[cod] Sorry have to vent, Modern Warfare 2 on the PC
Seth Sauls
wizz220 at gmail.com
Tue Oct 20 15:27:30 EDT 2009
I say that a group of community modders and mappers gets together and starts
a "source" mod. Call it MW2:Source or something like that.
Make it badass and build it off the source engine. Make the maps exactly
like in MW2, models and all. Then for a map pack make the stock cod4
maps/models and so on.
What do you all say....
Wizz
On Tue, Oct 20, 2009 at 3:20 PM, Josh Luthman <iam8up at gmail.com> wrote:
> Did anyone think that maybe they're trying to take away Halo 3 players?
>
> On 10/20/09, Lars Vik <lars at 3056.net> wrote:
> > Hi,
> >
> > I have both xbox 360 and PS3, but use the consoles mainly for ...well...
> > console games. Like racing games, Rockband etc. But is it really
> > possible to play FPS on console? I have tried misc FPS demos and so on,
> > but I find it hopeless. Clearly, if the majority of CoD players are on
> > console, i must have missed something? I.e. can you get keyboard/mouse
> > to xbox 360? They aren't seriously using the hand controller/joystick?
> >
> > I am also a bit surprised IW are selling more of a FPS game to console
> > than to PC. I can't help but thing that I am getting old or something
> > like that. That I am out of the loop so to speak.
> >
> > Hmmm....
> >
> > John Kennington wrote:
> >> There was a group of modders that tried that and succeeded, somewhat.
> >> Red Oktober is a mod and is a decent game, however it is far to
> >> realistic for the casual player.
> >>
> >> John
> >>
> >> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
> >> <escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>> wrote:
> >>
> >> Tough to say. I think the mod community, if combining forces, can
> >> make any game engine or mod run better, faster, and more fun.
> >> Faith in the community. For open-source, my vote goes to:
> >> http://xreal-project.net -- based on IOQuake3.
> >>
> >> However, even IOQuake3 will do:
> >>
> >> http://ioquake3.org
> >>
> >> Enuff of my rambling ...
> >>
> >> Martin H wrote:
> >>
> >> Problem with the source engine is its not so good at making a
> >> game like CoD, of all the mods i've played to date the only
> >> one that had potential imo was Insurgency. Which although fun,
> >> didnt come close to the gameplay of CoD
> >>
> >> I just dont think the source engine is cut out for a game like
> >> cod. come to think of it though, i cant think of anything that
> >> is...
> >>
> >> One of the gripes i have with the system they intend on using
> >> is, if the matchmaking system always puts you against people
> >> at your skill level, how is a player meant to progress? i've
> >> always found the best way to improve is to be subjected to
> >> repeated raping. If IWNet dumps you with players on your
> >> level, you just wont improve.
> >>
> >> It says its done on "skill level". How is a skill level
> >> determined? Average KD ratio? if thats the case, players will
> >> be flying up and down the skill rankings every time they have
> >> a bad/good day. If a player is doing particularly well on a
> >> certain day, their KD ratio would increase. But the next day,
> >> if they're back to 'normal' levels, they'll be way out of
> >> their depth. Or vice versa. quite easy to have a bad day, and
> >> then find yourself on a server with people way below your
> >> actual skill rating.
> >>
> >> "The biggest benefit of using IWnet by far is the fact that
> >> you don’t have to worry about joining a server full of
> >> aim-bots, wallhacks, or cheaters. Or relying on the server
> >> admin of the server to constantly be monitoring, banning, and
> >> policing it."
> >>
> >> Yeah, thats great until theres an admin that isnt 100% clued
> >> up on banning people, and theres a guy on the server who's
> >> name is changing every two seconds. Its going to be no
> >> different than a CoD4 server in reality.
> >>
> >> Surely the better way to get rid of cheating would be to seal
> >> up all the holes that allow these hacks to be created in the
> >> first place?
> >>
> >> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
> >> <mailto:joker at mycallofduty.com> <mailto:joker at mycallofduty.com
> >> <mailto:joker at mycallofduty.com>>>
> >>
> >>
> >> Another post by Bowling
> >> http://www.fourzerotwo.com/?p=745
> >>
> >> ~Joker
> >>
> >>
> >> ----- Original Message ----- From: "escapedturkey"
> >> <escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>
> >> <mailto:escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>>>
> >>
> >>
> >> To: "Call of Duty server admin list." <cod at icculus.org
> >> <mailto:cod at icculus.org>
> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> >>
> >> Sent: Tuesday, October 20, 2009 11:06 AM
> >>
> >> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on
> >> the PC
> >>
> >>
> >> Best thing to do is start with the mod makers in that first
> >> interview.
> >> Have them get together with a single purpose "make or mod an
> >> alternative".
> >>
> >> Valve offers great support:
> >>
> >>
> >>
> >>
> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
> >>
> >> :)
> >>
> >> Bong-Master wrote:
> >>
> >> broken record Lmfto no just a long record lol any how,
> >> how &
> >> were do you
> >> start ?
> >> --------------------------------------------------
> >> From: "escapedturkey" <escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>
> >> <mailto:escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>>>
> >>
> >> Sent: Tuesday, October 20, 2009 6:55 PM
> >> To: "Call of Duty server admin list." <cod at icculus.org
> >> <mailto:cod at icculus.org>
> >> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
> >>
> >> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2
> >> on the PC
> >>
> >> Exactly. I don't see why this can't be done via the
> >> Source
> >> engine or
> >> other means. All the weapons, game play, and such
> >> can be
> >> replicated.
> >>
> >> Valve shows a lot of support, has VAC, dedicated
> Linux
> >> binares, etc.
> >>
> >> Anyhow, I am sounding like a broken record. :)
> >>
> >> Hannu Kumpeli wrote:
> >>
> >> Lets put the money together from the 100,000+
> >> signatures
> >> and let some
> >> company make us the game we want with DEDI
> >> SUPPORT :D
> >>
> >> Let's go open-source or Source engine! :)
> >>
> >> As I listened to the interview most of the
> >> people
> >> talking were
> >> modders. Can't they all come together and do
> a
> >> Source mod or open
> >> source project?
> >>
> >> I'm sure a Source engine mod would work
> >> quite well.
> >>
> >> Source and open-source aren't the same, for
> >> anyone
> >> confused. :)
> >>
> >> Joker{eXtreme+} wrote:
> >>
> >> Confirmation that they are still NOT
> >> going to
> >> put in Dedi Server
> >> support.
> >>
> >> I'm done. Thank you all and have a
> >> good life.
> >>
> >> ~Joker
> >>
> >>
> >> ----- Original Message ----- From:
> >> "Einar S. Idsø"
> >> <einar.cod at norsk-esport.no
> >> <mailto:einar.cod at norsk-esport.no>
> >> <mailto:einar.cod at norsk-esport.no
> >> <mailto:einar.cod at norsk-esport.no>>>
> >>
> >> To: "Call of Duty server admin list."
> >> <cod at icculus.org
> >> <mailto:cod at icculus.org> <mailto:cod at icculus.org
> >> <mailto:cod at icculus.org>>>
> >>
> >> Sent: Tuesday, October 20, 2009 10:32 AM
> >> Subject: Re: [cod] Sorry have to vent,
> >> Modern
> >> Warfare 2 on the PC
> >>
> >>
> >> Just out: Official Infinity Ward
> >> response to
> >> #MW2 PC players
> >>
> >>
> >>
> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
> >>
> >>
> >> Cheers,
> >> Einar
> >>
> >> On Tue, Oct 20, 2009 at 3:12 PM,
> >> escapedturkey
> >> <escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>
> >> <mailto:escapedturkey at escapedturkey.com
> >> <mailto:escapedturkey at escapedturkey.com>>> wrote:
> >>
> >> Wouldn't it best to offer both?
> >>
> >> IW.net and dedicated servers as an
> >> option?
> >>
> >> That way they can see by the
> statistics
> >> which is the preferred
> >> mode of game
> >> play.
> >>
> >> Schlup wrote:
> >>
> >> Yes fake, was there really any
> >> doubt?
> >>
> >> -----Original Message-----
> >> From: Mavrick
> >>
> >> [mailto:mavrick.master at gmail.com
> >> <mailto:mavrick.master at gmail.com>
> >>
> >> <mailto:mavrick.master at gmail.com
> >> <mailto:mavrick.master at gmail.com>>] Sent:
> >> Tuesday,
> >> October 20,
> >> 2009 7:42 AM
> >> To: Call of Duty server admin
> list.
> >> Subject: Re: [cod] Sorry have
> >> to vent,
> >> Modern Warfare 2 on the PC
> >>
> >>
> >>
> >>
> >>
> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> >>
> >> <
> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> >
> >>
> >>
> >> <
> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> >>
> >> <
> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> >>
> >>
> >>
> >> fake?
> >>
> >> Richard GrosJean wrote:
> >>
> >> 120k signatures to go until
> it
> >> reaches the famed Starcraft
> >> 2 LAN
> >> petition
> >> status.
> >>
> >> On Tue, Oct 20, 2009 at
> >> 8:21 AM,
> >> Mavrick Master
> >> <mavrick.master at gmail.com
> >> <mailto:mavrick.master at gmail.com>
> >>
> >> <mailto:mavrick.master at gmail.com
> >> <mailto:mavrick.master at gmail.com>>
> >>
> >> <mailto:mavrick.master at gmail.com
> >> <mailto:mavrick.master at gmail.com>
> >>
> >> <mailto:mavrick.master at gmail.com
> >> <mailto:mavrick.master at gmail.com>>>>
> >> wrote:
> >>
> >> 84884 Total Signatures and
> >> counting...
> >>
> >> **grabs another popcorn**
> >>
> >>
> >>
> >> ------------------------------------------------------------------------
> >>
> >>
> >>
> >>
> >> _______________________________________________
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> >>
> >>
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> >>
> >>
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> >>
> >>
> >>
> >>
> >>
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> >> <http://www.avg.com> <http://www.avg.com>
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> >> 270.14.23/2448 - Release Date:
> >> 10/20/09 10:43:00
> >>
> >>
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> >>
> >>
> >> --
> >> No matter how fast light travels it finds the darkness has always got
> >> there first, and is waiting for it. -- (Terry Pratchett, Reaper Man)
> >> ------------------------------------------------------------------------
> >>
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>
> --
> Josh Luthman
>
> A patch in time saves kill -9
> -http://www.tuxmaniac.com
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