[cod] any scripters out there?

Jay Vasallo jayco1 at charter.net
Mon Dec 6 22:19:32 EST 2004


Why the amper sign?


----- Original Message ----- 
From: <todd at simops.com>
To: <cod at icculus.org>
Sent: Monday, December 06, 2004 9:10 PM
Subject: Re: [cod] any scripters out there?


> Correct me if I am wrong but we use this and have no issues at all.
> screen -m -d -S cod2 ./coduo_lnxded +set fs_game uo +set dedicated 2 +set
> net_ip xx.xx.xxx.xx +set net_port 28960 +set sv_punkbuster 1 +exec
> mercserver.cfg +map_rotate +map mp_hurtgen &
> ----- Original Message -----
> From: "Jay Vasallo" <jayco1 at charter.net>
> To: <cod at icculus.org>
> Sent: Sunday, December 05, 2004 10:41 PM
> Subject: Re: [cod] any scripters out there?
>
>
>> Ah can you show us your script?
>>
>>
>> ----- Original Message -----
>> From: "Geoff Goas" <gitman at gmail.com>
>> To: <cod at icculus.org>
>> Sent: Sunday, December 05, 2004 9:32 PM
>> Subject: Re: [cod] any scripters out there?
>>
>>
>> >I need to be more clear. I have had problems in script before in which
>> > even if I run the linux server in development mode, I still do not get
>> > an error report in any of the logs, it will just crash. It also seems
>> > that I will get undefined errors when not running in developer mode,
>> > which never used to be the case in vanilla CoD.
>> >
>> >
>> > On Sun, 5 Dec 2004 06:13:54 -0600, Jay Vasallo <jayco1 at charter.net>
> wrote:
>> >> Nice site yer. LOL. Nice and simple...me likes!
>> >> =o)
>> >>
>> >>
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "yer" <yer at dirtysonofabitch.com>
>> >> To: <cod at icculus.org>
>> >> Sent: Sunday, December 05, 2004 1:45 AM
>> >> Subject: Re: [cod] any scripters out there?
>> >>
>> >> > This is specifically what developer mode is for.  It allows you to
> work
>> >> > out the kinks in the script without having the overhead of the
>> >> > printouts
>> >> > and extra developer stuff in the non developer mode.  What you 
>> >> > should
>> >> > do
>> >> > if you are having issues like this is to run your server using
>> >> > developer
>> >> > mode for a few days.  Sometimes bugs dont show up until you get a
> bunch
>> >> > of
>> >> > people playing under "normal" game play circumstances.
>> >> >
>> >> > Geoff Goas wrote:
>> >> >
>> >> >>this is something that really ticks me off about the UO linux 
>> >> >>binary,
>> >> >>which may also be a problem present in 1.4 (but i dont think so,
> never
>> >> >>had this problem with 1.1).
>> >> >>
>> >> >>if i missed a check (isdefined() for example) in my script, and the
>> >> >>server executes the function with an undefined variable, or if you
> are
>> >> >>doing custom hud elements and the hudelem you are trying to work 
>> >> >>with
>> >> >>is undefined, the server will just crash out without any hint of
> error
>> >> >>in the game log or the console log.
>> >> >>
>> >> >>this doesn't happen all the time, but it happens. it is very
>> >> >>frustrating especially when you have just tested out the script
>> >> >>locally (with developer mode ON) and then you upload the script to
>> >> >>your <b>full</b> server then it crashes unexpectedly.
>> >> >>
>> >> >>then you're left scratching your head trying to figure out what went
>> >> >>wrong.
>> >> >>
>> >> >>can this be taken care of in the patch?
>> >> >>
>> >> >>
>> >> >>
>> >> >
>> >> >
>> >> >
>> >>
>> >>
>> >
>>
>>
>>
>>
>
> 





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