[cod] any scripters out there?

todd at simops.com todd at simops.com
Mon Dec 6 22:10:55 EST 2004


Correct me if I am wrong but we use this and have no issues at all.
screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 2 +set
net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
mercserver.cfg +map_rotate +map mp_hurtgen &
----- Original Message -----
From: "Jay Vasallo" <jayco1 at charter.net>
To: <cod at icculus.org>
Sent: Sunday, December 05, 2004 10:41 PM
Subject: Re: [cod] any scripters out there?


> Ah can you show us your script?
>
>
> ----- Original Message -----
> From: "Geoff Goas" <gitman at gmail.com>
> To: <cod at icculus.org>
> Sent: Sunday, December 05, 2004 9:32 PM
> Subject: Re: [cod] any scripters out there?
>
>
> >I need to be more clear. I have had problems in script before in which
> > even if I run the linux server in development mode, I still do not get
> > an error report in any of the logs, it will just crash. It also seems
> > that I will get undefined errors when not running in developer mode,
> > which never used to be the case in vanilla CoD.
> >
> >
> > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo <jayco1 at charter.net>
wrote:
> >> Nice site yer. LOL. Nice and simple...me likes!
> >> =o)
> >>
> >>
> >>
> >>
> >> ----- Original Message -----
> >> From: "yer" <yer at dirtysonofabitch.com>
> >> To: <cod at icculus.org>
> >> Sent: Sunday, December 05, 2004 1:45 AM
> >> Subject: Re: [cod] any scripters out there?
> >>
> >> > This is specifically what developer mode is for.  It allows you to
work
> >> > out the kinks in the script without having the overhead of the
> >> > printouts
> >> > and extra developer stuff in the non developer mode.  What you should
> >> > do
> >> > if you are having issues like this is to run your server using
> >> > developer
> >> > mode for a few days.  Sometimes bugs dont show up until you get a
bunch
> >> > of
> >> > people playing under "normal" game play circumstances.
> >> >
> >> > Geoff Goas wrote:
> >> >
> >> >>this is something that really ticks me off about the UO linux binary,
> >> >>which may also be a problem present in 1.4 (but i dont think so,
never
> >> >>had this problem with 1.1).
> >> >>
> >> >>if i missed a check (isdefined() for example) in my script, and the
> >> >>server executes the function with an undefined variable, or if you
are
> >> >>doing custom hud elements and the hudelem you are trying to work with
> >> >>is undefined, the server will just crash out without any hint of
error
> >> >>in the game log or the console log.
> >> >>
> >> >>this doesn't happen all the time, but it happens. it is very
> >> >>frustrating especially when you have just tested out the script
> >> >>locally (with developer mode ON) and then you upload the script to
> >> >>your <b>full</b> server then it crashes unexpectedly.
> >> >>
> >> >>then you're left scratching your head trying to figure out what went
> >> >>wrong.
> >> >>
> >> >>can this be taken care of in the patch?
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >>
> >>
> >
>
>
>
>




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