They won't screw this up again if the response is appropriate.<div><br></div><div>If PC guys don't buy this game, and the COD4 numbers hold, then I think they'll have the test case to a) release a dedi or b) just drop PC all together.</div>
<div><br></div><div><br></div><div><br></div><div><br><div class="gmail_quote">On Tue, Oct 20, 2009 at 12:31 PM, RaBBiT <span dir="ltr"><<a href="mailto:rabbit@4mori.biz">rabbit@4mori.biz</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div bgcolor="#ffffff">
<div><font size="2" face="Arial">I've always wanted to move to Valve, but only the
real COD community can make a real source mod that feels like a cod
game.</font></div>
<div><font size="2" face="Arial">Btw a PC game like cod or coduo...</font></div>
<div><font size="2" face="Arial">Time will tell, i'll be glad to map on that
project.</font></div>
<div><font size="2" face="Arial">Otherwise DICE might make the GOTY on PC with
BFBC2.</font></div>
<div><font size="2" face="Arial"></font> </div>
<div><font size="2" face="Arial">PS: What about Treyarch? will they screw things up
next year?</font></div>
<div><font size="2" face="Arial"></font> </div>
<div><font size="2" face="Arial">Rabbit</font></div>
<blockquote style="border-left:#000000 2px solid;padding-left:5px;padding-right:0px;margin-left:5px;margin-right:0px"><div class="im">
<div style="font:10pt arial">----- Original Message ----- </div>
<div style="font:10pt arial;background:#e4e4e4"><b>From:</b>
<a title="wizz220@gmail.com" href="mailto:wizz220@gmail.com" target="_blank">Seth Sauls</a>
</div>
<div style="font:10pt arial"><b>To:</b> <a title="cod@icculus.org" href="mailto:cod@icculus.org" target="_blank">Call of Duty server admin list.</a> </div>
</div><div><div></div><div class="h5"><div style="font:10pt arial"><b>Sent:</b> Tuesday, October 20, 2009 9:27
PM</div>
<div style="font:10pt arial"><b>Subject:</b> Re: [cod] Sorry have to vent,
Modern Warfare 2 on the PC</div>
<div><br></div>
<div>I say that a group of community modders and mappers gets together and
starts a "source" mod. Call it MW2:Source or something like that.</div>
<div> </div>
<div>Make it badass and build it off the source engine. Make the maps
exactly like in MW2, models and all. Then for a map pack make the stock
cod4 maps/models and so on.</div>
<div> </div>
<div>What do you all say....</div>
<div> </div>
<div>Wizz<br><br></div>
<div class="gmail_quote">On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <span dir="ltr"><<a href="mailto:iam8up@gmail.com" target="_blank">iam8up@gmail.com</a>></span>
wrote:<br>
<blockquote style="border-left:#ccc 1px solid;margin:0px 0px 0px 0.8ex;padding-left:1ex" class="gmail_quote">Did anyone think that maybe they're trying to take away
Halo 3 players?<br><br>On 10/20/09, Lars Vik <<a href="mailto:lars@3056.net" target="_blank">lars@3056.net</a>> wrote:<br>>
Hi,<br>><br>> I have both xbox 360 and PS3, but use the consoles
mainly for ...well...<br>> console games. Like racing games, Rockband
etc. But is it really<br>> possible to play FPS on console? I have tried
misc FPS demos and so on,<br>> but I find it hopeless. Clearly, if the
majority of CoD players are on<br>> console, i must have missed
something? I.e. can you get keyboard/mouse<br>> to xbox 360? They aren't
seriously using the hand controller/joystick?<br>><br>> I am also a
bit surprised IW are selling more of a FPS game to console<br>> than to
PC. I can't help but thing that I am getting old or something<br>> like
that. That I am out of the loop so to speak.<br>><br>>
Hmmm....<br>><br>> John Kennington wrote:<br>>> There was a
group of modders that tried that and succeeded, somewhat.<br>>> Red
Oktober is a mod and is a decent game, however it is far to<br>>>
realistic for the casual player.<br>>><br>>>
John<br>>><br>>> On Tue, Oct 20, 2009 at 2:49 PM,
escapedturkey<br>>> <<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>>
wrote:<br>>><br>>> Tough to say. I think the mod
community, if combining forces, can<br>>> make any game
engine or mod run better, faster, and more fun.<br>>>
Faith in the community. For open-source, my vote goes to:<br>>>
<a href="http://xreal-project.net/" target="_blank">http://xreal-project.net</a> -- based on
IOQuake3.<br>>><br>>> However, even IOQuake3 will
do:<br>>><br>>> <a href="http://ioquake3.org/" target="_blank">http://ioquake3.org</a><br>>><br>>>
Enuff of my rambling ...<br>>><br>>> Martin H
wrote:<br>>><br>>> Problem with the
source engine is its not so good at making a<br>>>
game like CoD, of all the mods i've played to date the
only<br>>> one that had potential imo was
Insurgency. Which although fun,<br>>>
didnt come close to the gameplay of CoD<br>>><br>>>
I just dont think the source engine is cut out for a
game like<br>>> cod. come to think of it
though, i cant think of anything that<br>>>
is...<br>>><br>>> One of the
gripes i have with the system they intend on using<br>>>
is, if the matchmaking system always puts you against
people<br>>> at your skill level, how is a
player meant to progress? i've<br>>>
always found the best way to improve is to be subjected to<br>>>
repeated raping. If IWNet dumps you with players
on your<br>>> level, you just wont
improve.<br>>><br>>> It says its
done on "skill level". How is a skill level<br>>>
determined? Average KD ratio? if thats the case, players
will<br>>> be flying up and down the skill
rankings every time they have<br>>> a
bad/good day. If a player is doing particularly well on a<br>>>
certain day, their KD ratio would increase. But the
next day,<br>>> if they're back to
'normal' levels, they'll be way out of<br>>>
their depth. Or vice versa. quite easy to have a bad day,
and<br>>> then find yourself on a server
with people way below your<br>>> actual
skill rating.<br>>><br>>> "The
biggest benefit of using IWnet by far is the fact that<br>>>
you don’t have to worry about joining a server full
of<br>>> aim-bots, wallhacks, or cheaters.
Or relying on the server<br>>> admin of
the server to constantly be monitoring, banning, and<br>>>
policing it."<br>>><br>>>
Yeah, thats great until theres an admin that isnt 100%
clued<br>>> up on banning people, and
theres a guy on the server who's<br>>>
name is changing every two seconds. Its going to be no<br>>>
different than a CoD4 server in
reality.<br>>><br>>> Surely the
better way to get rid of cheating would be to seal<br>>>
up all the holes that allow these hacks to be created in
the<br>>> first
place?<br>>><br>>> 2009/10/20
Joker{eXtreme+} <<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a><br>>>
<mailto:<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a>>
<mailto:<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a><br>>>
<mailto:<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a>>>><br>>><br>>><br>>>
Another post by Bowling<br>>>
<a href="http://www.fourzerotwo.com/?p=745" target="_blank">http://www.fourzerotwo.com/?p=745</a><br>>><br>>>
~Joker<br>>><br>>><br>>>
----- Original Message ----- From: "escapedturkey"<br>>>
<<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>>><br>>><br>>><br>>>
To: "Call of Duty server admin
list." <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>>><br>>><br>>>
Sent: Tuesday, October 20, 2009
11:06 AM<br>>><br>>>
Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on<br>>>
the PC<br>>><br>>><br>>>
Best thing to do is start with the
mod makers in that first<br>>>
interview.<br>>> Have them
get together with a single purpose "make or mod an<br>>>
alternative".<br>>><br>>>
Valve offers great
support:<br>>><br>>><br>>><br>>> <a href="http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology" target="_blank">http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology</a><br>
>><br>>>
:)<br>>><br>>>
Bong-Master wrote:<br>>><br>>>
broken record Lmfto
no just a long record lol any how,<br>>>
how &<br>>>
were do you<br>>>
start ?<br>>>
--------------------------------------------------<br>>>
From: "escapedturkey"
<<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>>><br>>><br>>>
Sent: Tuesday,
October 20, 2009 6:55 PM<br>>>
To: "Call of Duty server admin list." <<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>>><br>>><br>>>
Subject: Re: [cod]
Sorry have to vent, Modern Warfare 2<br>>>
on the PC<br>>><br>>>
Exactly. I don't see why this can't be done via
the<br>>> Source<br>>>
engine or<br>>>
other
means. All the weapons, game play, and such<br>>>
can be<br>>>
replicated.<br>>><br>>>
Valve shows a lot of
support, has VAC, dedicated Linux<br>>>
binares,
etc.<br>>><br>>>
Anyhow, I am sounding like a broken record.
:)<br>>><br>>>
Hannu Kumpeli wrote:<br>>><br>>>
Lets put the money together from the 100,000+<br>>>
signatures<br>>>
and let
some<br>>>
company make us the game we want with
DEDI<br>>> SUPPORT
:D<br>>><br>>>
Let's go open-source or
Source engine! :)<br>>><br>>>
As I listened
to the interview most of the<br>>>
people<br>>>
talking were<br>>>
modders. Can't they all come together and do a<br>>>
Source mod or open<br>>>
source project?<br>>><br>>>
I'm
sure a Source engine mod would work<br>>>
quite well.<br>>><br>>>
Source and
open-source aren't the same, for<br>>>
anyone<br>>>
confused.
:)<br>>><br>>>
Joker{eXtreme+}
wrote:<br>>><br>>>
Confirmation that they are still NOT<br>>>
going to<br>>>
put in Dedi
Server<br>>>
support.<br>>><br>>>
I'm done. Thank you all and have a<br>>>
good life.<br>>><br>>>
~Joker<br>>><br>>><br>>>
----- Original Message ----- From:<br>>>
"Einar S. Idsø"<br>>>
<<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a><br>>>
<mailto:<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a>><br>>>
<mailto:<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a><br>>>
<mailto:<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a>>>><br>>><br>>>
To: "Call of Duty server admin
list."<br>>>
<<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>>><br>>><br>>>
Sent: Tuesday, October 20, 2009 10:32
AM<br>>>
Subject: Re: [cod]
Sorry have to vent,<br>>>
Modern<br>>>
Warfare 2 on the
PC<br>>><br>>><br>>>
Just out: Official Infinity Ward<br>>>
response to<br>>>
#MW2 PC
players<br>>><br>>><br>>> <a href="http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx" target="_blank">http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx</a><br>
>><br>>><br>>>
Cheers,<br>>>
Einar<br>>><br>>>
On Tue, Oct 20, 2009 at 3:12 PM,<br>>>
escapedturkey<br>>>
<<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br>>>
<mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>>>>
wrote:<br>>><br>>>
Wouldn't it best to offer both?<br>>><br>>>
IW.net and dedicated servers as
an<br>>> option?<br>>><br>>>
That way they can see by the
statistics<br>>>
which is the preferred<br>>>
mode of game<br>>>
play.<br>>><br>>>
Schlup wrote:<br>>><br>>>
Yes fake, was there really
any<br>>> doubt?<br>>><br>>>
-----Original
Message-----<br>>>
From: Mavrick<br>>><br>>>
[mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>><br>>><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>>>]
Sent:<br>>>
Tuesday,<br>>>
October 20,<br>>>
2009 7:42 AM<br>>>
To: Call of Duty server admin
list.<br>>>
Subject: Re: [cod] Sorry have<br>>>
to vent,<br>>>
Modern Warfare 2 on the
PC<br>>><br>>><br>>><br>>><br>>> <a href="http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E</a><br>
>><br>>>
<<a href="http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E</a>><br>>><br>>><br>
>>
<<a href="http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E</a><br>>><br>>>
<<a href="http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E</a>>><br>>><br>
>><br>>>
fake?<br>>><br>>>
Richard GrosJean wrote:<br>>><br>>>
120k signatures to go until it<br>>>
reaches the famed
Starcraft<br>>> 2 LAN<br>>>
petition<br>>>
status.<br>>><br>>>
On Tue, Oct
20, 2009 at<br>>> 8:21 AM,<br>>>
Mavrick Master<br>>>
<<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>><br>>><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>>><br>>><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>><br>>><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>>>
<mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>>>>><br>>>
wrote:<br>>><br>>>
84884 Total Signatures
and<br>>>
counting...<br>>><br>>>
**grabs another
popcorn**<br>>><br>>><br>>><br>>>
------------------------------------------------------------------------<br>>><br>>><br>>><br>>><br>>>
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<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>><br>>><br>>>
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<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>><br>>><br>>>
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--------------------------------------------------------------------------------<br>>><br>>><br>>><br>>><br>>>
No virus found in this incoming
message.<br>>> Checked by AVG
- <a href="http://www.avg.com/" target="_blank">www.avg.com</a> <<a href="http://www.avg.com/" target="_blank">http://www.avg.com</a>><br>>>
<<a href="http://www.avg.com/" target="_blank">http://www.avg.com</a>><br>>><br>>>
Version: 8.5.422 / Virus Database:
270.14.23/2448 - Release<br>>>
Date:<br>>> 10/20/09
10:43:00<br>>><br>>>
_______________________________________________<br>>>
cod mailing list<br>>>
<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>>>
<mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>>><br>>><br>>>
<a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>>><br>>><br>>><br>>><br>>>
------------------------------------------------------------------------<br>>><br>>>
_______________________________________________<br>>>
cod mailing list<br>>> <a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>>>
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cod mailing list<br>>> <a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> <mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>><br>>>
<a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>>><br>>><br>>><br>>><br>>>
--<br>>> No matter how fast light travels it finds the darkness has
always got<br>>> there first, and is waiting for it. -- (Terry
Pratchett, Reaper Man)<br>>>
------------------------------------------------------------------------<br>>><br>>>
_______________________________________________<br>>> cod mailing
list<br>>> <a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>>> <a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>>><br>
>
_______________________________________________<br>> cod mailing
list<br>> <a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br>> <a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>><br><br><br>
--<br>Josh
Luthman<br><br>A patch in time saves kill -9<br>-<a href="http://www.tuxmaniac.com/" target="_blank">http://www.tuxmaniac.com</a><br>_______________________________________________<br>cod
mailing list<br><a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br><a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br></blockquote></div>
<br>
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</p><hr><div class="im">
<p></p>_______________________________________________<br>cod mailing
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</div>
<br>_______________________________________________<br>
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<br></blockquote></div><br></div>