[cod] Sorry have to vent, Modern Warfare 2 on the PC
Lars Vik
lars at 3056.net
Tue Oct 20 15:04:56 EDT 2009
Hi,
I have both xbox 360 and PS3, but use the consoles mainly for ...well...
console games. Like racing games, Rockband etc. But is it really
possible to play FPS on console? I have tried misc FPS demos and so on,
but I find it hopeless. Clearly, if the majority of CoD players are on
console, i must have missed something? I.e. can you get keyboard/mouse
to xbox 360? They aren't seriously using the hand controller/joystick?
I am also a bit surprised IW are selling more of a FPS game to console
than to PC. I can't help but thing that I am getting old or something
like that. That I am out of the loop so to speak.
Hmmm....
John Kennington wrote:
> There was a group of modders that tried that and succeeded, somewhat.
> Red Oktober is a mod and is a decent game, however it is far to
> realistic for the casual player.
>
> John
>
> On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>> wrote:
>
> Tough to say. I think the mod community, if combining forces, can
> make any game engine or mod run better, faster, and more fun.
> Faith in the community. For open-source, my vote goes to:
> http://xreal-project.net -- based on IOQuake3.
>
> However, even IOQuake3 will do:
>
> http://ioquake3.org
>
> Enuff of my rambling ...
>
> Martin H wrote:
>
> Problem with the source engine is its not so good at making a
> game like CoD, of all the mods i've played to date the only
> one that had potential imo was Insurgency. Which although fun,
> didnt come close to the gameplay of CoD
>
> I just dont think the source engine is cut out for a game like
> cod. come to think of it though, i cant think of anything that
> is...
>
> One of the gripes i have with the system they intend on using
> is, if the matchmaking system always puts you against people
> at your skill level, how is a player meant to progress? i've
> always found the best way to improve is to be subjected to
> repeated raping. If IWNet dumps you with players on your
> level, you just wont improve.
>
> It says its done on "skill level". How is a skill level
> determined? Average KD ratio? if thats the case, players will
> be flying up and down the skill rankings every time they have
> a bad/good day. If a player is doing particularly well on a
> certain day, their KD ratio would increase. But the next day,
> if they're back to 'normal' levels, they'll be way out of
> their depth. Or vice versa. quite easy to have a bad day, and
> then find yourself on a server with people way below your
> actual skill rating.
>
> "The biggest benefit of using IWnet by far is the fact that
> you don’t have to worry about joining a server full of
> aim-bots, wallhacks, or cheaters. Or relying on the server
> admin of the server to constantly be monitoring, banning, and
> policing it."
>
> Yeah, thats great until theres an admin that isnt 100% clued
> up on banning people, and theres a guy on the server who's
> name is changing every two seconds. Its going to be no
> different than a CoD4 server in reality.
>
> Surely the better way to get rid of cheating would be to seal
> up all the holes that allow these hacks to be created in the
> first place?
>
> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
> <mailto:joker at mycallofduty.com> <mailto:joker at mycallofduty.com
> <mailto:joker at mycallofduty.com>>>
>
>
> Another post by Bowling
> http://www.fourzerotwo.com/?p=745
>
> ~Joker
>
>
> ----- Original Message ----- From: "escapedturkey"
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>
> <mailto:escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>>>
>
>
> To: "Call of Duty server admin list." <cod at icculus.org
> <mailto:cod at icculus.org>
> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>
> Sent: Tuesday, October 20, 2009 11:06 AM
>
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on
> the PC
>
>
> Best thing to do is start with the mod makers in that first
> interview.
> Have them get together with a single purpose "make or mod an
> alternative".
>
> Valve offers great support:
>
>
> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>
> :)
>
> Bong-Master wrote:
>
> broken record Lmfto no just a long record lol any how,
> how &
> were do you
> start ?
> --------------------------------------------------
> From: "escapedturkey" <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>
> <mailto:escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>>>
>
> Sent: Tuesday, October 20, 2009 6:55 PM
> To: "Call of Duty server admin list." <cod at icculus.org
> <mailto:cod at icculus.org>
> <mailto:cod at icculus.org <mailto:cod at icculus.org>>>
>
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2
> on the PC
>
> Exactly. I don't see why this can't be done via the
> Source
> engine or
> other means. All the weapons, game play, and such
> can be
> replicated.
>
> Valve shows a lot of support, has VAC, dedicated Linux
> binares, etc.
>
> Anyhow, I am sounding like a broken record. :)
>
> Hannu Kumpeli wrote:
>
> Lets put the money together from the 100,000+
> signatures
> and let some
> company make us the game we want with DEDI
> SUPPORT :D
>
> Let's go open-source or Source engine! :)
>
> As I listened to the interview most of the
> people
> talking were
> modders. Can't they all come together and do a
> Source mod or open
> source project?
>
> I'm sure a Source engine mod would work
> quite well.
>
> Source and open-source aren't the same, for
> anyone
> confused. :)
>
> Joker{eXtreme+} wrote:
>
> Confirmation that they are still NOT
> going to
> put in Dedi Server
> support.
>
> I'm done. Thank you all and have a
> good life.
>
> ~Joker
>
>
> ----- Original Message ----- From:
> "Einar S. Idsø"
> <einar.cod at norsk-esport.no
> <mailto:einar.cod at norsk-esport.no>
> <mailto:einar.cod at norsk-esport.no
> <mailto:einar.cod at norsk-esport.no>>>
>
> To: "Call of Duty server admin list."
> <cod at icculus.org
> <mailto:cod at icculus.org> <mailto:cod at icculus.org
> <mailto:cod at icculus.org>>>
>
> Sent: Tuesday, October 20, 2009 10:32 AM
> Subject: Re: [cod] Sorry have to vent,
> Modern
> Warfare 2 on the PC
>
>
> Just out: Official Infinity Ward
> response to
> #MW2 PC players
>
> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>
>
> Cheers,
> Einar
>
> On Tue, Oct 20, 2009 at 3:12 PM,
> escapedturkey
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>
> <mailto:escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>>> wrote:
>
> Wouldn't it best to offer both?
>
> IW.net and dedicated servers as an
> option?
>
> That way they can see by the statistics
> which is the preferred
> mode of game
> play.
>
> Schlup wrote:
>
> Yes fake, was there really any
> doubt?
>
> -----Original Message-----
> From: Mavrick
>
> [mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>
>
> <mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>>] Sent:
> Tuesday,
> October 20,
> 2009 7:42 AM
> To: Call of Duty server admin list.
> Subject: Re: [cod] Sorry have
> to vent,
> Modern Warfare 2 on the PC
>
>
>
> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>
> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>>
>
>
> fake?
>
> Richard GrosJean wrote:
>
> 120k signatures to go until it
> reaches the famed Starcraft
> 2 LAN
> petition
> status.
>
> On Tue, Oct 20, 2009 at
> 8:21 AM,
> Mavrick Master
> <mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>
>
> <mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>>
>
> <mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>
>
> <mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>>>>
> wrote:
>
> 84884 Total Signatures and
> counting...
>
> **grabs another popcorn**
>
>
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