[cod] any scripters out there?

Geoff Goas gitman at gmail.com
Mon Dec 6 18:14:06 EST 2004


when a player disconnects, aren't all hudelems destroyed and all
threads ended? once callback_playerdisconnect is called, you no longer
have control over the client. am i incorrect?


On Mon, 6 Dec 2004 02:33:20 -0500, Geoff Goas <gitman at gmail.com> wrote:
> I can't if I don't know what the problem is. I have lines upon lines
> of code, but if I don't get an error message, then I have no idea what
> to troubleshoot.
> 
> My server died tonight for no reason, no error in the console log or game log.
> 
> 
> 
> 
> On Sun, 5 Dec 2004 21:41:01 -0600, Jay Vasallo <jayco1 at charter.net> wrote:
> > Ah can you show us your script?
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Geoff Goas" <gitman at gmail.com>
> > To: <cod at icculus.org>
> > Sent: Sunday, December 05, 2004 9:32 PM
> > Subject: Re: [cod] any scripters out there?
> >
> > >I need to be more clear. I have had problems in script before in which
> > > even if I run the linux server in development mode, I still do not get
> > > an error report in any of the logs, it will just crash. It also seems
> > > that I will get undefined errors when not running in developer mode,
> > > which never used to be the case in vanilla CoD.
> > >
> > >
> > > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo <jayco1 at charter.net> wrote:
> > >> Nice site yer. LOL. Nice and simple...me likes!
> > >> =o)
> > >>
> > >>
> > >>
> > >>
> > >> ----- Original Message -----
> > >> From: "yer" <yer at dirtysonofabitch.com>
> > >> To: <cod at icculus.org>
> > >> Sent: Sunday, December 05, 2004 1:45 AM
> > >> Subject: Re: [cod] any scripters out there?
> > >>
> > >> > This is specifically what developer mode is for.  It allows you to work
> > >> > out the kinks in the script without having the overhead of the
> > >> > printouts
> > >> > and extra developer stuff in the non developer mode.  What you should
> > >> > do
> > >> > if you are having issues like this is to run your server using
> > >> > developer
> > >> > mode for a few days.  Sometimes bugs dont show up until you get a bunch
> > >> > of
> > >> > people playing under "normal" game play circumstances.
> > >> >
> > >> > Geoff Goas wrote:
> > >> >
> > >> >>this is something that really ticks me off about the UO linux binary,
> > >> >>which may also be a problem present in 1.4 (but i dont think so, never
> > >> >>had this problem with 1.1).
> > >> >>
> > >> >>if i missed a check (isdefined() for example) in my script, and the
> > >> >>server executes the function with an undefined variable, or if you are
> > >> >>doing custom hud elements and the hudelem you are trying to work with
> > >> >>is undefined, the server will just crash out without any hint of error
> > >> >>in the game log or the console log.
> > >> >>
> > >> >>this doesn't happen all the time, but it happens. it is very
> > >> >>frustrating especially when you have just tested out the script
> > >> >>locally (with developer mode ON) and then you upload the script to
> > >> >>your <b>full</b> server then it crashes unexpectedly.
> > >> >>
> > >> >>then you're left scratching your head trying to figure out what went
> > >> >>wrong.
> > >> >>
> > >> >>can this be taken care of in the patch?
> > >> >>
> > >> >>
> > >> >>
> > >> >
> > >> >
> > >> >
> > >>
> > >>
> > >
> >
> >
>



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