[cod] Multiple COD:UO servers on the same box
hotrod deathtoll
hotrod_death_toll at yahoo.com
Wed Dec 8 14:05:01 EST 2004
Okay I didn't realize the command line switches
fs_basepath and fs_homepath existed. That rocks!! Do
those command line switches work in MOHAA:SH too?
Sorry for the MOH ques on the cod page but my server
is running both.
John
--- Jay Vasallo <jayco1 at charter.net> wrote:
> You can always keep the lines nice and short and
> just end the line with a forwared slash \ .
>
> Example
>
> nohup ./cod_lnxded +set fs_basepath /usr/games/cod
> +set fs_homepath /home/hyppe/cod \
> +exec tdm_mp.cfg +set dedicated 2 +map_rotate +set
> net_ip xxx.xxx.xxx.xxx \
>
> What happens if you make a mistake and the mistake
> is on the start up line and you can't see it cause
> it is scrolled off the screen? This way you can see
> all lines in front of you at all times
>
> =o)
>
>
>
> ----- Original Message -----
> From: Fredric Ollikala
> To: cod at icculus.org
> Sent: Wednesday, December 08, 2004 12:02 PM
> Subject: Re: [cod] Multiple COD:UO servers on the
> same box
>
>
> My question too. Below is an example what one of
> my startup scripts looks like.
>
> #!/bin/sh
> #
> # cod startup script
> #
>
> cd /usr/games/cod
>
> nohup ./cod_lnxded +set fs_basepath /usr/games/cod
> +set fs_homepath /home/hyppe/cod +exec tdm_mp.cfg
> +set dedicated 2 +map_rotate +set net_ip
> xxx.xxx.xxx.xxx +set net_port 28960 >/dev/null 2>&1
> & <--- should be on the same line as above, the
> line was too long and was cut into 2.
> ps ax |grep tdm_mp.cfg |grep -v grep |awk '{print
> $1;}' > /home/hyppe/cod/pid.tdmcod
>
> exit 0
>
> fs_basepath is where the game is installed.
> fs_homepath is where all user configfiles,
> logfiles, mods and so on goes.
>
>
> Just put the text in a file called "codtdm" or
> whatever and do "chmod +x codtdm". To execute it
> just type ./codtdm
> This will launch the server into the background
> and also create a file containing the server pid
> (process id).
>
> I use another script that runs every 10 minutes
> using Crontab, to check if the server is still
> running, if not it will be restarted executing the
> script above.
>
> Best regards:
>
> Fredric Ollikkala
>
>
>
> ----- Original Message -----
> From: "Jay Vasallo" <jayco1 at charter.net>
> To: <cod at icculus.org>
> Sent: Wednesday, December 08, 2004 6:41 PM
> Subject: Re: [cod] Multiple COD:UO servers on the
> same box
>
>
> > Symlink? Why?
> >
> >
> >
> > ----- Original Message -----
> > From: "hotrod deathtoll"
> <hotrod_death_toll at yahoo.com>
> > To: <cod at icculus.org>
> > Sent: Wednesday, December 08, 2004 11:37 AM
> > Subject: RE: [cod] Multiple COD:UO servers on
> the same box
> >
> >
> >> Thanks David. That's what I wanted to know
> because I
> >> wanted to keep it clean like you guys are
> running
> >> yours.
> >>
> >> Thanks again.
> >>
> >> John
> >>
> >> --- david at fuess.net wrote:
> >>
> >>> That's how our servers are setup. We have a
> common
> >>> install location for
> >>> all games, then symlink the shared components
> into
> >>> each games' home
> >>> directory. The configuration files are local
> to the
> >>> game so you can run
> >>> different configs on each game server if you
> like.
> >>> We normally designate
> >>> one a Public server that we keep "stock", one
> a
> >>> "Custom" server that may
> >>> have custom mods or maps, and another a
> "Match"
> >>> server that is
> >>> configured in accordance with the rules of the
> >>> competition league (TWL,
> >>> OGL, whatever).
> >>>
> >>> Dave
> >>>
> >>> > -------- Original Message --------
> >>> > Subject: RE: [cod] Multiple COD:UO servers
> on the
> >>> same box
> >>> > From: "Darren Rathbone"
> <darren at rathbone.org.uk>
> >>> > Date: Tue, December 07, 2004 6:38 am
> >>> > To: cod at icculus.org
> >>> >
> >>> > Certainly can, as long as the servers are
> using
> >>> different ports and/or IPs
> >>> >
> >>> > Rgds
> >>> > PapaLaz
> >>> > {tTs.}'TechSpot.co.uk
> >>> >
> >>> > -----Original Message-----
> >>> > From: hotrod deathtoll
> >>> [mailto:hotrod_death_toll at yahoo.com]
> >>> > Sent: 07 December 2004 14:34
> >>> > To: cod at icculus.org
> >>> > Subject: [cod] Multiple COD:UO servers on
> the same
> >>> box
> >>> >
> >>> > Can you have two gameserver processes use
> the same
> >>> > binaries and .pk3's without any problem??
> >>> >
> >>> >
> >>> >
> >>> > __________________________________
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> >>>
> >>
> >>
> >>
> >>
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> >
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