[cod] CPU Usage

Jay Vasallo jayco1 at charter.net
Thu Dec 23 12:29:34 EST 2004


So did it get cleared up? Or would you like it broken down even further?
Cause I would like to clear it up if you need more explaining...


----- Original Message ----- 
From: "Darren Rathbone" <darren at rathbone.org.uk>
To: <cod at icculus.org>
Sent: Thursday, December 23, 2004 6:25 AM
Subject: RE: [cod] CPU Usage


> That's what I thought, and the reason I removed it from the initial 
> startup
> configs we had.
>
> Just wanted it cleared up after reading Jay's post - so thx for the reply.
>
>
> Darren Rathbone
> darren at rathbone.org.uk
> http://www.techspot.co.uk
>
>
>
>
> -----Original Message-----
> From: Matthew Cheale [mailto:say_ten at multiplay.co.uk]
> Sent: 23 December 2004 12:21
> To: cod at icculus.org
> Subject: Re: [cod] CPU Usage
>
> There's no reason to use "+set fs_game uo" when starting a cod server, the
> alternate binaries imply that anyway.  Adding that actually makes your
> server
> show up as a moded server in the serverlist.
>
> Darren Rathbone wrote:
>> Sorry for hijacking someone else's thread...
>>
>>
>>>You not even starting the United Offensive mod within your start line:
>>>missing this paramter:
>>>+set fs_game uo
>>
>>
>> I'm not doing this on our servers, but everything seems to work fine. Any
>> advantages ??
>>
>> Incidently, we're running 2x20 slot gservers on 1 server. When pretty 
>> full
>> last night everything looked fine, no cpu-usage or memory issues.
>>
>> Thx
>>
>> Darren Rathbone
>> darren at rathbone.org.uk
>> http://www.techspot.co.uk
>>
>>
>>
>> -----Original Message-----
>> From: Jay Vasallo [mailto:jayco1 at charter.net]
>> Sent: 23 December 2004 11:38
>> To: cod at icculus.org
>> Subject: Re: [cod] CPU Usage
>>
>>
>>
>> Here's a small section of your script. This is basically all you need. 
>> The
>
>> rest in the script is bells and whisles and it does one thing, "It keeps
>> trying to restart a crashed server" . No good.
>>
>> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_homepath
>> '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +set g_gametype bas +map
>> mp_foy +exec coduopublico.cfg +set com_hunkmegs 256"
>>
>> Place the gametype in the server.cfg
>> Place the mapcycle in the server,cfg - You missing the entire mapcycle.
>> Place "map rotate" at the bottom of the server.cfg
>> You not even starting the United Offensive mod within your start line:
>> missing this paramter:
>> +set fs_game uo
>>
>> Try This for your startup paramter within your script:
>>
>> PARAMS="+dedicated 2 +set ttycon 0 +set net_port $PORT +set fs_game uo
> +set
>> fs_homepath '$DIR' +set sv_maxclient 14 +set sv_punkbuster 0 +exec
>> coduopublico.cfg +set com_hunkmegs 256"
>>
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Pablo DD" <paddxxxx at arnet.com.ar>
>> To: <cod at icculus.org>
>> Sent: Thursday, December 23, 2004 5:15 AM
>> Subject: Re: [cod] CPU Usage
>>
>>
>>
>>>but man, i have adm. RTCW, ET, Q3
>>>
>>>
>>>the engine is always the same, for example, cod regular works OK, but
>>>CODUO
>>>not, im not running mods, ill give u a copy of the cfg, but, it wont 
>>>work.
>>>
>>>www.fsbproject.com.ar/cfg.zip
>>>
>>>its the cfg file, and the script to start it.
>>>
>>>
>>>----- Original Message -----
>>>From: "Jay Vasallo" <jayco1 at charter.net>
>>>To: <cod at icculus.org>
>>>Sent: Thursday, December 23, 2004 7:59 AM
>>>Subject: Re: [cod] CPU Usage
>>>
>>>
>>>
>>>>Thats the first sign of a crashed server. Looks like to me you have no
>>>
>>>clue
>>>
>>>>as to what is going on.....
>>>>I will do you a favor and send you a link in the morning. This link will
>>>>have an entire setup ready to go. Make me a zipped folder with what ever
>>>>mods you have installed and a server.cfg.
>>>>
>>>>But you have to stop being a rude donkey!
>>>>
>>>>
>>>>
>>>>
>>>>----- Original Message -----
>>>>From: "Pablo DD" <paddxxxx at arnet.com.ar>
>>>>To: <cod at icculus.org>
>>>>Sent: Thursday, December 23, 2004 4:51 AM
>>>>Subject: Re: [cod] CPU Usage
>>>>
>>>>
>>>>
>>>>>if you u have nothing useful to say why dont you shut up, if you want a
>>>>>picture of the problem, ill give a picture of the problem
>>>>>
>>>>>http://www.fsbproject.com.ar/picture.jpg
>>>>>
>>>>>
>>>>>----- Original Message -----
>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>To: <cod at icculus.org>
>>>>>Sent: Thursday, December 23, 2004 7:51 AM
>>>>>Subject: RE: [cod] CPU Usage
>>>>>
>>>>>
>>>>>Maybe it's a bug, maybe it is related to less cpu cache maybe
>>>>>whatever...
>>>>>Point is YOU are not the one to decide how to solve bugs and YOU
>>>>>are not the one to tell me what questions to ask!
>>>>>So either unsubscribe or shut up if you can't help or
>>>>>have nothing useful to say. Your pathetic flames are getting boring.
>>>>>
>>>>>I am just trying to get a picture of the problem, that's why I ask this
>>>>>question,
>>>>>and when you ever have done something like support ( I doubt you even
>>>>>know what the
>>>>>Word means ), you would now that this is a common way to analyze a
>>>>>problem.
>>>>>
>>>>>--
>>>>>Regards
>>>>>deltaray
>>>>>
>>>>>
>>>>>>-----Original Message-----
>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:36
>>>>>>To: cod at icculus.org
>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>
>>>>>>make me a favor a stop sending those emails with stupid questions.
>>>>>>
>>>>>>we are dealing with a bug that has been reported as soon as
>>>>>>the game was launched, and  now i have to read the same
>>>>>>bullshit again.
>>>>>>
>>>>>>And no, i dont use a yellow mouse, that discard the crap of
>>>>>>scr_friendlyfire read only, bunch of pts.
>>>>>>
>>>>>>
>>>>>>----- Original Message -----
>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>To: <cod at icculus.org>
>>>>>>Sent: Thursday, December 23, 2004 7:29 AM
>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>
>>>>>>
>>>>>>Do us a favor and hit the unsubscribe button...oh  forgot I mean email
>>>>>>
>>>>>>--
>>>>>>deltaray
>>>>>>
>>>>>>
>>>>>>>-----Original Message-----
>>>>>>>From: Pablo DD [mailto:paddxxxx at arnet.com.ar]
>>>>>>>Sent: Donnerstag, 23. Dezember 2004 11:11
>>>>>>>To: cod at icculus.org
>>>>>>>Subject: Re: [cod] CPU Usage
>>>>>>>
>>>>>>>what king of mind still thinks that the 80% of CPU usage is
>>>>>>
>>>>>>caused by
>>>>>>
>>>>>>>hunkmegs.
>>>>>>>
>>>>>>>Its damm game bug, for jesus!
>>>>>>>
>>>>>>>
>>>>>>>----- Original Message -----
>>>>>>>From: "Andre Lorbach" <alorbach at ro1.adiscon.com>
>>>>>>>To: <cod at icculus.org>
>>>>>>>Sent: Thursday, December 23, 2004 6:07 AM
>>>>>>>Subject: RE: [cod] CPU Usage
>>>>>>>
>>>>>>>
>>>>>>>What kind of server do you have?
>>>>>>>How much mem, CPU speed and so on?
>>>>>>>How have you configured your hunkmegs?
>>>>>>>
>>>>>>>Questions over questions...
>>>>>>>
>>>>>>>--
>>>>>>>deltaray
>>>>>>>
>>>>>>>
>>>>>>>>-----Original Message-----
>>>>>>>>From: Geoff Goas [mailto:gitman at gmail.com]
>>>>>>>>Sent: Donnerstag, 23. Dezember 2004 00:24
>>>>>>>>To: cod at icculus.org
>>>>>>>>Subject: [cod] CPU Usage
>>>>>>>>
>>>>>>>>so here we are again, revisiting this issue, yet now its worse.
>>>>>>>>
>>>>>>>>my base assault server is now getting consitent lag since
>>>>>>>
>>>>>>>the patch,
>>>>>>>
>>>>>>>>everyone's pings are above 100. something has to be done,
>>>>>>
>>>>>>or all my
>>>>>>
>>>>>>>>donaters are going to stop donating. i've already taken
>>>>>>>
>>>>>>>kursk out of
>>>>>>>
>>>>>>>>the rotation but it seems to be happing on every other map
>>>>>>>>
>>>>>>>>with 32 people its averaging at 85-90%!!!!! what is going on?
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>
>>
>>
>
> -- 
> With regards,
>
> Say_Ten
>
>
> ================================================
> This e.mail is private and confidential between Multiplay (UK) Ltd. and 
> the
> person or entity to whom it is addressed. In the event of misdirection, 
> the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone (023) 8024 3137
> or return the E.mail to postmaster at multiplay.co.uk.
>
>
>
> 




More information about the Cod mailing list