[cod] Multiple COD:UO servers on the same box

hotrod deathtoll hotrod_death_toll at yahoo.com
Wed Dec 8 14:05:01 EST 2004


Okay I didn't realize the command line switches
fs_basepath and fs_homepath existed.  That rocks!!  Do
those command line switches work in MOHAA:SH too? 
Sorry for the MOH ques on the cod page but my server
is running both.

John

--- Jay Vasallo <jayco1 at charter.net> wrote:

> You can always keep the lines nice and short and
> just end the line with a forwared slash \ .
> 
> Example
> 
> nohup ./cod_lnxded +set fs_basepath /usr/games/cod
> +set fs_homepath /home/hyppe/cod \
> +exec tdm_mp.cfg +set dedicated 2 +map_rotate +set
> net_ip xxx.xxx.xxx.xxx \
> 
> What happens if you make a mistake and the mistake
> is on the start up line and you can't see it cause
> it is scrolled off the screen? This way you can see
> all lines in front of you at all times
> 
> =o)
> 
> 
> 
>   ----- Original Message ----- 
>   From: Fredric Ollikala 
>   To: cod at icculus.org 
>   Sent: Wednesday, December 08, 2004 12:02 PM
>   Subject: Re: [cod] Multiple COD:UO servers on the
> same box
> 
> 
>   My question too. Below is an example what one of
> my startup scripts looks like.
> 
>   #!/bin/sh
>   #
>   # cod startup script
>   #
> 
>   cd /usr/games/cod
> 
>   nohup ./cod_lnxded +set fs_basepath /usr/games/cod
> +set fs_homepath /home/hyppe/cod +exec tdm_mp.cfg
> +set dedicated 2 +map_rotate +set net_ip
> xxx.xxx.xxx.xxx +set net_port 28960 >/dev/null 2>&1
> &  <--- should be on the same line as above, the
> line was too long and was cut into 2. 
>   ps ax |grep tdm_mp.cfg |grep -v grep |awk '{print
> $1;}' > /home/hyppe/cod/pid.tdmcod
> 
>   exit 0
> 
>   fs_basepath is where the game is installed.
>   fs_homepath is where all user configfiles,
> logfiles, mods and so on goes.
> 
> 
>   Just put the text in a file called "codtdm" or
> whatever and do "chmod +x codtdm". To execute it
> just type ./codtdm
>   This will launch the server into the background
> and also create a file containing the server pid
> (process id).
> 
>   I use another script that runs every 10 minutes
> using Crontab, to check if the server is still
> running, if not it will be restarted executing the
> script above.
> 
>   Best regards:
> 
>   Fredric Ollikkala
> 
> 
> 
>   ----- Original Message ----- 
>   From: "Jay Vasallo" <jayco1 at charter.net>
>   To: <cod at icculus.org>
>   Sent: Wednesday, December 08, 2004 6:41 PM
>   Subject: Re: [cod] Multiple COD:UO servers on the
> same box
> 
> 
>   > Symlink? Why?
>   > 
>   > 
>   > 
>   > ----- Original Message ----- 
>   > From: "hotrod deathtoll"
> <hotrod_death_toll at yahoo.com>
>   > To: <cod at icculus.org>
>   > Sent: Wednesday, December 08, 2004 11:37 AM
>   > Subject: RE: [cod] Multiple COD:UO servers on
> the same box
>   > 
>   > 
>   >> Thanks David.  That's what I wanted to know
> because I
>   >> wanted to keep it clean like you guys are
> running
>   >> yours.
>   >> 
>   >> Thanks again.
>   >> 
>   >> John
>   >> 
>   >> --- david at fuess.net wrote:
>   >> 
>   >>> That's how our servers are setup. We have a
> common
>   >>> install location for
>   >>> all games, then symlink the shared components
> into
>   >>> each games' home
>   >>> directory. The configuration files are local
> to the
>   >>> game so you can run
>   >>> different configs on each game server if you
> like.
>   >>> We normally designate
>   >>> one a Public server that we keep "stock", one
> a
>   >>> "Custom" server that may
>   >>> have custom mods or maps, and another a
> "Match"
>   >>> server that is
>   >>> configured in accordance with the rules of the
>   >>> competition league (TWL,
>   >>> OGL, whatever).
>   >>> 
>   >>> Dave
>   >>> 
>   >>> > -------- Original Message --------
>   >>> > Subject: RE: [cod] Multiple COD:UO servers
> on the
>   >>> same box
>   >>> > From: "Darren Rathbone"
> <darren at rathbone.org.uk>
>   >>> > Date: Tue, December 07, 2004 6:38 am
>   >>> > To: cod at icculus.org
>   >>> > 
>   >>> > Certainly can, as long as the servers are
> using
>   >>> different ports and/or IPs
>   >>> > 
>   >>> > Rgds
>   >>> > PapaLaz
>   >>> > {tTs.}'TechSpot.co.uk
>   >>> > 
>   >>> > -----Original Message-----
>   >>> > From: hotrod deathtoll
>   >>> [mailto:hotrod_death_toll at yahoo.com] 
>   >>> > Sent: 07 December 2004 14:34
>   >>> > To: cod at icculus.org
>   >>> > Subject: [cod] Multiple COD:UO servers on
> the same
>   >>> box
>   >>> > 
>   >>> > Can you have two gameserver processes use
> the same
>   >>> > binaries and .pk3's without any problem??
>   >>> > 
>   >>> > 
>   >>> > 
>   >>> > __________________________________ 
>   >>> > Do you Yahoo!? 
>   >>> > Yahoo! Mail - Helps protect you from nasty
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>   >>> 
>   >>> 
>   >> 
>   >> 
>   >> 
>   >> 
>   >> __________________________________ 
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>   >>
>   > 
>   > 


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