.cod at norsk-esport.no>
>> >> <mailto:einar.cod at norsk-esport.no
>> >> <mailto:einar.cod at norsk-esport.no>>>
>> >>
>> >> To: "Call of Duty server admin list."
>> >> <cod at icculus.org
>> >> <mailto:cod at icculus.org> <mailto:cod at icculus.org
>> >> <mailto:cod at icculus.org>>>
>> >>
>> >> Sent: Tuesday, October 20, 2009 10:32 AM
>> >> Subject: Re: [cod] Sorry have to vent,
>> >> Modern
>> >> Warfare 2 on the PC
>> >>
>> >>
>> >> Just out: Official Infinity Ward
>> >> response to
>> >> #MW2 PC players
>> >>
>> >>
>> >>
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>> >>
>> >>
>> >> Cheers,
>> >> Einar
>> >>
>> >> On Tue, Oct 20, 2009 at 3:12 PM,
>> >> escapedturkey
>> >> <escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>
>> >> <mailto:escapedturkey at escapedturkey.com
>> >> <mailto:escapedturkey at escapedturkey.com>>> wrote:
>> >>
>> >> Wouldn't it best to offer both?
>> >>
>> >> IW.net and dedicated servers as an
>> >> option?
>> >>
>> >> That way they can see by the
>> statistics
>> >> which is the preferred
>> >> mode of game
>> >> play.
>> >>
>> >> Schlup wrote:
>> >>
>> >> Yes fake, was there really any
>> >> doubt?
>> >>
>> >> -----Original Message-----
>> >> From: Mavrick
>> >>
>> >> [mailto:mavrick.master at gmail.com
>> >> <mailto:mavrick.master at gmail.com>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> >> <mailto:mavrick.master at gmail.com>>] Sent:
>> >> Tuesday,
>> >> October 20,
>> >> 2009 7:42 AM
>> >> To: Call of Duty server admin
>> list.
>> >> Subject: Re: [cod] Sorry have
>> >> to vent,
>> >> Modern Warfare 2 on the PC
>> >>
>> >>
>> >>
>> >>
>> >>
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>> >>
>> >> <
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>> >
>> >>
>> >>
>> >> <
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>> >>
>> >> <
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>> >>
>> >>
>> >>
>> >> fake?
>> >>
>> >> Richard GrosJean wrote:
>> >>
>> >> 120k signatures to go until
>> it
>> >> reaches the famed Starcraft
>> >> 2 LAN
>> >> petition
>> >> status.
>> >>
>> >> On Tue, Oct 20, 2009 at
>> >> 8:21 AM,
>> >> Mavrick Master
>> >> <mavrick.master at gmail.com
>> >> <mailto:mavrick.master at gmail.com>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> >> <mailto:mavrick.master at gmail.com>>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> >> <mailto:mavrick.master at gmail.com>
>> >>
>> >> <mailto:mavrick.master at gmail.com
>> >> <mailto:mavrick.master at gmail.com>>>>
>> >> wrote:
>> >>
>> >> 84884 Total Signatures and
>> >> counting...
>> >>
>> >> **grabs another popcorn**
>> >>
>> >>
>> >>
>> >>
>> ------------------------------------------------------------------------
>> >>
>> >>
>> >>
>> >>
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>> >>
>> >>
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>> >>
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>> >>
>> >> --
>> >> No matter how fast light travels it finds the darkness has always got
>> >> there first, and is waiting for it. -- (Terry Pratchett, Reaper Man)
>> >>
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>> > _______________________________________________
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>>
>> --
>> Josh Luthman
>>
>> A patch in time saves kill -9
>> -http://www.tuxmaniac.com
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>
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