[cod] Sorry have to vent, Modern Warfare 2 on the PC

escapedturkey escapedturkey at escapedturkey.com
Tue Oct 20 15:41:18 EDT 2009


+1 vote :)

Seth Sauls wrote:
> I say that a group of community modders and mappers gets together and 
> starts a "source" mod.  Call it MW2:Source or something like that.
>  
> Make it badass and build it off the source engine.  Make the maps 
> exactly like in MW2, models and all.  Then for a map pack make the stock 
> cod4 maps/models and so on.
>  
> What do you all say....
>  
> Wizz
> 
> On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com 
> <mailto:iam8up at gmail.com>> wrote:
> 
>     Did anyone think that maybe they're trying to take away Halo 3 players?
> 
>     On 10/20/09, Lars Vik <lars at 3056.net <mailto:lars at 3056.net>> wrote:
>      > Hi,
>      >
>      > I have both xbox 360 and PS3, but use the consoles mainly for
>     ...well...
>      > console games. Like racing games, Rockband etc. But is it really
>      > possible to play FPS on console? I have tried misc FPS demos and
>     so on,
>      > but I find it hopeless. Clearly, if the majority of CoD players
>     are on
>      > console, i must have missed something? I.e. can you get
>     keyboard/mouse
>      > to xbox 360? They aren't seriously using the hand
>     controller/joystick?
>      >
>      > I am also a bit surprised IW are selling more of a FPS game to
>     console
>      > than to PC. I can't help but thing that I am getting old or something
>      > like that. That I am out of the loop so to speak.
>      >
>      > Hmmm....
>      >
>      > John Kennington wrote:
>      >> There was a group of modders that tried that and succeeded,
>     somewhat.
>      >> Red Oktober is a mod and is a decent game, however it is far to
>      >> realistic for the casual player.
>      >>
>      >> John
>      >>
>      >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>      >> <escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >> <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>> wrote:
>      >>
>      >>     Tough to say. I think the mod community, if combining
>     forces, can
>      >>     make any game engine or mod run better, faster, and more fun.
>      >>     Faith in the community. For open-source, my vote goes to:
>      >>     http://xreal-project.net <http://xreal-project.net/> --
>     based on IOQuake3.
>      >>
>      >>     However, even IOQuake3 will do:
>      >>
>      >>     http://ioquake3.org <http://ioquake3.org/>
>      >>
>      >>     Enuff of my rambling ...
>      >>
>      >>     Martin H wrote:
>      >>
>      >>         Problem with the source engine is its not so good at
>     making a
>      >>         game like CoD, of all the mods i've played to date the only
>      >>         one that had potential imo was Insurgency. Which
>     although fun,
>      >>         didnt come close to the gameplay of CoD
>      >>
>      >>         I just dont think the source engine is cut out for a
>     game like
>      >>         cod. come to think of it though, i cant think of
>     anything that
>      >>         is...
>      >>
>      >>         One of the gripes i have with the system they intend on
>     using
>      >>         is, if the matchmaking system always puts you against people
>      >>         at your skill level, how is a player meant to progress? i've
>      >>         always found the best way to improve is to be subjected to
>      >>         repeated raping. If IWNet dumps you with players on your
>      >>         level, you just wont improve.
>      >>
>      >>         It says its done on "skill level". How is a skill level
>      >>         determined? Average KD ratio? if thats the case, players
>     will
>      >>         be flying up and down the skill rankings every time they
>     have
>      >>         a bad/good day. If a player is doing particularly well on a
>      >>         certain day, their KD ratio would increase. But the next
>     day,
>      >>         if they're back to 'normal' levels, they'll be way out of
>      >>         their depth. Or vice versa. quite easy to have a bad
>     day, and
>      >>         then find yourself on a server with people way below your
>      >>         actual skill rating.
>      >>
>      >>         "The biggest benefit of using IWnet by far is the fact that
>      >>         you don’t have to worry about joining a server full of
>      >>         aim-bots, wallhacks, or cheaters. Or relying on the server
>      >>         admin of the server to constantly be monitoring,
>     banning, and
>      >>         policing it."
>      >>
>      >>         Yeah, thats great until theres an admin that isnt 100% clued
>      >>         up on banning people, and theres a guy on the server who's
>      >>         name is changing every two seconds. Its going to be no
>      >>         different than a CoD4 server in reality.
>      >>
>      >>         Surely the better way to get rid of cheating would be to
>     seal
>      >>         up all the holes that allow these hacks to be created in the
>      >>         first place?
>      >>
>      >>         2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>     <mailto:joker at mycallofduty.com>
>      >>         <mailto:joker at mycallofduty.com
>     <mailto:joker at mycallofduty.com>> <mailto:joker at mycallofduty.com
>     <mailto:joker at mycallofduty.com>
>      >>         <mailto:joker at mycallofduty.com
>     <mailto:joker at mycallofduty.com>>>>
>      >>
>      >>
>      >>            Another post by Bowling
>      >>            http://www.fourzerotwo.com/?p=745
>      >>
>      >>            ~Joker
>      >>
>      >>
>      >>            ----- Original Message ----- From: "escapedturkey"
>      >>            <escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >>         <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>
>      >>            <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >>         <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>>>
>      >>
>      >>
>      >>            To: "Call of Duty server admin list."
>     <cod at icculus.org <mailto:cod at icculus.org>
>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>      >>            <mailto:cod at icculus.org <mailto:cod at icculus.org>
>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>      >>
>      >>            Sent: Tuesday, October 20, 2009 11:06 AM
>      >>
>      >>            Subject: Re: [cod] Sorry have to vent, Modern Warfare
>     2 on
>      >>         the PC
>      >>
>      >>
>      >>            Best thing to do is start with the mod makers in that
>     first
>      >>         interview.
>      >>            Have them get together with a single purpose "make or
>     mod an
>      >>            alternative".
>      >>
>      >>            Valve offers great support:
>      >>
>      >>
>      >>
>      >>
>     http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>      >>
>      >>            :)
>      >>
>      >>            Bong-Master wrote:
>      >>
>      >>                broken record Lmfto no just a long record lol any
>     how,
>      >>         how &
>      >>                were do you
>      >>                start ?
>      >>                --------------------------------------------------
>      >>                From: "escapedturkey"
>     <escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >>         <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>
>      >>                <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >>         <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>>>
>      >>
>      >>                Sent: Tuesday, October 20, 2009 6:55 PM
>      >>                To: "Call of Duty server admin list."
>     <cod at icculus.org <mailto:cod at icculus.org>
>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>      >>                <mailto:cod at icculus.org <mailto:cod at icculus.org>
>     <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>      >>
>      >>                Subject: Re: [cod] Sorry have to vent, Modern
>     Warfare 2
>      >>         on the PC
>      >>
>      >>                    Exactly. I don't see why this can't be done
>     via the
>      >>         Source
>      >>                    engine or
>      >>                    other means. All the weapons, game play, and such
>      >>         can be
>      >>                    replicated.
>      >>
>      >>                    Valve shows a lot of support, has VAC,
>     dedicated Linux
>      >>                    binares, etc.
>      >>
>      >>                    Anyhow, I am sounding like a broken record. :)
>      >>
>      >>                    Hannu Kumpeli wrote:
>      >>
>      >>                        Lets put the money together from the 100,000+
>      >>         signatures
>      >>                        and let some
>      >>                        company make us the game we want with DEDI
>      >>         SUPPORT :D
>      >>
>      >>                            Let's go open-source or Source engine! :)
>      >>
>      >>                            As I listened to the interview most
>     of the
>      >>         people
>      >>                            talking were
>      >>                            modders. Can't they all come together
>     and do a
>      >>                            Source mod or open
>      >>                            source project?
>      >>
>      >>                            I'm sure a Source engine mod would work
>      >>         quite well.
>      >>
>      >>                            Source and open-source aren't the
>     same, for
>      >>         anyone
>      >>                            confused. :)
>      >>
>      >>                            Joker{eXtreme+} wrote:
>      >>
>      >>                                Confirmation that they are still NOT
>      >>         going to
>      >>                                put in Dedi Server
>      >>                                support.
>      >>
>      >>                                I'm done.  Thank you all and have a
>      >>         good life.
>      >>
>      >>                                ~Joker
>      >>
>      >>
>      >>                                ----- Original Message ----- From:
>      >>         "Einar S. Idsø"
>      >>                                <einar.cod at norsk-esport.no
>     <mailto:einar.cod at norsk-esport.no>
>      >>         <mailto:einar.cod at norsk-esport.no
>     <mailto:einar.cod at norsk-esport.no>>
>      >>                                <mailto:einar.cod at norsk-esport.no
>     <mailto:einar.cod at norsk-esport.no>
>      >>         <mailto:einar.cod at norsk-esport.no
>     <mailto:einar.cod at norsk-esport.no>>>>
>      >>
>      >>                                To: "Call of Duty server admin list."
>      >>                                <cod at icculus.org
>     <mailto:cod at icculus.org>
>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>
>     <mailto:cod at icculus.org <mailto:cod at icculus.org>
>      >>         <mailto:cod at icculus.org <mailto:cod at icculus.org>>>>
>      >>
>      >>                                Sent: Tuesday, October 20, 2009
>     10:32 AM
>      >>                                Subject: Re: [cod] Sorry have to
>     vent,
>      >>         Modern
>      >>                                Warfare 2 on the PC
>      >>
>      >>
>      >>                                Just out: Official Infinity Ward
>      >>         response to
>      >>                                #MW2 PC players
>      >>
>      >>
>      >>
>     http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>      >>
>      >>
>      >>                                Cheers,
>      >>                                Einar
>      >>
>      >>                                On Tue, Oct 20, 2009 at 3:12 PM,
>      >>         escapedturkey
>      >>                                <escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >>         <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>
>      >>                              
>      <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>
>      >>         <mailto:escapedturkey at escapedturkey.com
>     <mailto:escapedturkey at escapedturkey.com>>>> wrote:
>      >>
>      >>                                    Wouldn't it best to offer both?
>      >>
>      >>                                    IW.net and dedicated servers
>     as an
>      >>         option?
>      >>
>      >>                                    That way they can see by the
>     statistics
>      >>                                    which is the preferred
>      >>                                    mode of game
>      >>                                    play.
>      >>
>      >>                                    Schlup wrote:
>      >>
>      >>                                        Yes fake, was there
>     really any
>      >>         doubt?
>      >>
>      >>                                        -----Original Message-----
>      >>                                        From: Mavrick
>      >>
>      >>          [mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>
>      >>         <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>>
>      >>
>      >>          <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>
>      >>         <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>>>] Sent:
>      >>                                        Tuesday,
>      >>                                        October 20,
>      >>                                        2009 7:42 AM
>      >>                                        To: Call of Duty server
>     admin list.
>      >>                                        Subject: Re: [cod] Sorry have
>      >>         to vent,
>      >>                                        Modern Warfare 2 on the PC
>      >>
>      >>
>      >>
>      >>
>      >>
>     http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>      >>
>      >>
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>
>      >>
>      >>
>      >>
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>      >>
>      >>
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>     <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>>
>      >>
>      >>
>      >>                                        fake?
>      >>
>      >>                                        Richard GrosJean wrote:
>      >>
>      >>                                            120k signatures to go
>     until it
>      >>                                            reaches the famed
>     Starcraft
>      >>         2 LAN
>      >>                                            petition
>      >>                                            status.
>      >>
>      >>                                            On Tue, Oct 20, 2009 at
>      >>         8:21 AM,
>      >>                                            Mavrick Master
>      >>                                          
>      <mavrick.master at gmail.com <mailto:mavrick.master at gmail.com>
>      >>         <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>>
>      >>
>      >>          <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>
>      >>         <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>>>
>      >>
>      >>          <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>
>      >>         <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>>
>      >>
>      >>          <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>
>      >>         <mailto:mavrick.master at gmail.com
>     <mailto:mavrick.master at gmail.com>>>>>
>      >>                                            wrote:
>      >>
>      >>                                            84884 Total
>     Signatures and
>      >>         counting...
>      >>
>      >>                                            **grabs another popcorn**
>      >>
>      >>
>      >>
>      >>
>     ------------------------------------------------------------------------
>      >>
>      >>
>      >>
>      >>
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>      >> --
>      >> No matter how fast light travels it finds the darkness has
>     always got
>      >> there first, and is waiting for it. -- (Terry Pratchett, Reaper Man)
>      >>
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>     --
>     Josh Luthman
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>     A patch in time saves kill -9
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