[cod] Sorry have to vent, Modern Warfare 2 on the PC
Josh Luthman
iam8up at gmail.com
Tue Oct 20 15:20:09 EDT 2009
Did anyone think that maybe they're trying to take away Halo 3 players?
On 10/20/09, Lars Vik <lars at 3056.net> wrote:
> Hi,
>
> I have both xbox 360 and PS3, but use the consoles mainly for ...well...
> console games. Like racing games, Rockband etc. But is it really
> possible to play FPS on console? I have tried misc FPS demos and so on,
> but I find it hopeless. Clearly, if the majority of CoD players are on
> console, i must have missed something? I.e. can you get keyboard/mouse
> to xbox 360? They aren't seriously using the hand controller/joystick?
>
> I am also a bit surprised IW are selling more of a FPS game to console
> than to PC. I can't help but thing that I am getting old or something
> like that. That I am out of the loop so to speak.
>
> Hmmm....
>
> John Kennington wrote:
>> There was a group of modders that tried that and succeeded, somewhat.
>> Red Oktober is a mod and is a decent game, however it is far to
>> realistic for the casual player.
>>
>> John
>>
>> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>> wrote:
>>
>> Tough to say. I think the mod community, if combining forces, can
>> make any game engine or mod run better, faster, and more fun.
>> Faith in the community. For open-source, my vote goes to:
>> http://xreal-project.net -- based on IOQuake3.
>>
>> However, even IOQuake3 will do:
>>
>> http://ioquake3.org
>>
>> Enuff of my rambling ...
>>
>> Martin H wrote:
>>
>> Problem with the source engine is its not so good at making a
>> game like CoD, of all the mods i've played to date the only
>> one that had potential imo was Insurgency. Which although fun,
>> didnt come close to the gameplay of CoD
>>
>> I just dont think the source engine is cut out for a game like
>> cod. come to think of it though, i cant think of anything that
>> is...
>>
>> One of the gripes i have with the system they intend on using
>> is, if the matchmaking system always puts you against people
>> at your skill level, how is a player meant to progress? i've
>> always found the best way to improve is to be subjected to
>> repeated raping. If IWNet dumps you with players on your
>> level, you just wont improve.
>>
>> It says its done on "skill level". How is a skill level
>> determined? Average KD ratio? if thats the case, players will
>> be flying up and down the skill rankings every time they have
>> a bad/good day. If a player is doing particularly well on a
>> certain day, their KD ratio would increase. But the next day,
>> if they're back to 'normal' levels, they'll be way out of
>> their depth. Or vice versa. quite easy to have a bad day, and
>> then find yourself on a server with people way below your
>> actual skill rating.
>>
>> "The biggest benefit of using IWnet by far is the fact that
>> you don’t have to worry about joining a server full of
>> aim-bots, wallhacks, or cheaters. Or relying on the server
>> admin of the server to constantly be monitoring, banning, and
>> policing it."
>>
>> Yeah, thats great until theres an admin that isnt 100% clued
>> up on banning people, and theres a guy on the server who's
>> name is changing every two seconds. Its going to be no
>> different than a CoD4 server in reality.
>>
>> Surely the better way to get rid of cheating would be to seal
>> up all the holes that allow these hacks to be created in the
>> first place?
>>
>> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
>> <mailto:joker at mycallofduty.com> <mailto:joker at mycallofduty.com
>> <mailto:joker at mycallofduty.com>>>
>>
>>
>> Another post by Bowling
>> http://www.fourzerotwo.com/?p=745
>>
>> ~Joker
>>
>>
>> ----- Original Message ----- From: "escapedturkey"
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>>
>>
>>
>> To: "Call of Duty server admin list." <cod at icculus.org
>> <mailto:cod at icculus.org>
>> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>
>> Sent: Tuesday, October 20, 2009 11:06 AM
>>
>> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on
>> the PC
>>
>>
>> Best thing to do is start with the mod makers in that first
>> interview.
>> Have them get together with a single purpose "make or mod an
>> alternative".
>>
>> Valve offers great support:
>>
>>
>>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>>
>> :)
>>
>> Bong-Master wrote:
>>
>> broken record Lmfto no just a long record lol any how,
>> how &
>> were do you
>> start ?
>> --------------------------------------------------
>> From: "escapedturkey" <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>>
>>
>> Sent: Tuesday, October 20, 2009 6:55 PM
>> To: "Call of Duty server admin list." <cod at icculus.org
>> <mailto:cod at icculus.org>
>> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>>
>> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2
>> on the PC
>>
>> Exactly. I don't see why this can't be done via the
>> Source
>> engine or
>> other means. All the weapons, game play, and such
>> can be
>> replicated.
>>
>> Valve shows a lot of support, has VAC, dedicated Linux
>> binares, etc.
>>
>> Anyhow, I am sounding like a broken record. :)
>>
>> Hannu Kumpeli wrote:
>>
>> Lets put the money together from the 100,000+
>> signatures
>> and let some
>> company make us the game we want with DEDI
>> SUPPORT :D
>>
>> Let's go open-source or Source engine! :)
>>
>> As I listened to the interview most of the
>> people
>> talking were
>> modders. Can't they all come together and do a
>> Source mod or open
>> source project?
>>
>> I'm sure a Source engine mod would work
>> quite well.
>>
>> Source and open-source aren't the same, for
>> anyone
>> confused. :)
>>
>> Joker{eXtreme+} wrote:
>>
>> Confirmation that they are still NOT
>> going to
>> put in Dedi Server
>> support.
>>
>> I'm done. Thank you all and have a
>> good life.
>>
>> ~Joker
>>
>>
>> ----- Original Message ----- From:
>> "Einar S. Idsø"
>> <einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>
>> <mailto:einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>>>
>>
>> To: "Call of Duty server admin list."
>> <cod at icculus.org
>> <mailto:cod at icculus.org> <mailto:cod at icculus.org
>> <mailto:cod at icculus.org>>>
>>
>> Sent: Tuesday, October 20, 2009 10:32 AM
>> Subject: Re: [cod] Sorry have to vent,
>> Modern
>> Warfare 2 on the PC
>>
>>
>> Just out: Official Infinity Ward
>> response to
>> #MW2 PC players
>>
>>
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>>
>>
>> Cheers,
>> Einar
>>
>> On Tue, Oct 20, 2009 at 3:12 PM,
>> escapedturkey
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>
>> <mailto:escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>> wrote:
>>
>> Wouldn't it best to offer both?
>>
>> IW.net and dedicated servers as an
>> option?
>>
>> That way they can see by the statistics
>> which is the preferred
>> mode of game
>> play.
>>
>> Schlup wrote:
>>
>> Yes fake, was there really any
>> doubt?
>>
>> -----Original Message-----
>> From: Mavrick
>>
>> [mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>>
>> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>] Sent:
>> Tuesday,
>> October 20,
>> 2009 7:42 AM
>> To: Call of Duty server admin list.
>> Subject: Re: [cod] Sorry have
>> to vent,
>> Modern Warfare 2 on the PC
>>
>>
>>
>>
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>>
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>>
>> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>
>>
>>
>> fake?
>>
>> Richard GrosJean wrote:
>>
>> 120k signatures to go until it
>> reaches the famed Starcraft
>> 2 LAN
>> petition
>> status.
>>
>> On Tue, Oct 20, 2009 at
>> 8:21 AM,
>> Mavrick Master
>> <mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>>
>> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>
>>
>> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>>
>> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>>>
>> wrote:
>>
>> 84884 Total Signatures and
>> counting...
>>
>> **grabs another popcorn**
>>
>>
>>
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>>
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>>
>>
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--
Josh Luthman
A patch in time saves kill -9
-http://www.tuxmaniac.com
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