[cod] Sorry have to vent, Modern Warfare 2 on the PC

Josh Luthman iam8up at gmail.com
Tue Oct 20 15:20:09 EDT 2009


Did anyone think that maybe they're trying to take away Halo 3 players?

On 10/20/09, Lars Vik <lars at 3056.net> wrote:
> Hi,
>
> I have both xbox 360 and PS3, but use the consoles mainly for ...well...
> console games. Like racing games, Rockband etc. But is it really
> possible to play FPS on console? I have tried misc FPS demos and so on,
> but I find it hopeless. Clearly, if the majority of CoD players are on
> console, i must have missed something? I.e. can you get keyboard/mouse
> to xbox 360? They aren't seriously using the hand controller/joystick?
>
> I am also a bit surprised IW are selling more of a FPS game to console
> than to PC. I can't help but thing that I am getting old or something
> like that. That I am out of the loop so to speak.
>
> Hmmm....
>
> John Kennington wrote:
>> There was a group of modders that tried that and succeeded, somewhat.
>> Red Oktober is a mod and is a decent game, however it is far to
>> realistic for the casual player.
>>
>> John
>>
>> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>> wrote:
>>
>>     Tough to say. I think the mod community, if combining forces, can
>>     make any game engine or mod run better, faster, and more fun.
>>     Faith in the community. For open-source, my vote goes to:
>>     http://xreal-project.net -- based on IOQuake3.
>>
>>     However, even IOQuake3 will do:
>>
>>     http://ioquake3.org
>>
>>     Enuff of my rambling ...
>>
>>     Martin H wrote:
>>
>>         Problem with the source engine is its not so good at making a
>>         game like CoD, of all the mods i've played to date the only
>>         one that had potential imo was Insurgency. Which although fun,
>>         didnt come close to the gameplay of CoD
>>
>>         I just dont think the source engine is cut out for a game like
>>         cod. come to think of it though, i cant think of anything that
>>         is...
>>
>>         One of the gripes i have with the system they intend on using
>>         is, if the matchmaking system always puts you against people
>>         at your skill level, how is a player meant to progress? i've
>>         always found the best way to improve is to be subjected to
>>         repeated raping. If IWNet dumps you with players on your
>>         level, you just wont improve.
>>
>>         It says its done on "skill level". How is a skill level
>>         determined? Average KD ratio? if thats the case, players will
>>         be flying up and down the skill rankings every time they have
>>         a bad/good day. If a player is doing particularly well on a
>>         certain day, their KD ratio would increase. But the next day,
>>         if they're back to 'normal' levels, they'll be way out of
>>         their depth. Or vice versa. quite easy to have a bad day, and
>>         then find yourself on a server with people way below your
>>         actual skill rating.
>>
>>         "The biggest benefit of using IWnet by far is the fact that
>>         you don’t have to worry about joining a server full of
>>         aim-bots, wallhacks, or cheaters. Or relying on the server
>>         admin of the server to constantly be monitoring, banning, and
>>         policing it."
>>
>>         Yeah, thats great until theres an admin that isnt 100% clued
>>         up on banning people, and theres a guy on the server who's
>>         name is changing every two seconds. Its going to be no
>>         different than a CoD4 server in reality.
>>
>>         Surely the better way to get rid of cheating would be to seal
>>         up all the holes that allow these hacks to be created in the
>>         first place?
>>
>>         2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>>         <mailto:joker at mycallofduty.com> <mailto:joker at mycallofduty.com
>>         <mailto:joker at mycallofduty.com>>>
>>
>>
>>            Another post by Bowling
>>            http://www.fourzerotwo.com/?p=745
>>
>>            ~Joker
>>
>>
>>            ----- Original Message ----- From: "escapedturkey"
>>            <escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>
>>            <mailto:escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>>>
>>
>>
>>            To: "Call of Duty server admin list." <cod at icculus.org
>>         <mailto:cod at icculus.org>
>>            <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>
>>            Sent: Tuesday, October 20, 2009 11:06 AM
>>
>>            Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on
>>         the PC
>>
>>
>>            Best thing to do is start with the mod makers in that first
>>         interview.
>>            Have them get together with a single purpose "make or mod an
>>            alternative".
>>
>>            Valve offers great support:
>>
>>
>>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>>
>>            :)
>>
>>            Bong-Master wrote:
>>
>>                broken record Lmfto no just a long record lol any how,
>>         how &
>>                were do you
>>                start ?
>>                --------------------------------------------------
>>                From: "escapedturkey" <escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>
>>                <mailto:escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>>>
>>
>>                Sent: Tuesday, October 20, 2009 6:55 PM
>>                To: "Call of Duty server admin list." <cod at icculus.org
>>         <mailto:cod at icculus.org>
>>                <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>
>>                Subject: Re: [cod] Sorry have to vent, Modern Warfare 2
>>         on the PC
>>
>>                    Exactly. I don't see why this can't be done via the
>>         Source
>>                    engine or
>>                    other means. All the weapons, game play, and such
>>         can be
>>                    replicated.
>>
>>                    Valve shows a lot of support, has VAC, dedicated Linux
>>                    binares, etc.
>>
>>                    Anyhow, I am sounding like a broken record. :)
>>
>>                    Hannu Kumpeli wrote:
>>
>>                        Lets put the money together from the 100,000+
>>         signatures
>>                        and let some
>>                        company make us the game we want with DEDI
>>         SUPPORT :D
>>
>>                            Let's go open-source or Source engine! :)
>>
>>                            As I listened to the interview most of the
>>         people
>>                            talking were
>>                            modders. Can't they all come together and do a
>>                            Source mod or open
>>                            source project?
>>
>>                            I'm sure a Source engine mod would work
>>         quite well.
>>
>>                            Source and open-source aren't the same, for
>>         anyone
>>                            confused. :)
>>
>>                            Joker{eXtreme+} wrote:
>>
>>                                Confirmation that they are still NOT
>>         going to
>>                                put in Dedi Server
>>                                support.
>>
>>                                I'm done.  Thank you all and have a
>>         good life.
>>
>>                                ~Joker
>>
>>
>>                                ----- Original Message ----- From:
>>         "Einar S. Idsø"
>>                                <einar.cod at norsk-esport.no
>>         <mailto:einar.cod at norsk-esport.no>
>>                                <mailto:einar.cod at norsk-esport.no
>>         <mailto:einar.cod at norsk-esport.no>>>
>>
>>                                To: "Call of Duty server admin list."
>>                                <cod at icculus.org
>>         <mailto:cod at icculus.org> <mailto:cod at icculus.org
>>         <mailto:cod at icculus.org>>>
>>
>>                                Sent: Tuesday, October 20, 2009 10:32 AM
>>                                Subject: Re: [cod] Sorry have to vent,
>>         Modern
>>                                Warfare 2 on the PC
>>
>>
>>                                Just out: Official Infinity Ward
>>         response to
>>                                #MW2 PC players
>>
>>
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>>
>>
>>                                Cheers,
>>                                Einar
>>
>>                                On Tue, Oct 20, 2009 at 3:12 PM,
>>         escapedturkey
>>                                <escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>
>>                                <mailto:escapedturkey at escapedturkey.com
>>         <mailto:escapedturkey at escapedturkey.com>>> wrote:
>>
>>                                    Wouldn't it best to offer both?
>>
>>                                    IW.net and dedicated servers as an
>>         option?
>>
>>                                    That way they can see by the statistics
>>                                    which is the preferred
>>                                    mode of game
>>                                    play.
>>
>>                                    Schlup wrote:
>>
>>                                        Yes fake, was there really any
>>         doubt?
>>
>>                                        -----Original Message-----
>>                                        From: Mavrick
>>
>>          [mailto:mavrick.master at gmail.com
>>         <mailto:mavrick.master at gmail.com>
>>
>>          <mailto:mavrick.master at gmail.com
>>         <mailto:mavrick.master at gmail.com>>] Sent:
>>                                        Tuesday,
>>                                        October 20,
>>                                        2009 7:42 AM
>>                                        To: Call of Duty server admin list.
>>                                        Subject: Re: [cod] Sorry have
>>         to vent,
>>                                        Modern Warfare 2 on the PC
>>
>>
>>
>>
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>
>>
>>
>>                                        fake?
>>
>>                                        Richard GrosJean wrote:
>>
>>                                            120k signatures to go until it
>>                                            reaches the famed Starcraft
>>         2 LAN
>>                                            petition
>>                                            status.
>>
>>                                            On Tue, Oct 20, 2009 at
>>         8:21 AM,
>>                                            Mavrick Master
>>                                            <mavrick.master at gmail.com
>>         <mailto:mavrick.master at gmail.com>
>>
>>          <mailto:mavrick.master at gmail.com
>>         <mailto:mavrick.master at gmail.com>>
>>
>>          <mailto:mavrick.master at gmail.com
>>         <mailto:mavrick.master at gmail.com>
>>
>>          <mailto:mavrick.master at gmail.com
>>         <mailto:mavrick.master at gmail.com>>>>
>>                                            wrote:
>>
>>                                            84884 Total Signatures and
>>         counting...
>>
>>                                            **grabs another popcorn**
>>
>>
>>
>> ------------------------------------------------------------------------
>>
>>
>>
>>
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>>
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>>         <http://www.avg.com> <http://www.avg.com>
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>>                                10/20/09 10:43:00
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>>            10/20/09 10:43:00
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>>
>>
>> --
>> No matter how fast light travels it finds the darkness has always got
>> there first, and is waiting for it. -- (Terry Pratchett, Reaper Man)
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-- 
Josh Luthman

A patch in time saves kill -9
-http://www.tuxmaniac.com


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