[cod] Sorry have to vent, Modern Warfare 2 on the PC

NewLight Systems nls at newlightsystems.com
Tue Oct 20 15:44:16 EDT 2009


My question as a GSP is, where will be located servers now ? Several
servers in each Country ?

escapedturkey escribió:
> +1 vote :)
>
> Seth Sauls wrote:
>> I say that a group of community modders and mappers gets together and
>> starts a "source" mod.  Call it MW2:Source or something like that.
>>  
>> Make it badass and build it off the source engine.  Make the maps
>> exactly like in MW2, models and all.  Then for a map pack make the
>> stock cod4 maps/models and so on.
>>  
>> What do you all say....
>>  
>> Wizz
>>
>> On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com
>> <mailto:iam8up at gmail.com>> wrote:
>>
>>     Did anyone think that maybe they're trying to take away Halo 3
>> players?
>>
>>     On 10/20/09, Lars Vik <lars at 3056.net <mailto:lars at 3056.net>> wrote:
>>      > Hi,
>>      >
>>      > I have both xbox 360 and PS3, but use the consoles mainly for
>>     ...well...
>>      > console games. Like racing games, Rockband etc. But is it really
>>      > possible to play FPS on console? I have tried misc FPS demos and
>>     so on,
>>      > but I find it hopeless. Clearly, if the majority of CoD players
>>     are on
>>      > console, i must have missed something? I.e. can you get
>>     keyboard/mouse
>>      > to xbox 360? They aren't seriously using the hand
>>     controller/joystick?
>>      >
>>      > I am also a bit surprised IW are selling more of a FPS game to
>>     console
>>      > than to PC. I can't help but thing that I am getting old or
>> something
>>      > like that. That I am out of the loop so to speak.
>>      >
>>      > Hmmm....
>>      >
>>      > John Kennington wrote:
>>      >> There was a group of modders that tried that and succeeded,
>>     somewhat.
>>      >> Red Oktober is a mod and is a decent game, however it is far to
>>      >> realistic for the casual player.
>>      >>
>>      >> John
>>      >>
>>      >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>>      >> <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >> <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>> wrote:
>>      >>
>>      >>     Tough to say. I think the mod community, if combining
>>     forces, can
>>      >>     make any game engine or mod run better, faster, and more
>> fun.
>>      >>     Faith in the community. For open-source, my vote goes to:
>>      >>     http://xreal-project.net <http://xreal-project.net/> --
>>     based on IOQuake3.
>>      >>
>>      >>     However, even IOQuake3 will do:
>>      >>
>>      >>     http://ioquake3.org <http://ioquake3.org/>
>>      >>
>>      >>     Enuff of my rambling ...
>>      >>
>>      >>     Martin H wrote:
>>      >>
>>      >>         Problem with the source engine is its not so good at
>>     making a
>>      >>         game like CoD, of all the mods i've played to date
>> the only
>>      >>         one that had potential imo was Insurgency. Which
>>     although fun,
>>      >>         didnt come close to the gameplay of CoD
>>      >>
>>      >>         I just dont think the source engine is cut out for a
>>     game like
>>      >>         cod. come to think of it though, i cant think of
>>     anything that
>>      >>         is...
>>      >>
>>      >>         One of the gripes i have with the system they intend on
>>     using
>>      >>         is, if the matchmaking system always puts you against
>> people
>>      >>         at your skill level, how is a player meant to
>> progress? i've
>>      >>         always found the best way to improve is to be
>> subjected to
>>      >>         repeated raping. If IWNet dumps you with players on your
>>      >>         level, you just wont improve.
>>      >>
>>      >>         It says its done on "skill level". How is a skill level
>>      >>         determined? Average KD ratio? if thats the case, players
>>     will
>>      >>         be flying up and down the skill rankings every time they
>>     have
>>      >>         a bad/good day. If a player is doing particularly
>> well on a
>>      >>         certain day, their KD ratio would increase. But the next
>>     day,
>>      >>         if they're back to 'normal' levels, they'll be way
>> out of
>>      >>         their depth. Or vice versa. quite easy to have a bad
>>     day, and
>>      >>         then find yourself on a server with people way below
>> your
>>      >>         actual skill rating.
>>      >>
>>      >>         "The biggest benefit of using IWnet by far is the
>> fact that
>>      >>         you don’t have to worry about joining a server full of
>>      >>         aim-bots, wallhacks, or cheaters. Or relying on the
>> server
>>      >>         admin of the server to constantly be monitoring,
>>     banning, and
>>      >>         policing it."
>>      >>
>>      >>         Yeah, thats great until theres an admin that isnt
>> 100% clued
>>      >>         up on banning people, and theres a guy on the server
>> who's
>>      >>         name is changing every two seconds. Its going to be no
>>      >>         different than a CoD4 server in reality.
>>      >>
>>      >>         Surely the better way to get rid of cheating would be to
>>     seal
>>      >>         up all the holes that allow these hacks to be created
>> in the
>>      >>         first place?
>>      >>
>>      >>         2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>
>>      >>         <mailto:joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>> <mailto:joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>
>>      >>         <mailto:joker at mycallofduty.com
>>     <mailto:joker at mycallofduty.com>>>>
>>      >>
>>      >>
>>      >>            Another post by Bowling
>>      >>            http://www.fourzerotwo.com/?p=745
>>      >>
>>      >>            ~Joker
>>      >>
>>      >>
>>      >>            ----- Original Message ----- From: "escapedturkey"
>>      >>            <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>
>>      >>            <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>>>
>>      >>
>>      >>
>>      >>            To: "Call of Duty server admin list."
>>     <cod at icculus.org <mailto:cod at icculus.org>
>>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>      >>            <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>      >>
>>      >>            Sent: Tuesday, October 20, 2009 11:06 AM
>>      >>
>>      >>            Subject: Re: [cod] Sorry have to vent, Modern Warfare
>>     2 on
>>      >>         the PC
>>      >>
>>      >>
>>      >>            Best thing to do is start with the mod makers in that
>>     first
>>      >>         interview.
>>      >>            Have them get together with a single purpose "make or
>>     mod an
>>      >>            alternative".
>>      >>
>>      >>            Valve offers great support:
>>      >>
>>      >>
>>      >>
>>      >>
>>    
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>>
>>      >>
>>      >>            :)
>>      >>
>>      >>            Bong-Master wrote:
>>      >>
>>      >>                broken record Lmfto no just a long record lol any
>>     how,
>>      >>         how &
>>      >>                were do you
>>      >>                start ?
>>      >>               
>> --------------------------------------------------
>>      >>                From: "escapedturkey"
>>     <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>
>>      >>                <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>>>
>>      >>
>>      >>                Sent: Tuesday, October 20, 2009 6:55 PM
>>      >>                To: "Call of Duty server admin list."
>>     <cod at icculus.org <mailto:cod at icculus.org>
>>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>      >>                <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>      >>
>>      >>                Subject: Re: [cod] Sorry have to vent, Modern
>>     Warfare 2
>>      >>         on the PC
>>      >>
>>      >>                    Exactly. I don't see why this can't be done
>>     via the
>>      >>         Source
>>      >>                    engine or
>>      >>                    other means. All the weapons, game play,
>> and such
>>      >>         can be
>>      >>                    replicated.
>>      >>
>>      >>                    Valve shows a lot of support, has VAC,
>>     dedicated Linux
>>      >>                    binares, etc.
>>      >>
>>      >>                    Anyhow, I am sounding like a broken
>> record. :)
>>      >>
>>      >>                    Hannu Kumpeli wrote:
>>      >>
>>      >>                        Lets put the money together from the
>> 100,000+
>>      >>         signatures
>>      >>                        and let some
>>      >>                        company make us the game we want with
>> DEDI
>>      >>         SUPPORT :D
>>      >>
>>      >>                            Let's go open-source or Source
>> engine! :)
>>      >>
>>      >>                            As I listened to the interview most
>>     of the
>>      >>         people
>>      >>                            talking were
>>      >>                            modders. Can't they all come together
>>     and do a
>>      >>                            Source mod or open
>>      >>                            source project?
>>      >>
>>      >>                            I'm sure a Source engine mod would
>> work
>>      >>         quite well.
>>      >>
>>      >>                            Source and open-source aren't the
>>     same, for
>>      >>         anyone
>>      >>                            confused. :)
>>      >>
>>      >>                            Joker{eXtreme+} wrote:
>>      >>
>>      >>                                Confirmation that they are
>> still NOT
>>      >>         going to
>>      >>                                put in Dedi Server
>>      >>                                support.
>>      >>
>>      >>                                I'm done.  Thank you all and
>> have a
>>      >>         good life.
>>      >>
>>      >>                                ~Joker
>>      >>
>>      >>
>>      >>                                ----- Original Message -----
>> From:
>>      >>         "Einar S. Idsø"
>>      >>                                <einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>
>>      >>         <mailto:einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>>
>>      >>                                <mailto:einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>
>>      >>         <mailto:einar.cod at norsk-esport.no
>>     <mailto:einar.cod at norsk-esport.no>>>>
>>      >>
>>      >>                                To: "Call of Duty server admin
>> list."
>>      >>                                <cod at icculus.org
>>     <mailto:cod at icculus.org>
>>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>
>>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>>      >>
>>      >>                                Sent: Tuesday, October 20, 2009
>>     10:32 AM
>>      >>                                Subject: Re: [cod] Sorry have to
>>     vent,
>>      >>         Modern
>>      >>                                Warfare 2 on the PC
>>      >>
>>      >>
>>      >>                                Just out: Official Infinity Ward
>>      >>         response to
>>      >>                                #MW2 PC players
>>      >>
>>      >>
>>      >>
>>    
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>>
>>      >>
>>      >>
>>      >>                                Cheers,
>>      >>                                Einar
>>      >>
>>      >>                                On Tue, Oct 20, 2009 at 3:12 PM,
>>      >>         escapedturkey
>>      >>                                <escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>
>>      >>                                  
>> <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>
>>      >>         <mailto:escapedturkey at escapedturkey.com
>>     <mailto:escapedturkey at escapedturkey.com>>>> wrote:
>>      >>
>>      >>                                    Wouldn't it best to offer
>> both?
>>      >>
>>      >>                                    IW.net and dedicated servers
>>     as an
>>      >>         option?
>>      >>
>>      >>                                    That way they can see by the
>>     statistics
>>      >>                                    which is the preferred
>>      >>                                    mode of game
>>      >>                                    play.
>>      >>
>>      >>                                    Schlup wrote:
>>      >>
>>      >>                                        Yes fake, was there
>>     really any
>>      >>         doubt?
>>      >>
>>      >>                                        -----Original
>> Message-----
>>      >>                                        From: Mavrick
>>      >>
>>      >>          [mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>      >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>
>>      >>
>>      >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>      >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>>] Sent:
>>      >>                                        Tuesday,
>>      >>                                        October 20,
>>      >>                                        2009 7:42 AM
>>      >>                                        To: Call of Duty server
>>     admin list.
>>      >>                                        Subject: Re: [cod]
>> Sorry have
>>      >>         to vent,
>>      >>                                        Modern Warfare 2 on
>> the PC
>>      >>
>>      >>
>>      >>
>>      >>
>>      >>
>>    
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>>
>>      >>
>>      >>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>
>>
>>      >>
>>      >>
>>      >>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>>
>>      >>
>>      >>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>>    
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>>
>>
>>      >>
>>      >>
>>      >>                                        fake?
>>      >>
>>      >>                                        Richard GrosJean wrote:
>>      >>
>>      >>                                            120k signatures to go
>>     until it
>>      >>                                            reaches the famed
>>     Starcraft
>>      >>         2 LAN
>>      >>                                            petition
>>      >>                                            status.
>>      >>
>>      >>                                            On Tue, Oct 20,
>> 2009 at
>>      >>         8:21 AM,
>>      >>                                            Mavrick Master
>>      >>                                              
>> <mavrick.master at gmail.com <mailto:mavrick.master at gmail.com>
>>      >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>
>>      >>
>>      >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>      >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>>
>>      >>
>>      >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>      >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>
>>      >>
>>      >>          <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>
>>      >>         <mailto:mavrick.master at gmail.com
>>     <mailto:mavrick.master at gmail.com>>>>>
>>      >>                                            wrote:
>>      >>
>>      >>                                            84884 Total
>>     Signatures and
>>      >>         counting...
>>      >>
>>      >>                                            **grabs another
>> popcorn**
>>      >>
>>      >>
>>      >>
>>      >>
>>    
>> ------------------------------------------------------------------------
>>      >>
>>      >>
>>      >>
>>      >>
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>>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>      >>
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>>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
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>>      >>                                  
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>>      >>
>>    
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>>
>>      >>
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>>      >>                                Version: 8.5.422 / Virus
>> Database:
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>>      >>         http://icculus.org/mailman/listinfo/cod
>>      >>
>>      >>     _______________________________________________
>>      >>     cod mailing list
>>      >>     cod at icculus.org <mailto:cod at icculus.org>
>>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>>      >>     http://icculus.org/mailman/listinfo/cod
>>      >>
>>      >>
>>      >>
>>      >>
>>      >> --
>>      >> No matter how fast light travels it finds the darkness has
>>     always got
>>      >> there first, and is waiting for it. -- (Terry Pratchett,
>> Reaper Man)
>>      >>
>>    
>> ------------------------------------------------------------------------
>>      >>
>>      >> _______________________________________________
>>      >> cod mailing list
>>      >> cod at icculus.org <mailto:cod at icculus.org>
>>      >> http://icculus.org/mailman/listinfo/cod
>>      >>
>>      > _______________________________________________
>>      > cod mailing list
>>      > cod at icculus.org <mailto:cod at icculus.org>
>>      > http://icculus.org/mailman/listinfo/cod
>>      >
>>
>>
>>     --
>>     Josh Luthman
>>
>>     A patch in time saves kill -9
>>     -http://www.tuxmaniac.com <http://www.tuxmaniac.com/>
>>     _______________________________________________
>>     cod mailing list
>>     cod at icculus.org <mailto:cod at icculus.org>
>>     http://icculus.org/mailman/listinfo/cod
>>
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
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>> http://icculus.org/mailman/listinfo/cod
> _______________________________________________
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> http://icculus.org/mailman/listinfo/cod
>

-- 

*David Aguilar Valero*
Dpto. Comercial y Soporte técnico
NewLight Systems
*Servidores de juegos, HW, Dedicados*

*crk01 at nls.es*
crk01 at newlightsystems.com
tecnico at newlightsystems.com
#NewLight_Systems @ irc-hispano.org
*www.newlightsystems.com
www.nls.es*

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