[cod] Multiple COD:UO servers on the same box
Jay Vasallo
jayco1 at charter.net
Wed Dec 8 14:17:06 EST 2004
Good question. I am waiting for the linux version also. I am not sure about
the homiepath in MOH-PA. I know if it has PB within the code, it will have
the homepath. Sorry i can't be of much help.
----- Original Message -----
From: "hotrod deathtoll" <hotrod_death_toll at yahoo.com>
To: <cod at icculus.org>
Sent: Wednesday, December 08, 2004 1:05 PM
Subject: Re: [cod] Multiple COD:UO servers on the same box
> Okay I didn't realize the command line switches
> fs_basepath and fs_homepath existed. That rocks!! Do
> those command line switches work in MOHAA:SH too?
> Sorry for the MOH ques on the cod page but my server
> is running both.
>
> John
>
> --- Jay Vasallo <jayco1 at charter.net> wrote:
>
>> You can always keep the lines nice and short and
>> just end the line with a forwared slash \ .
>>
>> Example
>>
>> nohup ./cod_lnxded +set fs_basepath /usr/games/cod
>> +set fs_homepath /home/hyppe/cod \
>> +exec tdm_mp.cfg +set dedicated 2 +map_rotate +set
>> net_ip xxx.xxx.xxx.xxx \
>>
>> What happens if you make a mistake and the mistake
>> is on the start up line and you can't see it cause
>> it is scrolled off the screen? This way you can see
>> all lines in front of you at all times
>>
>> =o)
>>
>>
>>
>> ----- Original Message -----
>> From: Fredric Ollikala
>> To: cod at icculus.org
>> Sent: Wednesday, December 08, 2004 12:02 PM
>> Subject: Re: [cod] Multiple COD:UO servers on the
>> same box
>>
>>
>> My question too. Below is an example what one of
>> my startup scripts looks like.
>>
>> #!/bin/sh
>> #
>> # cod startup script
>> #
>>
>> cd /usr/games/cod
>>
>> nohup ./cod_lnxded +set fs_basepath /usr/games/cod
>> +set fs_homepath /home/hyppe/cod +exec tdm_mp.cfg
>> +set dedicated 2 +map_rotate +set net_ip
>> xxx.xxx.xxx.xxx +set net_port 28960 >/dev/null 2>&1
>> & <--- should be on the same line as above, the
>> line was too long and was cut into 2.
>> ps ax |grep tdm_mp.cfg |grep -v grep |awk '{print
>> $1;}' > /home/hyppe/cod/pid.tdmcod
>>
>> exit 0
>>
>> fs_basepath is where the game is installed.
>> fs_homepath is where all user configfiles,
>> logfiles, mods and so on goes.
>>
>>
>> Just put the text in a file called "codtdm" or
>> whatever and do "chmod +x codtdm". To execute it
>> just type ./codtdm
>> This will launch the server into the background
>> and also create a file containing the server pid
>> (process id).
>>
>> I use another script that runs every 10 minutes
>> using Crontab, to check if the server is still
>> running, if not it will be restarted executing the
>> script above.
>>
>> Best regards:
>>
>> Fredric Ollikkala
>>
>>
>>
>> ----- Original Message -----
>> From: "Jay Vasallo" <jayco1 at charter.net>
>> To: <cod at icculus.org>
>> Sent: Wednesday, December 08, 2004 6:41 PM
>> Subject: Re: [cod] Multiple COD:UO servers on the
>> same box
>>
>>
>> > Symlink? Why?
>> >
>> >
>> >
>> > ----- Original Message -----
>> > From: "hotrod deathtoll"
>> <hotrod_death_toll at yahoo.com>
>> > To: <cod at icculus.org>
>> > Sent: Wednesday, December 08, 2004 11:37 AM
>> > Subject: RE: [cod] Multiple COD:UO servers on
>> the same box
>> >
>> >
>> >> Thanks David. That's what I wanted to know
>> because I
>> >> wanted to keep it clean like you guys are
>> running
>> >> yours.
>> >>
>> >> Thanks again.
>> >>
>> >> John
>> >>
>> >> --- david at fuess.net wrote:
>> >>
>> >>> That's how our servers are setup. We have a
>> common
>> >>> install location for
>> >>> all games, then symlink the shared components
>> into
>> >>> each games' home
>> >>> directory. The configuration files are local
>> to the
>> >>> game so you can run
>> >>> different configs on each game server if you
>> like.
>> >>> We normally designate
>> >>> one a Public server that we keep "stock", one
>> a
>> >>> "Custom" server that may
>> >>> have custom mods or maps, and another a
>> "Match"
>> >>> server that is
>> >>> configured in accordance with the rules of the
>> >>> competition league (TWL,
>> >>> OGL, whatever).
>> >>>
>> >>> Dave
>> >>>
>> >>> > -------- Original Message --------
>> >>> > Subject: RE: [cod] Multiple COD:UO servers
>> on the
>> >>> same box
>> >>> > From: "Darren Rathbone"
>> <darren at rathbone.org.uk>
>> >>> > Date: Tue, December 07, 2004 6:38 am
>> >>> > To: cod at icculus.org
>> >>> >
>> >>> > Certainly can, as long as the servers are
>> using
>> >>> different ports and/or IPs
>> >>> >
>> >>> > Rgds
>> >>> > PapaLaz
>> >>> > {tTs.}'TechSpot.co.uk
>> >>> >
>> >>> > -----Original Message-----
>> >>> > From: hotrod deathtoll
>> >>> [mailto:hotrod_death_toll at yahoo.com]
>> >>> > Sent: 07 December 2004 14:34
>> >>> > To: cod at icculus.org
>> >>> > Subject: [cod] Multiple COD:UO servers on
>> the same
>> >>> box
>> >>> >
>> >>> > Can you have two gameserver processes use
>> the same
>> >>> > binaries and .pk3's without any problem??
>> >>> >
>> >>> >
>> >>> >
>> >>> > __________________________________
>> >>> > Do you Yahoo!?
>> >>> > Yahoo! Mail - Helps protect you from nasty
>> >>> viruses.
>> >>> > http://promotions.yahoo.com/new_mail
>> >>>
>> >>>
>> >>
>> >>
>> >>
>> >>
>> >> __________________________________
>> >> Do you Yahoo!?
>> >> Read only the mail you want - Yahoo! Mail
>> SpamGuard.
>> >> http://promotions.yahoo.com/new_mail
>> >>
>> >
>> >
>
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam? Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com
>
More information about the Cod
mailing list